This is orangeblack's idea, I just bumped it and added the investigative thing (I couldnt find the original post anywhere)
Sorcerer - Neutral (Evil)
Summary: You are an evil magician skilled in the art of making portals
Attack: None
Defense: Basic (Autovest)
Unique: No
Priority: 1
Abilities: Placea portal on 2 players at night
Attributes:
Anyone who tries to targets a house with a portal will instead target the other
Your targets will think they were transported
You may place a portal on yourself
You will know if your 2 targets can win together or not
You cannot be roleblocked or controlled
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent
Investigator: Your target could be a Escort, Transporter, Consort, Hypnotist or Soecerer
Consigliere: Your target places portal to mess up with the town. They must be a Sorcerer!
Goal: Live to see the town lose
Victory Conditions:
Must kill the town
Wins with everyone else
Notifications:
[Target]You were transported to another location.
[Sorcerer] Your portals were perfectly compatible with each other. Your targets can win together
[Sorcerer] There were some dificulties in matching the portals. Your targets must be against each other.
Mechanics:
Transporter and Sorcerer dont affect each other, Sorcerer will have priority over any transporters regardless of lobby order
Achievements:
Cantrip learning: win 1 game as Sorcerer
Magic initiate: win 5 games as Sorcerer
Complex casting: win 10 games as Sorcerer
Where is my cake?: win 25 games are Sorcerer
Stray bullet: make a vigilante kill a townie
Sorry not sorry: make an evil kill a revealed mayor
Additional Information:
Yes this is NE transporter