Sorcerer

Suggest new roles or changes to current roles for the game here.

Sorcerer

Postby syjfwbaobfwl » Sun Jun 05, 2022 2:01 pm

This is orangeblack's idea, I just bumped it and added the investigative thing (I couldnt find the original post anywhere)

Sorcerer - Neutral (Evil)

Summary: You are an evil magician skilled in the art of making portals

Attack: None
Defense: Basic (Autovest)
Unique: No
Priority: 1

Abilities: Placea portal on 2 players at night

Attributes:
Anyone who tries to targets a house with a portal will instead target the other
Your targets will think they were transported
You may place a portal on yourself
You will know if your 2 targets can win together or not
You cannot be roleblocked or controlled

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent
Investigator: Your target could be a Escort, Transporter, Consort, Hypnotist or Soecerer
Consigliere: Your target places portal to mess up with the town. They must be a Sorcerer!

Goal: Live to see the town lose

Victory Conditions:
Must kill the town
Wins with everyone else


Notifications:
[Target]You were transported to another location.

[Sorcerer] Your portals were perfectly compatible with each other. Your targets can win together
[Sorcerer] There were some dificulties in matching the portals. Your targets must be against each other.

Mechanics:
Transporter and Sorcerer dont affect each other, Sorcerer will have priority over any transporters regardless of lobby order

Achievements:
Cantrip learning: win 1 game as Sorcerer
Magic initiate: win 5 games as Sorcerer
Complex casting: win 10 games as Sorcerer
Where is my cake?: win 25 games are Sorcerer
Stray bullet: make a vigilante kill a townie
Sorry not sorry: make an evil kill a revealed mayor

Additional Information:
Yes this is NE transporter
Last edited by syjfwbaobfwl on Mon Feb 20, 2023 11:53 am, edited 4 times in total.
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Re: Trickster/Swapper (not my idea)

Postby SkyW » Sun Jun 05, 2022 7:04 pm

This role requires a surplus of information to work well, just like transporter in regular Town of Salem. The player will have to piece everything together in order to make plays.

This however, is a big problem for "the swapper." After all, how are they supposed to get this information? They'll be relying on the same exact information on town, which typically only gains that necessary information for the Swapper to act when the Town itself will use that information to lynch some evil, preventing plays.

Really screws with the Mafia just as much as the Townies too early game.
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Re: Trickster/Swapper (not my idea)

Postby syjfwbaobfwl » Mon Jun 06, 2022 9:17 am

SkyW wrote:This role requires a surplus of information to work well, just like transporter in regular Town of Salem. The player will have to piece everything together in order to make plays.

This however, is a big problem for "the swapper." After all, how are they supposed to get this information? They'll be relying on the same exact information on town, which typically only gains that necessary information for the Swapper to act when the Town itself will use that information to lynch some evil, preventing plays.

Really screws with the Mafia just as much as the Townies too early game.


A bad transporter screws up with town much more than mafia, for thsi role it would be the same

And it still has some assistance to find their teammates (you should not just learn roles ez pz, it serioulsy removes a lot of skill from the role)
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Re: Trickster/Swapper (not my idea)

Postby SkyW » Tue Jun 07, 2022 7:36 am

Ah, rereading it it would be fairly simply to find out who you can team with. Randomly transport until you find people who can't win together, proceed to check one of them against confirmed townie, badda bing badda boom you found your evil buddy. This can be done by D2 with any luck (n1 you random transport, proceed to see they can't work together, one of them becomes a confirmed townie D2). You could proceed to whisper the evil you found to establish a connection, hopefully so that they don't accidentally kill you, but beyond this communications with them is largely unneeded. After all, you can't talk to them night phase to make plans together.

A normal transporter would either tell neither or both players during day phase. As such in order to claim transporter, you must whisper both players (Mafia that you're Swap, Town that you're Trans). The problem is then that townie will proceed to expect you to act in the best interest out town, and the second it's obvious that transportation is being used to fuck with town, you'll hang. Townies will hang a bad transporter even if they're a confirmed townie just for being bad, so there's no real way out of it.

As such, you can't tell the townie that you're trans. Even fake claiming the role is dangerous as people will be able to tell if your transports are malicious or beneficial to the town.

So, you only whisper the evil, right? Well. The townie will wonder why the transporter didn't whisper them, especially when the swapper as a role exists. The transporter meta will be to whisper both players no matter what in order to show that they aren't the swapper via their beneficiary to the town tactics. As such when a townie isn't whispered, the natural conclusion is that there's a swapper in the game. As such the second you claim transporter, you'll hang.

However you can't really *not* claim transporter. After all, with no one taking credit for the transports, they'll know right away there's a swapper in the game, and know how it is they should try and weed you out. Sure you can make an accurate Sheriff will with your information gathering ability, but your investigative results don't match that, and even if they did, your will containing only "innocent" 5 times because it'd be stupid to rat out an evil would be pretty sus. Especially since you risk marking a suspicion immune role as "evil" which would out you even if you try to use a sheriff will to hang an evil to confirm yourself.

So the only possible way to play the role well? Is to not use your ability. And at that point, you're the worst Neutral Evil there is.
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Re: Trickster/Swapper (not my idea)

Postby syjfwbaobfwl » Tue Jun 07, 2022 11:29 am

You are thinking waay to deeply and creating imposible scenarios

Because literally the same thing can be said about witch

No one claimed witched, 2 random people whisper, they are most likely mafia and witch

That being said, is the best idea not to control anyone? NO , it is a huge exageration based on super deep ideas that could never ever happen

And yes, you can totally not claim transporter, proof of this? Consort never claims escort, and even then consort is by far the strongest RM
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Re: Swapper

Postby MR60G0LD » Thu Jun 16, 2022 4:43 pm

So this is just a seer (TIS) and transporter (TOS) together in one role from what I understand?

Sorry but I am not a fan, having a seer role in TOS would be cool but having it have the powers of transporter is just too strong, if it was mafia/coven it would get a pass but as a neutral role with the same win as witch (Win with anyone but town) means that you have a world of possibilities, you can constantly betray people when things won't go their way (e.g. maf left at 1 member), you just jump ship onto the next none town player while claiming trans.

You also have a bargaining chip thanks to your seer like power, 1 player reveals who they are and you have yourself a faction finder but constantly using them.

This role could work, but not as a neutral, it should be restricted to a faction in my opinion.
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Re: Swapper

Postby syjfwbaobfwl » Thu Jun 16, 2022 4:52 pm

MR60G0LD wrote:So this is just a seer (TIS) and transporter (TOS) together in one role from what I understand?

Sorry but I am not a fan, having a seer role in TOS would be cool but having it have the powers of transporter is just too strong, if it was mafia/coven it would get a pass but as a neutral role with the same win as witch (Win with anyone but town) means that you have a world of possibilities, you can constantly betray people when things won't go their way (e.g. maf left at 1 member), you just jump ship onto the next none town player while claiming trans.

You also have a bargaining chip thanks to your seer like power, 1 player reveals who they are and you have yourself a faction finder but constantly using them.

This role could work, but not as a neutral, it should be restricted to a faction in my opinion.


As a mafia/coven role this would be 9000000000000 times stronger
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Re: Swapper

Postby Ghost567 » Mon Jun 20, 2022 9:39 pm

It just seems like a NE Transporter
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Re: Swapper

Postby syjfwbaobfwl » Sat Oct 22, 2022 4:16 pm

Ghost567 wrote:It just seems like a NE Transporter


It is


Last bumped by syjfwbaobfwl on Sat Oct 22, 2022 4:16 pm.
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