This role was originally suggested by Vampire Acolyte. Here is my proposal for a reworked version.
Role Name:
Survivor
Alignment:
Neutral (Benign)
Summary:
You are a traitor to anyone who is no longer of use to you.
Attack: None
Defense: Basic (autovest)
Unique: No
Priority: 6 (Wincon Gain)
Abilities:
Visit one player each night, obtaining their wincon and redirecting all harmful visits from them onto yourself.
Attributes:
You will not gain a night chat if you have a factional role's win condition.
Your new wincon does not change until after all deaths are processed.
You may not change win conditions in consecutive nights.
You will be informed of your current wincon.
Investigative Results:
Same as current Survivor.
Notifications:
You have decided to protect (X).
You instead decided to protect (X).
You redirected an attack onto yourself!
You must wait a night before changing win conditions.
Your Win Condition has changed.
Mechanics:(A more in-depth explanation of the role, with specific special interactions)
Spoiler:
Goal:
Live to see your most recent target win the game.
Wins Conditions:
(Any/All)
Achievements:
[Win 1/5/10/25 Games]
Assistance Required - Gain the win condition of a Jester.
Secondcoming - Gain the win condition of Pestilence, Horseman of the Apocalypse.
Capofamiglia - Gain a Mafia member's win condition.
Examples:
A is a Survivor.
B is Pestilence, Horseman of the Apocalypse.
C is Doctor.
A visits B.
B visits C.
C visits A.
A receives the following notifications:
Your Win Condition has changed.
You were attacked but someone nursed you back to health!
B receives the following notifications:
You attacked someone. [x2]
Your target's defense was too strong to kill.
C receives the following notifications:
Your target was attacked last night!
You were obliterated by Pestilence!
You have died!
A and B win the game.
Lore:
N/A