Cultist - Neutral (Chaos)

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Cultist - Neutral (Chaos)

Postby MasterKiller19335 » Sat May 28, 2022 12:07 am

**I know this role has probably been re-made a lot, but here goes anyways...**

Cultist Neutral (Chaos)

Character Development
Summary: You are a religious worshiper who masters in persuasion.

Lore: The mayor was fast asleep, a creak being heard as the witches stepped foot through the door. The spy was watching from the window, studying every movement they took. He watched as the leader walked closer to the bedside, pulling out a freshly sharpened blade. The potion master held out a gauntlet as the leader made an incision in the mayor’s wrist. As the blade glided through the skin, blood began pouring out of his arm and into the gauntlet. They all began to speak, creating a sort of ritual to ready the blood for consumption. As they began the ritual, the mayor began to cough heavily, spitting out more blood before collapsing lifeless on his bed. It had been done. The mayor was drained of his life by the leader, them now drinking from the gauntlet. Through the ways of disgust, the spy saw something in the situation, the feeling of astonishment seen from the leader’s power over his gang. The spy felt intrigued, inspired even, to gain his own power. In an attempt to gain this power, the spy created his own cult, a clan in which the bonds will never be broken. Using his master ability in persuasion, the spy converted the town to his cult, killing those who opposed him one by one. It was then by the time that the town had been fully transformed, that the power was pushed into the spy’s favor. He never felt so in control.

Statistics
Goal: Convert or kill all that oppose your cult.

Attack: None

Defense: None

Priority: 5

Unique: Yes

Abilities
- Select a player to convert during the night.

Attributes
- The person you convert will know they have been converted.
- Anyone you convert will keep their night ability if any.
- You can only have 2 converted members alive at a time.
- If you have 2 converted members, you will not be able to convert until one dies.
- You cannot convert anyone of a major faction. (Mafia, Coven/Witches, Vampires, Plaguebearer, or Pestilence)
- You must wait a day before you can convert again.

Investigative Results
Sheriff: Your target is suspicious!

Investigator: Your target could be a Vigilante, Veteran, Cultist, Mafioso, or Ambusher.

Consigliere/Witch/Coven Leader: Your target is on a great search for power. They must be a Cultist.

Psychic: Evil

Personal Notifications
- You have decided to convert <player>.
- You decided to convert <player> instead.
- You changed your mind.
- You must wait a day before converting another player.
- Your target is too strong to convert.

Target Notifications
- You were converted by the Cultist!
- Your cult leader has died. You are now the new Cultist! (if non-visiting role)

Special Factors
- If the target is jailed, they will not be converted.
- If you convert, your target will be roleblocked the night they are converted.
- All cult members can talk with each other during the night.

Win Conditions
- Must kill the Town (if not converted), Mafia, Coven/Witches, Vampires, Arsonists/Serial Killers/Juggernaut (if not converted), Pestilence, and Werewolves.
- Wins with Cultists, Town (if converted), Arsonists/Serial Killers/Juggernaut (if converted), Survivors, and Amnesiacs.
- May spare anyone else.
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Re: Cultist - Neutral (Chaos)

Postby syjfwbaobfwl » Sat May 28, 2022 8:10 am

No more conversion roles
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Re: Cultist - Neutral (Chaos)

Postby EtherealEnder » Wed Jun 01, 2022 8:44 am

1) this is more or less Vampires 2
2) yeah i don't think we need more conversion
My name is Axeras :>



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