Welder (Town Support)

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Welder (Town Support)

Postby alex1234321 » Sat May 14, 2022 9:55 am

Welder - Town Support

Summary: You are an accomplished craftsman who fuses objects together.

Attack: None
Defense: Basic (autovest)
Unique: No
Priority: 6

Abilities:
- Fuse two players each night.

Attributes:
- If one of your targets dies, they will become fused to your other target.
- Fused players die normally but may not speak in or hear the dead chat unless they are a Medium.
- Fused players can talk to their hosts at night and may perform their night ability if their host does not perform theirs.
- If both of your targets would otherwise die, your second target will be fused to your first, who will be healed (unless the attack is unstoppable).

Investigative Results:
Sheriff: You see no evidence of wrongdoing. Your target seems innocent.
Investigator: Lookout/Forger/Witch/Welder
Consigliere: Your target fuses bodies together. They must be a Welder.

Goal: Lynch every criminal and evildoer.

Victory Conditions: Same as Town

Notifications:
You have chosen to fuse [player] tonight.
You have instead chosen to fuse [player] tonight.
One of your targets died last night! Your fusion was successful!
Both of your targets died last night! Your fusion was successful!
You have been overridden by your host. (if both a fused player and their host try to perform night actions)
You died last night but were fused to another player!

Mechanics:
- If multiple Welders try to fuse the same target to different players, whoever clicked the button first will go through. The same is true of the Welders chose the same targets but in a different order.
- Multiple players cannot become fused to the same host. If a player is attacked and welded to someone who already is a host, nothing happens.
- If a host player is attacked and welded to someone else, they will become fused and the player fused to them will no longer be fused.
- Fused players and their hosts will know when the other one clicks their night ability.
- Fused Mafia and Coven members may target members of their own faction.
- Fused Jailors and Mayors may talk to their host but may not perform a night ability.
- If a Welder is witched, their first target will change.
- If a non-visiting role is the host, the fused player may perform their ability normally each night. If a Jailor is the host, the fused player may only perform their ability of the Jailor does not execute.

Achievements:
Combine - One win as a Welder. (20 MP)
Merge - 5 wins as a Welder. (20 MP)
Fuse - 10 wins as a Welder. (40 MP)
Unite - 25 wins as a Welder. (100 MP)
Karma - Successfully fuse another Welder. (20 MP)
Mass Production - Successfully fuse three players in one game. (40 MP)
Fusion Mania - Survive to see all living players have someone fused to them. (100 MP)

Additional Information:
The host visits the fused player's target when they perform the fused player's ability.

Lore:
A young man walked to the factory just like he had done every day for as long as he could remember. The sun was not yet out, but he could still smell the smoke coming out of the buildings looming over his head. He walked into the building, opening the gray doors, revealing the gigantic gray room that he would spend the next sixteen hours in. He slowly paced to his station, where his job was to fuse metal parts together that would eventually be assembled into the car used by the Transporter. As the sun rose and the temperature climbed inside of the factory, the Welder did what he has always done, fusing one pair of parts after another. Beads of sweat formed on his face and his the pain in his legs intensified from standing for so long, but he continued, knowing that if he did not meet his production requirements his family would not have food that night. After a long day of work, with pain in every bone of his body, the Welder left the factory as he always had. But that day, as he walked out of the factory doors, he heard a strange and distant sound coming from somewhere down the road. As he approached, the sound got louder, and the Welder could tell it was the siren of a police car. Right in front of his eyes was the dead body of the Transporter with a bullet hole right through the head. Suddenly, all the pain in the Welder's limbs evaporated as his hands turned white like a ghost. After a few moments of numbness, the Welder knew what he had to do. He turned around and sprinted back to the factory and stole all the welding equipment he could carry. He didn't care what the consequences would be.
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Re: Welder (Town Support)

Postby CapWarrior2 » Wed May 18, 2022 5:56 am

So theoretically if a Mayor is welded with a BG, the Mayor becomes immortal at night? Then essentially it's like town cannot lose as they have night and day immunity.

Also are fuses like a 1 night thing where the next night their no longer together or do they stay forever? (Before death)

I feel like as of a revealed Mayor should be unable to share the night ability as a Host, or that would be to OP.
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Re: Welder (Town Support)

Postby alex1234321 » Wed May 18, 2022 12:25 pm

CapWarrior2 wrote:So theoretically if a Mayor is welded with a BG, the Mayor becomes immortal at night? Then essentially it's like town cannot lose as they have night and day immunity.

Also are fuses like a 1 night thing where the next night their no longer together or do they stay forever? (Before death)

I feel like as of a revealed Mayor should be unable to share the night ability as a Host, or that would be to OP.


Fusing is a permanent thing. I clarified that the host visits the fused player's targets, so in a situation like a Bodyguard fused to a Mayor protecting the Mayor would be treated as a self vest and only has one use.
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