Viper (Neutral Benign)

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Viper (Neutral Benign)

Postby VampireAcolyte » Sat Apr 23, 2022 11:21 pm

Role Name:
Viper (Color = #c87366)

Alignment:
Neutral (Benign)

Summary:
You are a traitor to anyone who is no longer of use to you.

Attack: None
Defense: None
Unique: Yes
Priority: 6 (Wincon Gain)
Abilities:
You may visit one person at night, gaining their win condition if they were not visited, and re-directing all harmful visits to your target. (Frames, Hexes, Douses, etc)

Attributes:
You will not gain a night chat if you have a factional role's win condition.
If you are killed, your role colour will appear as the role you have the win condition of.
If you are killed, you will retain your newest win condition until the end of the game.
You may not change win conditions on consecutive nights.

Investigative Results:
Sheriff - (Wincon of Detection Immune role: Innocent) (Wincon of non-detection Immune role: Suspicious)
Investigator - Your target is covered in blood. They could be a Doctor, Disguiser, Serial Killer, Potion Master, or Viper.
Consigliere - Your target turns traitor on those they pledge allegiance to. They must be the Viper.

Notifications:
You have decided to hide behind (X).
You instead decided to hide behind (X).
You redirected an attack to your target!
Your target was visited, your win condition didn't change!
Your Win Condition has changed.

Mechanics:(A more in-depth explanation of the role, with specific special interactions)
Spoiler: Your rolecard will reflect your current alignment.
(ex. Mafia (Benign), Coven (Benign), Town (Benign))
Your target will not be informed that you are aligned with them until you are dead.
You will gain the night chat of any informed minorities you are aligned with when you are dead.
Your win condition changes the following day
You have a one night cooldown after changing your win conditions.
If you complete a specific neutral's win condition before the game has ended, you will win the game regardless of the outcome.
Viper can not win with the following roles win conditions, and as such can not be remembered:
(VICTORIOUS) Executioners. (Cannot Lynch a lynched target.)
Pirates. (Cannot plunder two players.)
Amnesiacs. (Cannot remember a role.)
Plaguebearers. (Cannot become Pestilence.)



Goal:
Gain a win condition!

Wins Conditions:
(Any/All)

Achievements:
[Win 1/5/10/25 Games]
Assistance Required - Gain the win condition of a Jester.
Secondcoming - Gain the win condition of Pestilence, Horseman of the Apocalypse.
Capofamiglia - Gain a Mafia member's win condition.

Examples:
A is a Viper.
B is Pestilence, Horseman of the Apocalypse.
C is Doctor.

A visits B.
B visits C.
C visits A.

A receives the following notifications:
Your Win Condition has changed.
You were attacked but someone nursed you back to health!

B receives the following notifications:
You attacked someone. [x2]
Your target's defense was too strong to kill.

C receives the following notifications:
Your target was attacked last night!
You were obliterated by Pestilence!
You have died!

A and B win the game.


Lore:
N/A
Last edited by VampireAcolyte on Mon May 16, 2022 10:55 pm, edited 2 times in total.
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Re: Viper (Neutral Benign)

Postby DecDecAttack » Sun Apr 24, 2022 7:57 am

Isn't Pestilence rampage at home unstoppable? Not powerful?
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Re: Viper (Neutral Benign)

Postby syjfwbaobfwl » Sun Apr 24, 2022 7:00 pm

DecDecAttack wrote:Isn't Pestilence rampage at home unstoppable? Not powerful?


No its powerful
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Re: Viper (Neutral Benign)

Postby MR60G0LD » Thu Jun 16, 2022 3:53 pm

I like the idea of redirecting all visitors from yourself to someone else like a transporter, without having their visitors come to you.

The idea of stealing win conditions is also interesting, however it is a gimmick that would need refinement, as it is here, what stops you from finding the winning faction late game and just choose to side with them for an easy win? It is essentially survivor with the added benefit of redirecting visitors.
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