Summary: You are a group of wild beasts who have more pressing needs than the silly conflict between the Town and the Mafia. In the wild, no one cares how you think the town should be run. It's kill or be killed out there.
Purpose: [We've got plenty of evil faction ideas, and now the Florae are a good faction. But there aren't many truly Neutral faction ideas. Of course it's difficult to balance a faction that can win with both Town and Mafia without leading to hopeless kingmaker scenarios and tons of swing. As a result, this faction is a balancing act between creating a faction that is impartial as possible without being able to arbitrarily choose who wins. The faction is required to kill a teammate in order to take their side, which limits the benefit of having multiple members side with someone. This along with the difficulty in choosing an evil player to side with, should prevent the Faunae from helping the Mafia or any other informed minority early on and winning the game quickly. The relatively scumsided Ranked rolelist along with the lack of information among the Town should prevent the Faunae from automatically siding with that faction every game.
Alignments: FaunaeApex - Roles that are able to kill players in other factions and determine who the faction wins with. FaunaePredator - Roles that are able to harm members of other factions. FaunaePrey - Roles that are able to protect members of their faction.
Mechanics: - All members of the Faunae may communicate with each other at night. - Being bitten by a Vampire is treated as a basic attack. - There must be exactly one FaunaeApex role at the start of the game if the faction appears. - Apex predators appear innocent, other Faunae appear suspicious.
Roles:
FaunaeApex
Lion Spoiler:Role Name: Lion
Summary: You are the king of the jungle and will kill anyone in your path.
Role Alignment: FaunaeApex
Abilities: - Bite one player each night.
Attributes: - You will learn whether the two most recent players who you bit win together. - If you bite someone twice in one game you will devour them, attacking and cleaning them, and obtain their win condition. You may only successfully devour one player. - At any point in the game you may select a Faunae member to be your heir. They will become the Lion if you die without choosing a side. If you die before selecting someone, you will randomly select an heir. - After successfully devouring someone, you will no longer be able to bite anyone who you targeted previously. - If you attempt to devour the last remaining member of a faction, you will instead devour yourself but obtain your target's win condition. - You will learn the role of the player who you devour.
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: Unique alignment Powerful attack Any attempt to devour a non-factional Neutral role will fail and will appear to be have defense. Win conditions are inherited after all deaths for the given night are processed. All Faunae win together at all times and inherit the Lion's win condition. A promoted Lion keeps the bites of the previous one. If the Faunae side with a NeutralKilling, that player will be notified that a Lion attempted to devour them. (credit to Rokk)
FaunaePredator
Cheetah Spoiler:Role Name: Cheetah
Summary: You are a fast runner who can gain a lot of information quickly.
Role Alignment: FaunaePredator
Abilities: Investigate three players each night, learning if they all win together.
Attributes: None
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Buffalo Spoiler:Role Name: Buffalo
Summary: You are a loud beast who makes noise wherever you go.
Role Alignment: FaunaePredator
Abilities: Investigate one player each night, learning their role and revealing it to all non-Town members. (3 uses, credit to Rokk)
Attributes: Framed, doused, and hexed players will appear according to their respective effects. Disguised players will appear as the role they disguised as.
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Gorilla Spoiler:Role Name: Gorilla
Summary: You are an intimidating beast who scares players back into their homes.
Role Alignment: FaunaePredator
Abilities: Target one player each night, scaring anyone who tries to visit them. (3 uses)
Attributes: Players who are scared will be roleblocked. (credit to Mr60Gold)
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Fox Spoiler:Role Name: Fox
Summary: You are a sneaky creature who confuses your prey into submission.
Role Alignment: FaunaePredator
Abilities: Confuse one player each night, causing them to target themselves.
Attributes: Players do not know that they were confused. Roles that cannot target themselves will be silently roleblocked.
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
FaunaePrey
Squirrel Spoiler:Role Name: Squirrel
Summary: You are a tiny creature who is an expert at hiding things.
Role Alignment: FaunaePrey
Abilities: Hide one Faunae at another player's house.
Attributes: Anyone who visits your second target will also visit your first target if possible.
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Mockingbird Spoiler:Role Name: Mockingbird
Summary: You are a peaceful creature who wants to end all violence.
Role Alignment: FaunaePrey
Abilities: Sing a song, mesmerizing and roleblockling all non-Faunae. (single use)
Attributes: None
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Chameleon Spoiler:Role Name: Chameleon
Summary: You are a colorful lizard who can camouflage into any environment.
Role Alignment: FaunaePrey
Abilities: Camouflage one Faunae and choose another player to disguise them as.
Attributes: Camouflaged players have powerful defense for the night. The camouflaged Faunae will appear to have the same role as your second target to the Investigator and Sheriff. Your disguised Faunae will appear to be the other person to a Lookout.
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: None
Turtle Spoiler:Role Name: Turtle
Summary: You are an ancient creature who has lived through many tragedies.
Role Alignment: FaunaePrey
Abilities: Learn the abilities of one dead player, gaining their abilities and attributes.
Attributes: You must target either another Faunae member or someone in the Faunae's chosen faction. You may not choose a unique role. (credit to Enigmatrix)
Goal: Kill anyone who opposes the Faunae.
Win Conditions: Same as other Faunae.
Additional Information: You will still have access to the Faunae chat after remembering a role. You will not have access to the chat or members of any faction whose role you remember.
alex1234321 wrote:Alignments: FaunaeApex - Roles that are able to kill players in other factions and determine who the faction wins with. UndeadPredator - Roles that are able to harm members of other factions. UndeadKilling - Roles that are able to protect members of their faction.
What are "Undead" alignments? And why is killing a protection role?
alex1234321 wrote:Alignments: FaunaeApex - Roles that are able to kill players in other factions and determine who the faction wins with. UndeadPredator - Roles that are able to harm members of other factions. UndeadKilling - Roles that are able to protect members of their faction.
What are "Undead" alignments? And why is killing a protection role?
Oops I copied the post template from the Undead faction that I created a while back and I forgot to rename all the alignments. Should be fixed now. Thanks for pointing that out.
alex1234321 wrote:Alignments: FaunaeApex - Roles that are able to kill players in other factions and determine who the faction wins with. UndeadPredator - Roles that are able to harm members of other factions. UndeadKilling - Roles that are able to protect members of their faction.
What are "Undead" alignments? And why is killing a protection role?
Oops I copied the post template from the Undead faction that I created a while back and I forgot to rename all the alignments. Should be fixed now. Thanks for pointing that out.
To be honest a neutral faction doesnt convinces me, basically cause it can make mafia have 8 members or can make town have like 12
The roles look balanced, except of chamaleon which is just disguiser (a role whose problem is that is useless if no TI) and turle, negating a lynch is simply overpowered and gamebreaking
syjfwbaobfwl wrote:To be honest a neutral faction doesnt convinces me, basically cause it can make mafia have 8 members or can make town have like 12
The roles look balanced, except of chamaleon which is just disguiser (a role whose problem is that is useless if no TI) and turle, negating a lynch is simply overpowered and gamebreaking
I agree that the biggest problems are siding with Mafia and kingmaking. The mechanism of choosing someone to win with is slow enough to stop regular 1v1 kingmaker situations from happening. It's possible for some contrived 2v2 or larger kingmaker situations to happen, but it's pretty rare for those to happen and even if they do it's much easier and less risky to side with whoever will provide the win the fastest. The fact that all members have to survive will hopefully prevent the Faunae from siding Mafia early on and gaining majority. If they reveal themselves, then a Jailor or Vigilante could hit one of the Faunae and end the game for the entire faction. I wouldn't put more than 3 Faunae in a balanced setup and even that is pushing it.
Chameleon also heals its members which can be useful to stop a Vigilante from shooting one of the players or the Mafia if someone's auto vest broke.
Turtle can only negate a lynch if it chooses the correct player the night before, and it can only use this ability three times. If it manages to stop a lynch, which it would almost certainly do to protect another Faunae, and after that their role is revealed to everyone. So all you're doing is saving a Neutral character that could very well get shot or executed the next night.
Edit: I nerfed Turtle so that it can only revive someone once to prevent it from saving the same player repeatedly.
syjfwbaobfwl wrote:Well that sounds better, the thing is faunae then can just side town early to avoid getting killed by TK
They can, but early on it's going to be hard to find a Town member to side with if there isn't a confirmed Jailor or anything. Also there are more roadblocks to winning with Town since Town is uninformed than they are for Mafia. It's not entirely impossible for the Mafia or a subset of them to claim to be the Faunae siding Town.
syjfwbaobfwl wrote:To be honest a neutral faction doesnt convinces me, basically cause it can make mafia have 8 members or can make town have like 12 The roles look balanced, except of chamaleon which is just disguiser (a role whose problem is that is useless if no TI) and turle, negating a lynch is simply overpowered and gamebreaking
Guardian Angel already does what Turtle does so it's not awful
- Clarified Vampire interaction - Made autovest apply to entire faction but allowed it to protect from both Town and scum - Reversed detection immunity - Allowed Shark to potentially attack players that win together - Removed Shark's single attack and weakened its attack to basic
Shark is very cool, I like how it works, no complaints here and you got to think of whether they are together or against each other, otherwise you risk not killing anyone. No complaints here, cool role idea.
Cheetah is another cool role, not getting any info to the role just knowing if they are working together or not. I am presuming it will tell u if 2 of the 3 targets win together if 1 of them doesn't win with them.
The Buffalo is cool, I am on defense on whether it is too op, though i guess it is relatively balanced.
The gorilla feels like a crusader tbh, however i have a question, does that mean that if mafioso visits your target they kill themselves? Seems kinda redundant which is why i am asking.
fox is fine not the biggest fan of it but it is ok i guess.
No complaints on squirrel, a smaller transporter, pretty cool.
mockingbird, a single use global roleblock, a cool role, no issues here.
Chameleon has plenty of ways to mess with people, I like it.
A very strong turtle, I like it, quite a cool role.
Overall aside from tiger, and fox and maybe gorilla this is quite a cool faction, unique win condition and mechanic (even if it is problematic). Nice job
MR60G0LD wrote:Cheetah is another cool role, not getting any info to the role just knowing if they are working together or not. I am presuming it will tell u if 2 of the 3 targets win together if 1 of them doesn't win with them.
I believe cheetah only tells you if all three win together, or if atleast one doesn't. And i think nbs and nes (that have met condition) will show as win with anyone.
MR60G0LD wrote:Cheetah is another cool role, not getting any info to the role just knowing if they are working together or not. I am presuming it will tell u if 2 of the 3 targets win together if 1 of them doesn't win with them.
I believe cheetah only tells you if all three win together, or if atleast one doesn't. And i think nbs and nes (that have met condition) will show as win with anyone.
Yeah that's how it works. If they don't all win together then either two of them win together and one doesn't or all three are opposed, which would be pretty rare. If you get something like Town NB and Mafia then it will just say that they don't all in together since town and maf don't win together.
I made some minor adjustments thanks to Mr60Gold's feedback: - Buffed Tiger to retreat if attacking would lead to its death - Nerfed Gorilla to role block instead of forcing a self-target
Faunae is roaring back with the Lion! I made some pretty big changes to the faction structure, eliminating the survival requirement and reducing swing.
In short, the Lion works as a Parity Cop that kills someone after checking them twice. The Faunae then sides with whoever the Lion kills. If the Lion dies, it kills its killer and Faunae sides with them. If the Lion is lynched, they can choose a guilty voter or abstainer to vote with. The Lion can only kill one player, so Faunae is locked into a side after that and swing is relatively small even with three members.