TheTraitorofSalem wrote:We will never agree about the Jailor thing. Please actually give a reason as to why you think this Jailor will be unbalanced. As I can tell, all you stated was that evil Jailors should be Neutral. Evil Jailor gives you an edge to cc the Jailor, which is balanced. Insta-confirm town roles are not usually balanced. Seeing as it takes a long time to rejail if you kill someone, then it's not that powerful. Rework for the Medusa copy below. Thoughts? Outside of those two roles though. What about the other roles. The Death/Chosen combo has an average of 1kpn in the beginning stage. An Shade/Doom Bringer are neat concepts.
Role Name: Chosen (War)
Abilities:
-During the night you may choose to attack a player
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During the night you may cast a fiery barrier at a fellow Horseman or Acolytes house Attributes:
-You have one kill
-You may cast three barriers
-You will destroy the will and role of all passive visitors that visit your target
-If a killing role visits your target you will be killed instead. Notifications:
Special Attributes:
-Will replace (War) if he dies before becoming Horseman of the Apocalypse
Additional Information:
-Could be written better?
Think it's better if you give the faction an overall goal as to how to kill others like the Mafia/Coven has.
Death, Destruction, Apocalypse. The four horsemen want to bring about the end of the world. I don't really understand what you mean. Mafia wants to kill town members, exactly like this faction. What do you mean as in by how to kill others?
I'm not sure what it means by passive visitors, but this doesn't do much if it ends up being solo; probably needs another ability.
I don't think any Jailor counterpart will be balanced unless you nerf it or make it easily worked around.
Also I meant that each faction should have a goal:
Town gets rid of evils by lynching/killing. They also slow down evils by protecting themselves from attacks and find evils with investigative roles.
Mafia uses deception, manipulation, and mislynching to get rid of Town. They also can use their kills and voting majority to deal with other factions.
Coven relies on killing and finding their enemies with their investigative abilities. While they have a hard time blending in, they can hide to an extent, along with using other players to their advantage.