Horsemen (New Faction!!!)
Posted: Thu Jan 27, 2022 3:44 am
PLEASE NOTE THIS IS A WIP!
Faction Name:
The Horsemen of the Apocalypses
Summary
A Demonic faction based on the four Horsemen of the Apocalypse. Each Horseman will have a number of followers from a single dedicated Chosen warrior to various Acolytes (minions, demons). Each Horseman will have their own goal to achieve before they become one of the Apocalypses.
War! creates deceit and mistrust among friends and family. War wants men to turn among each other. War has the ability to control the mind of another Town member to attempt to turn him against his fellow men. When War has successfully gotten enough town players to kill each other, either by lynching or kills at night, then a war will begin!!! War will be able to convert Town members against their own brothers and sisters!
Important Information:
-All roles are UNIQUE
-Faction is designed as a standalone faction against town (4v11)
-All Horsemen have Basic Defense and Invincible defense once they become of the Apocalypse
-Chosen all have 1 kill, plus an extra kill when their Leader becomes a Horsemen of the Apocalypse
-Chosen has a special ability based on what Horseman they're dedicated to (will be highlighted)
-Chosen will become their dedicated Horseman, if their horseman leaves or dies prior to becoming that of the Apocalypse.
-Abilities that the Horsemen receive once they become a Horsemen of the Apocalypse will be highlighted
-Pestilence has no changes to the role expect fellow Horsemen will not be able to gain or spread the Plague
-I have not created pre horsemen names for this faction yet, any ideas would be appreciated
-Name changes for the Acolytes appreciated
Rolelists
Spoiler:
Role Name:Death
Abilities:
-You may choose to mark a player for Death each night
-Alternatively, you may attack a player who has been marked for Death
-You may use your wild beast to attack a player each night.
Attributes:
-When 3 marked players have been killed, you will become Death Horseman of the Apocalypse
-A wild beast will be summoned upon your progression to one of the Apocalypses
Notifications:
Special Attributes:
-You may use your wild beast from among the grave
Additional Information:
-Death cannot attack players who have not been Marked for Death. So Night1 he marks Player 7, Night 2 he can kill Player 7
-Marking a player for Death happens at the final stage of the night, if that player is killed during the night it does not count
-The wild beast functions similar to a ghoul, you will be able to individually select it and use it to attack 1 player.
Lore:
Chosen (Death)
Spoiler:
Role Name: War
Abilities:
-During the night you may choose to possess a player, who you will control the following day
-Covert a player to a Basic Acolyte
Attributes:
-You may only possess thrice
-You may convert twice
-You may speak and vote as your target the following day
-You will become a Horsemen of the Apocalypse when three town members are killed by other town members (either by lynching or nighttime killing)
Notifications:
Special Attributes:
-If you are lynched, your possessed target will die instead
Additional Information:
Lore:
Chosen (War)
Spoiler:
Role Name: Famine
Abilities:
-During the night you may choose to burn a players grain supplies
-During the night you may choose to burn two players grain supplies
Attributes:
-Players will be aware their grain supplies have been burnt
-When you have burnt 5 players grain supplies a Famine will be unleashed across the town
-Players without any grain will die at the end of the day
Notifications:
Special Attributes:
Additional Information:
-In a game with Famine, all players will have a grain supply
Lore:
Chosen (Famine)
Spoiler:
Role Name: Chosen (Pestilence)
Abilities:
-During the night you may choose to attack a player
-During the night you may confuse a plagued player and attract another plagued player
Attributes:
-You have one kill
-Confused players will be forced to visit themselves
-Attracted players will be forced to visit you
-Players will not know that they have been confused or attracted
Notifications:
Special Attributes:
-You will passively infect visitors with the plague.
Additional Information:
-Has a 2 step night action.
-Confuse 1 players and Attract another
-Confused players will visit themselves and Attracted players will visit you
-They will be unaware of this and will still receive feedback
Lore:
Role Name: Succubus
Abilities:
-You may seduce a player each night
Attributes:
-After you seduce a player they will be reliant on you
-Seduced players must be visited or visit a succubus to stay alive
Notifications:
Special Attributes:
-You may seduce thrice
Additional Information:
-Not a roleblocker
-Has an intoxication aura that makes other players reliant on it
Lore: A powerful Demon that can seduce the Town into sexual activity. Repeated sexual activity with a Succubus can cause declining healthy.
Role Name: Warlock
Abilities:
-You may curse a player each night
Attributes:
-If a cursed player visits another player whose cursed, the player visiting will die.
Notifications:
Additional Information:
Lore:
Role Name: Doom Bringer
Abilities:
-During the day choose to create an Eclipse
Attributes:
-Your faction will be able to target like its nighttime when there's an eclipse
-During an eclipse players will not be able to vote
-During an eclipse players will not be able to use their daytime abilities
Notifications:
Special Attributes:
-You may create an Eclipse once a game
Additional Information:
-Creates an Extra night
Lore:
Role Name: Devourer
Abilities:
-You may choose one person during the day to devour
Attributes:
-You may anonymously talk with your victim
-You can choose to digest your victim
-Take no action and your victim will be regurgitated
-You cannot devour another victim whilst you are digesting
Notifications:
Special Attributes:
-You will appear as a Jailor to your captive target
-You will override a Jailor if you choose to Jail him or you devour his targets
-It takes three nights to fully digest a Victim
Additional Information:
Lore:
Role Name: Shade
Abilities:
-During the night you may Shadow another player
Attributes:
-All targets directed at you will be redirected to your Shadowed target
-If you are killed you will appear to be the role of the player previously Shadowed
Notifications:
Special Attributes:
-You may Shadow thrice
Additional Information:
Lore:
Town Roles
Role Name: Priest
Abilities:
-Cleanse a town member each night
Attributes:
-Clensing removes all negative debuffs from a Player but will not protect from a Direct attack
-Clensing protects against all non-lethal hostile actions
Notifications:
Special Attributes:
-You are immune to the effects of an Eclipse
Additional Information:
-Removes all negative effects from a debuffs from a Player, this includes Plague and Death Marks, Curses and Intoxication from Succubus.
-Also stops all negative non lethal hostile actions everything from Roleblocks, Witching, Possessing, Conversion
Lore:
Role Name: Hunter
Abilities:
-You may shoot somebody during the day they will be killed instantly
Attributes:
-Your shots ignore any sort of night time immunity
Notifications:
Special Attributes:
-You only get 1 shot
Additional Information:
Lore:
Faction Name:
The Horsemen of the Apocalypses
Summary
A Demonic faction based on the four Horsemen of the Apocalypse. Each Horseman will have a number of followers from a single dedicated Chosen warrior to various Acolytes (minions, demons). Each Horseman will have their own goal to achieve before they become one of the Apocalypses.
War! creates deceit and mistrust among friends and family. War wants men to turn among each other. War has the ability to control the mind of another Town member to attempt to turn him against his fellow men. When War has successfully gotten enough town players to kill each other, either by lynching or kills at night, then a war will begin!!! War will be able to convert Town members against their own brothers and sisters!
Important Information:
-All roles are UNIQUE
-Faction is designed as a standalone faction against town (4v11)
-All Horsemen have Basic Defense and Invincible defense once they become of the Apocalypse
-Chosen all have 1 kill, plus an extra kill when their Leader becomes a Horsemen of the Apocalypse
-Chosen has a special ability based on what Horseman they're dedicated to (will be highlighted)
-Chosen will become their dedicated Horseman, if their horseman leaves or dies prior to becoming that of the Apocalypse.
-Abilities that the Horsemen receive once they become a Horsemen of the Apocalypse will be highlighted
-Pestilence has no changes to the role expect fellow Horsemen will not be able to gain or spread the Plague
-I have not created pre horsemen names for this faction yet, any ideas would be appreciated
-Name changes for the Acolytes appreciated
Rolelists
Spoiler:
Role Name:Death
Abilities:
-You may choose to mark a player for Death each night
-Alternatively, you may attack a player who has been marked for Death
-You may use your wild beast to attack a player each night.
Attributes:
-When 3 marked players have been killed, you will become Death Horseman of the Apocalypse
-A wild beast will be summoned upon your progression to one of the Apocalypses
Notifications:
Special Attributes:
-You may use your wild beast from among the grave
Additional Information:
-Death cannot attack players who have not been Marked for Death. So Night1 he marks Player 7, Night 2 he can kill Player 7
-Marking a player for Death happens at the final stage of the night, if that player is killed during the night it does not count
-The wild beast functions similar to a ghoul, you will be able to individually select it and use it to attack 1 player.
Lore:
Chosen (Death)
Spoiler:
Role Name: War
Abilities:
-During the night you may choose to possess a player, who you will control the following day
-Covert a player to a Basic Acolyte
Attributes:
-You may only possess thrice
-You may convert twice
-You may speak and vote as your target the following day
-You will become a Horsemen of the Apocalypse when three town members are killed by other town members (either by lynching or nighttime killing)
Notifications:
Special Attributes:
-If you are lynched, your possessed target will die instead
Additional Information:
Lore:
Chosen (War)
Spoiler:
Role Name: Famine
Abilities:
-During the night you may choose to burn a players grain supplies
-During the night you may choose to burn two players grain supplies
Attributes:
-Players will be aware their grain supplies have been burnt
-When you have burnt 5 players grain supplies a Famine will be unleashed across the town
-Players without any grain will die at the end of the day
Notifications:
Special Attributes:
Additional Information:
-In a game with Famine, all players will have a grain supply
Lore:
Chosen (Famine)
Spoiler:
Role Name: Chosen (Pestilence)
Abilities:
-During the night you may choose to attack a player
-During the night you may confuse a plagued player and attract another plagued player
Attributes:
-You have one kill
-Confused players will be forced to visit themselves
-Attracted players will be forced to visit you
-Players will not know that they have been confused or attracted
Notifications:
Special Attributes:
-You will passively infect visitors with the plague.
Additional Information:
-Has a 2 step night action.
-Confuse 1 players and Attract another
-Confused players will visit themselves and Attracted players will visit you
-They will be unaware of this and will still receive feedback
Lore:
Role Name: Succubus
Abilities:
-You may seduce a player each night
Attributes:
-After you seduce a player they will be reliant on you
-Seduced players must be visited or visit a succubus to stay alive
Notifications:
Special Attributes:
-You may seduce thrice
Additional Information:
-Not a roleblocker
-Has an intoxication aura that makes other players reliant on it
Lore: A powerful Demon that can seduce the Town into sexual activity. Repeated sexual activity with a Succubus can cause declining healthy.
Role Name: Warlock
Abilities:
-You may curse a player each night
Attributes:
-If a cursed player visits another player whose cursed, the player visiting will die.
Notifications:
Additional Information:
Lore:
Role Name: Doom Bringer
Abilities:
-During the day choose to create an Eclipse
Attributes:
-Your faction will be able to target like its nighttime when there's an eclipse
-During an eclipse players will not be able to vote
-During an eclipse players will not be able to use their daytime abilities
Notifications:
Special Attributes:
-You may create an Eclipse once a game
Additional Information:
-Creates an Extra night
Lore:
Role Name: Devourer
Abilities:
-You may choose one person during the day to devour
Attributes:
-You may anonymously talk with your victim
-You can choose to digest your victim
-Take no action and your victim will be regurgitated
-You cannot devour another victim whilst you are digesting
Notifications:
Special Attributes:
-You will appear as a Jailor to your captive target
-You will override a Jailor if you choose to Jail him or you devour his targets
-It takes three nights to fully digest a Victim
Additional Information:
Lore:
Role Name: Shade
Abilities:
-During the night you may Shadow another player
Attributes:
-All targets directed at you will be redirected to your Shadowed target
-If you are killed you will appear to be the role of the player previously Shadowed
Notifications:
Special Attributes:
-You may Shadow thrice
Additional Information:
Lore:
Town Roles
Role Name: Priest
Abilities:
-Cleanse a town member each night
Attributes:
-Clensing removes all negative debuffs from a Player but will not protect from a Direct attack
-Clensing protects against all non-lethal hostile actions
Notifications:
Special Attributes:
-You are immune to the effects of an Eclipse
Additional Information:
-Removes all negative effects from a debuffs from a Player, this includes Plague and Death Marks, Curses and Intoxication from Succubus.
-Also stops all negative non lethal hostile actions everything from Roleblocks, Witching, Possessing, Conversion
Lore:
Role Name: Hunter
Abilities:
-You may shoot somebody during the day they will be killed instantly
Attributes:
-Your shots ignore any sort of night time immunity
Notifications:
Special Attributes:
-You only get 1 shot
Additional Information:
Lore: