VAMPIRE ROLES AND MODE OVERHAUL:
Introducing this Overhaul:
For sometime now, we have discussed in Testing grounds the state of vampires. Here is my attempt at Overhauling the role, taking suggestions and concerns of the members of Testing Grounds into consideration as best I could.
I have divided the faction into four sub-alignments:
Vampire Killing
Vampire Conversion
Vampire Manipulation
Vampire Support
Each sub-alignment contains a few different roles with some unique and non-unique aspects to them. That being said, please note that only one Vampire Killing role can exist at a given time.
Vampire Overhaul Specific Rolelist:
Spoiler: Occultist
Town Investigative
Town Protective
Town Support
Town Killing
Town Killing
Random Town
Random Town
Random Town
Vampire Killing
Random Vampire
Random Vampire
Random Vampire
Neutral Evil
Survivor
Vampire Killing Roles:
Adze
Spoiler: Role Name:
Adze
Role Alignment:
Vampire Killing
Abilities:
You choose a target to drain blood from at night.
You can mask your true identity upon killing.
Attributes:
Killing your target replaces your Investigative Results with that of your drained target.
You can talk to the other Vampires at night.
Attack/Defense:
- Basic (Physical) attack.
- No defense.
Notifications:
Adze:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
You drained your Victim. You morph to assume their role.
Victim:
You were attacked by a Vampire!
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You are Unique.
You can be killed by a Crusader.
Investigator Results:
Sheriff if unmorphed (or morphed as a suspicious role) - Your target is suspicious!
Sheriff if morphed as an innocent role - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator if unmorphed - Framer, Vampire, Jester, or Hex Master.
Investigator if morphed - [Result of the player they killed.]
Consigliere if unmorphed - Your target morphs to cover their tracks. They must be an Adze.
Consigliere if morphed - [Result of the player they killed.]
Achievements:
(Not Specified as of yet)
Additional Information:
Cannot be demoted to Lampir.
Deceives Sheriff, Investigator, Psychic, Consigliere, Coven Leader, and Potion Master.
Does NOT deceive Lookout, Spy, Tracker, or Witch
Lore:
None.
Bebarlang
Spoiler: Role Name:
Bebarlang
Role Alignment:
Vampire Killing
Abilities:
You choose a target to drain blood from at night.
You cannot go 2 nights without feasting - or you die.
Attributes:
Your visits are Astral.
You can talk to the other Vampires at night.
Attack/Defense:
- Basic (Astral) attack.
- No defense.
Notifications:
Bebarlang:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
You drained your Victim.
Victim:
You were attacked by a Vampire!
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You are Unique
Your visits are Astral.
You cannot be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target drains its victim from a distance. They are a Bebarlang.
Achievements:
(Not Specified as of yet)
Additional Information:
Cannot be demoted to Lampir.
Lore:
None.
Lampir
Spoiler: Role Name:
Lampir
Role Alignment:
Vampire Killing
Abilities:
You choose a target to drain blood from at night.
Attributes:
If you are roleblocked, you will only attack the player who roleblocked you. Their Last Will is hidden.
If you are roleblocked by multiple people, you will stay home and not kill anyone.
If you are jailed, you will attack the Jailor.
Attack/Defense:
- Basic (Physical) attack.
- No defense.
Notifications:
Victim:
You were attacked by a Vampire!
Roleblocker:
You were attacked by the Lampir you visited!
You were attacked by the Lampir you jailed!
Lampir:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
You drained your Victim.
Someone roleblocked you, so you drained them instead!
Someone occupied your night. You were roleblocked!
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
Cannot spawn naturally.
You can be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target is a vicious hunter with blood on their clothes. They are a Lampir.
Achievements:
(Not Specified as of yet)
Additional Information:
Unlike the Serial Killer, you will not attack any Escorts or Consorts that attempt to roleblock you when in jail.
Lore:
None.
Vampire Conversion Roles:
Catacano
Spoiler: Role Name:
Catacano
Role Alignment:
Vampire Conversion
Abilities:
You may infect a player member at night.
Attributes:
You may only bite someone on an Odd night.
Biting someone converts them to a Vampire upon death. The attacker is informed their target has high defense.
You will know your newest progeny’s notifications.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- Basic (Physical) attack.
- No defense.
Notifications:
Victim upon being dealt a death blow:
Something awoke inside you! A Catacano made you their Progeny!
Catacano:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You are Unique.
You see who you have marked as your Progenies.
If you mark a member of an opposing evil faction, (example: the Mafia,) when they receive a killing blow they will not be made a Progeny. They will die instead.
Once the Catacano dies, and no Progenies remain to take their place, all marks on living players fade.
You cannot be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target is a powerful force of evil. They are a Catacano.
Achievements:
(Not Specified as of yet)
Additional Information:
If your target is attacked the same night you mark them, they die.
Lore:
The Godfather toyed with his butterfly knife in his pocket, slowly pulling it out as he sighed with discontent of the current situation. His Mafioso was in Jail and his Consort was currently busy with her profession.. taking his knife out, he would jam it into the lock of the door of the Retributionist, kicking the corner and opening it he entered. The Retributionist inside simply stared with dull eyes..
" You have been a handful to us, apologies for what must be done. "
` ` Don't apologize, in fact; if this hurts I should be. ``
A slamming punch came to the face of the Godfather as a man would come from behind the door, stomping on the mans leg and grabbing his pistol, through all the chaos the Godfather managed to shoot the man directly in the liver before falling dead. As the Retributionist rushed over, he saw the eyes of the Bodyguard dullen, and his face of worry turned into a wicked smile.
` ` I deem you my progeny. ` `
~ Lore written by SneKom
Progeny
Spoiler: Role Name:
Progeny
Role Alignment:
Vampire Conversion
Abilities:
(The Youngest Progeny will) Carry out the Catacano’s Orders.
Attributes:
If the Catacano dies, the oldest Progeny takes their place.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- Basic (Physical) attack.
- Invincible (Night they become a progeny, the first death blow converts them. Any secondary attacks fail due to their Invicible defense, for example being shot by two Vigilantes. The first shot would convert you into a Progeny, and the second shot would fail due to your Invincible defense).
- No defense (Every other night).
Notifications:
Upon being dealt a death blow before turning:
Something awoke inside you! A Catacano made you their Progeny!
Progeny:
The Catacano sent you to mark <Player> as their progeny.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
Is detection immune the first night they are converted.
You must be a Progeny for one night before becoming a Catacano, in the event the last Catacano (with no other progenies) dies the night you are turned.
You cannot be killed by a Crusader.
Investigator Results:
Sheriff (First night as Progeny) - You cannot find evidence of wrongdoing. Your target seems innocent.
Sheriff (Second night as Progeny and onwards) - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target follows the orders of a much more powerful evil. They must be a Progeny.
Achievements:
(Not Specified as of yet)
Additional Information:
The Progeny who attacks is always the youngest, who isn’t roleblocked.
The oldest Progeny always takes over from the Catacano.
Lore:
The Lookout cowered below the foreboding Mafioso, who was slowly making his approach towards him. The Doctor had been brutalized the night before; there was no coming out of this alive.
The Mafioso gave him a sneer before pointing the gun at his head and pulling the trigger. A bang resounded through the cottage and the world went black. The Mafioso, satisfied with his work, promptly left.
Not long after, the Lookout regained consciousness. The mark left by the Catacano awoke a deep evil inside of him, and that evil had brought him back to life. He grinned. He owed the Catacano an eternal debt, one that the Progeny was more than happy to repay.
~ Lore Written by Sael.
Vampire Manipulation Roles:
Pijavica
Spoiler: Role Name:
Pijavica
Role Alignment:
Vampire Manipulation
Abilities:
Target one player to mesmerize at night.
Influence the voting ability of your target the next day.
You must rest the next night.
Attributes:
You may select the vote the player casts (innocent/abstain/guilty) and override their original vote.
You can talk to the other Vampires at night.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Victim:
You feel a mystical power dominating you. You were controlled by a Witch!
Pijavica - Night:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
Pijavica - Day:
<Player> will vote <Innocent>.
You changed your mind.
<Player> will vote <Guilty>.
<Player> will <Abstain>.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You are Unique.
You can be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target enjoys forcing others to do their whim. They are a Pijavica.
Achievements:
(Not Specified as of yet)
Additional Information:
None.
Lore:
None.
Nelapsi
Spoiler: Role Name:
Nelapsi
Role Alignment:
Vampire Manipulation
Abilities:
Select two players at night and soulbind them.
Attributes:
At night you soul bind two players.
Both players will now visit the same target as the first player selected.
You may only select two new players to bind after both die, or you set them free.
Setting the players free takes one night.
Players are freed if you die.
The selected Players will know who they are tied to, and each other’s roles.
If either bound player dies the other one dies at night.
Soul bound players cannot be targetted by Vampire Killing Roles.
You can talk to the other Vampires at night.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Victim 1:
You were soul tied by a Nelapsi!
You are bound to <Victim 2>! They are <Role>!
If your soul tie dies, you die too!
Victim 2:
You were soul tied by a Nelapsi!
You are bound to <Victim 1>! They are <Role>!
If your soul tie dies, you die too!
Nelapsi- Night:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
Control Immune.
Roleblock Immune.
You cannot be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target consists of Twin Souls, they are a Nelapsi!
Achievements:
(Not Specified as of yet)
Additional Information:
Soul bound players cannot be targetted by Vampire Killing Roles
If a Killing Role successfully targets either Soul Bound player, the Soul bind fails.
Lore:
None.
Vampire Support Roles:
Broxa
Spoiler: Role Name:
Broxa
Role Alignment:
Vampire Support
Abilities:
Lul a target into a false sense of security at night.
Attributes:
By selecting a target you create a delayed roleblock.
If you die, your lul fails.
Anyone who threatens to expose you is lulled into a false sense of security.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Broxa:
You decided to bewitch <Player>.
You changed your mind.
You decided to bewitch <Player> instead.
Victim (night after being bewitched):
You were bewitched last night, you must stay home to recover.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
Roleblock immune.
You can be killed by a Crusader.
Investigator Results:
Sheriff - Someone occupied your night. You were role blocked!
Investigator - Someone occupied your night. You were role blocked!
Consigliere - Someone occupied your night. You were role blocked!
Witch - Your target has a way of making people feel falsely safe. They are a Broxa.
Achievements:
(Not Specified as of yet)
Additional Information:
None.
Lore:
None.
Gierach
Spoiler: Role Name:
Gierach
Role Alignment:
Vampire Support
Abilities:
You may Track a Player’s movements at night.
You will know if that Player has killed before.
Attributes:
You can talk to the other Vampires at night.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Gierach:
You decided to target <Player>.
You changed your mind.
You decided to target <Player> instead.
Following a non-killer:
<Player> Visited <Player>.
Following a player who killed previously:
<Player> Visited <Player>, <Player’s> blood is still fresh on them.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You can be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target stalks their prey at night. They must be a Gierach.
Achievements:
(Not Specified as of yet)
Additional Information:
Gierach will not detect any new blood split, if the player kills that night.
Lore:
None.
Talamaur
Spoiler: Role Name:
Talamaur
Role Alignment:
Vampire Support
Abilities:
Consumes a Soul from the Graveyard to use as a magical shield for itself or kin.
Attributes:
Selecting a Corpse at night destroys the Corpse, and uses it to shield a Vampire granting them a basic defense.
If there are no kill capable Vampire roles left you will become a Lampir.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Talamaur:
You decided to shield <Player> using <Player>’s soul.
You changed your mind.
You decided to shield <Player> using <Player>’s soul instead.
Goal:
Convert or kill everyone who would oppose you.
Win Conditions:
Wins with Vampires
Wins with Witches
Wins with Survivors
Special Attributes:
You can be killed by a Crusader.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Hex Master!
Consigliere - Your target uses their unusual powers to protect others. They must be a Talamaur.
Achievements:
(Not Specified as of yet)
Additional Information:
Stealing a player’s soul makes them unusable to a Necromancer and Retributionist.
Lore:
None.
Town Investigative:
Vampire Hunter Overhaul -> Occultist
Spoiler: Role Name:
Occultist
Role Alignment:
Town Investigative
Abilities:
Investigate one person at night for Occult activities
Attributes:
You will know if your target participates in Occult activities.
Attack/Defense:
- No attack.
- No defense.
Notifications:
Occultist:
If the target is a member of the Coven, Guardian Angel a Hypnotist, a Juggernaut a Medium, an Occultist,, Pestillence, a Plaguebearer, a Psychic, a Retributionist, a Seeker, a Vampire, a Werewolf or a Witch.
Your target dabbles in the Occult!
If the target is none of the above:
Your target is pure.
Goal:
Lynch every criminal and evildoer.
Win Conditions:
Town
Survivor
Special Attributes:
None.
Investigator Results:
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target is a Lookout, Forger, Witch/Coven Leader, Juggernaut or Occulist.
Consigliere - Your target has a wisdom for mystical things. They are an Occulist!
Achievements:
None Yet.
Additional Information:
None.
Lore:
None Yet.
Town Support:
Vampire Hunter Overhaul -> Seeker
Spoiler: Role Name:
Seeker
Role Alignment:
Town Support
Abilities:
Your mind opens at night, and you can hear everything.
Attributes:
You can hear a player each night.
You cannot decipher which faction, what role or who is speaking.
You cannot hear the dead.
Attack/Defense:
- No attack.
- No defense.
Notifications:
If an Evil is being heard that Evil will, at the start of the night, specifically get the notification:
Your spine tingles, as if someone can hear your. You are being listened to by a Seeker.
Goal:
Lynch every criminal and evildoer.
Win Conditions:
Town
Survivor
Special Attributes:
None
Investigator Results:
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Survivor, Seeker, Amnesiac, Medusa, or Psychic.
Consigliere - Your target is open minded. They can hear what you say. They are a Seeker.
Achievements:
None yet.
Additional Information:
The roles you can hear speaking are:
- Medium
- Jailor
- Prisoner
- Any Coven Member
- Any Mafia Member
- Any Vampire
Lore:
None