Sandman (Coven)

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Sandman (Coven)

Postby MorganTheMod » Mon Jul 12, 2021 11:39 pm

This role started out as "Night Hag" but is now called "Sandman". Here is an explanation of the Lore background of both.
Name Idea Credit: @runningwiththepower

Spoiler: Before I start this, I'm going to explain what a Night Hag is, in general human talk.
When people experience Sleep Paralysis, they often complain of pain in their chest like a weight holding their ribs down. Old folklore came up with the explanation that a "Night Hag" is the cause of this, coming to you during your sleep and sitting or laying down on your chest and sending bad dreams into your head while you sleep.
It is seen as a 'spiritual' demon stuck in the astral plane that can only hurt or communicate with you while you are in a state of sleep.
They also have been called a Mare(Night-Mare) and incubus (male)/succubus (female).
Hopefully, you understand the concept of a Night Hag a little bit more after that explanation.

Spoiler: Sandman as some of you probably know, is a mythical character, who puts people to sleep, and can control or send dreams into their head. He has been known as a good and evil character. The most common myth is that he would send restless children to sleep and the yellow bits on your eyes when you wake up were from him, hence the name SANDman.
Role Name:
Sandman

Role Alignment:
Coven(Evil)

Abilities:
- You may choose a target to put into sleep paralysis.
- By visiting a player who is already in sleep paralysis again, you kill them.

Attributes:
- The victim will be awakened if visited by another player.
- While under sleep paralysis, the player is unable to visit any player (including them self) and is unable to talk during the daytime.
- Sleep paralysis takes effect the next morning.
- You will know the role of a player who awakens/visits your sleeping targets.
- You may kill victims of regular sleep paralysis by using a night to visit them a second time, if they are awakened by another players visit on that same night, they will wake up, escaping the Sandman’s curse.
- With the Necronomicon, you summon an astral demon that cast your target into Eternal Sleep Paralysis. When someone visits this player, instead of waking up, they will die. Your visit is Astral.

Notifications: Spoiler: You are experiencing sleep paralysis. (Received at the end of the night when someone has been visited by the Sandman, with or without the necronomicon, will not know if it is regular or eternal.
Sleep paralysis renders you unable to speak with other town members. (Anytime target tries to message- similar to "You are blackmailed")
I am experiencing sleep paralysis. (Sent as a message from the player anytime the target tries to talk during the defense period after being voted up by the town, similar to "I am blackmailed.")

Your sleep paralysis renders you unable to visit any other town members. (At the end of a night when under sleep paralysis)
You were awakened by [name]! (When sleep paralysis ends due to a player visiting the target)(To make up for the time spent role blocked, the player will learn who awakened them, but not the role, like the Sandman does.)
Your target was under sleep paralysis. You will experience sleep paralysis tomorrow night. When a player awakens someone under regular sleep paralysis. This sleep paralysis lasts 1 night. This provides some incentive to NOT wake up players who claim to be under SP.
[Name] has disturbed your eternal sleep. (Message sent to eternal sleeper when they have been killed from a visit during eternal sleep. Will be followed by You have died! message)
(Insert Name) was cast into an eternal sleep by the Sandman. (Death message shown to town after someone died from sleep paralysis)
[Name] has been awakened by a/n [role]! (Sent to Sandman when someone under regular sleep paralysis wakes up, sandman will be notified of the role but not of the name)
A (role) has disturbed an eternal sleeper.(When an eternal sleeper has been killed by a visit. Sandman will learn the role of the visitor)


Goal:
Kill everyone who stands in the way of the Coven.

Win Conditions:
Normal Coven win conditions.

Special Attributes/Notes:
read for details and special circumstances
Spoiler: Unique Role
A sleeper will not know whether their sleep paralysis is regular or eternal.
An eternal sleeper who is visited will be dealt an Unstoppable attack
If a person under regular sleep paralysis is attacked, they will not die. Sleep paralysis grants powerful protection. They would instead wake up.
The effects of a visit to someone who is under SP are negated. An investigator will not get results, a framer will not frame, the target will only wake up or die based on their type of sleep paralysis.
A Sandman can visit someone who is already under regular sleep paralysis in order to kill them. If the sleeper is visited by another person, the target will wake up, narrowly escaping the Sandman’s abilities.The target will not know that the Sandman attempted to kill them, only that they woke up and who woke them.
The Sandman will know who is under regular sleep paralysis and who is under eternal sleep paralysis each night (via icons).
If another member of the coven wants to visit an eternal sleeper to kill them, they do kill them, but it obviously wastes their ability that night. They would also wake up a regular sleeper if they visited them, which is counterproductive.
A Coven Leader cannot use someone under sleep paralysis, as they are unable to visit at all and their abilities would be negated.
A player will still be able to visit the night that the Sandman visited them, in other words, sleep paralysis takes effect that morning, starting with the inability to talk.
A victim of sleep paralysis will still be able to talk at night, including jailed targets, Mafia, Coven. Reasoning behind this is that Coven and Mafia cannot purposely visit its own members except for Potion Master but can tell their teammates that why they can’t do anything, and being Jailed will not disrupt or effect sleep paralysis.
Vampires are immune to sleep paralysis due to their restless nighttime nature. The Sandman will receive a message that their target has been awakened by a Vampire.
If someone is visited the same night that regular sleep paralysis is cast on them, they will not fall under sleep paralysis at all. Someone who is placed into eternal sleep paralysis will not be killed the night it is placed on them, they can only be killed the following night, as the eternal sleep paralysis takes effect the next morning.
Eternal Sleep paralysis will not be stopped by a visit on the night they are cast into it, unless by a doctors heal.
Mediums can speak with the dead and Psychics receive visions while under sleep paralysis, even eternal SP. Sleep paralysis does not role block but does stop people from visiting players, including a veteran's alert and vesting. It does not stop passive abilities.
Survivors and Bodyguards will not be able to wear a bullet-proof vest while under sleep paralysis, this would be considered a self visit.
If the Sandman has the Necronomicon, a town protection role or potion heal will not save an eternal sleeper, as their visit would kill them. Unless it is the night that they are being placed into ESP, then a Doctor could prevent that VVV.
A Doctor or Potion Master could heal a player who is being placed under eternal sleep (Sandman with necronomicon) and they will not be placed into eternal sleep. The Sandman will get target awakened by Doctor/PM message. This is only the night of the eternal sleep paralysis casting, not if they are already under eternal sleep paralysis.
A Guardian Angel's protection will cure a target of all sleep paralysis. A Guardian Angels visit is astral so it would not kill the target, but will instead purge the Sandman's spell / demon.
sleep paralysis negates all abilities attempted to be performed on a sleeper. this is different than invincible protection, as investigative abilities are also inhibited.
Because Sleep paralysis prevents abilities, the town does not know who visited the target when they died from Eternal Sleep. (Serial Killer death message won't appear with Eternal Sleep death message if serial killer visited someone in eternal sleep, even though the SK's visit is what killed them)
A victim of sleep paralysis who is jailed cannot be awakened (regular) or killed (eternal), as no one can visit them and the jailor's visit is not a night time visit unless they execute them. If a jailor tries to execute an Eternal Sleeper, the target will die from the ESP not from a jailers execution/visit. A jailor attempting to execute a regular sleeper will not kill them, but will only wake them up.
The Pirate, Mayor, and Jailor's daytime abilities are also taken away while under sleep paralysis. The people will notice when a pirate stops attacking, the mayor would just be visited when revealing, and the jailor could just tell the person they jail that they are under sleep paralysis, but with time the town will eventually notice these missing abilities, which doesn't make this too op.
A Sandman cannot visit an awakener (woke someone else up and now has 1 night of SP) and kill them, as the sleep paralysis wasn’t caused by the Sandman’s spell directly. They could however, choose to cast them into sleep paralysis normally.
Someone who is voted up to the stand and then voted innocent will not be awakened until visited. The trial will not wake them up.
Someone who is visited the night that the sandman tried to put them in SP will not be notified that they were awakened or that the sandman attempted, only the sandman will receive a message stating the role of who awoke the target/disturbed the spell.


Investigative Results:
Sheriff- Your target is suspicious. (Necronomicon would give them detection immunity)
Investigator- Your target could be an Escort, Transporter, Consort, Hypnotist, or Sandman.
Consigliere/Coven Leader- Your target uses magic to put others to sleep. They must be a Sandman!

Achievements:
Spoiler: Well Rested - Win 1 game as Sandman.
Rejuvenated - Win 5 games as Sandman.
A New Day - Win 10 games as Sandman.
Deep Sleeper - Win 25 games as Sandman.
Exhausting Work - Put yourself into sleep paralysis.
Restless Disease - Have a Plaguebearer under sleep paralysis the night they become Pestilence.
Woke up on the Wrong Side of the Bed - Put a member of the Coven under sleep paralysis in the first 2 Nights.
Different State of Mind - Successfully cast a Hypnotist into Eternal Sleep.
Did You Get 8 Hours? - Put one person into sleep paralysis 3 times in one game.


Lore:
Will write soon.
Feel free to write one and I will definitely take it into account.

This role is uesd as a semi-role block/info gathering for the coven bc the coven doesn't have such a role, and has the potential to kill with the necronomicon, but you never know when these deaths will take place. It is different than the delayed kill of the poisoner because it could be much longer duration's before the target dies, and the sandman cannot kill without the necronomicon, but can learn roles in the game. sleep paralysis can help take someone out of the game for a bit, such as an investigator, without killing them, this is made up for with the investigative bit of learning who wakes up your target. the sleep paralysis function will also help balance determining if someone is black mailed or under sleep paralysis, if they spam the votes you wont know until they are voted up to give a defense. many players are quiet in the beginning of the game anyways so it wont always be obvious if they don't spam the votes. but there are also a lot of visits in the beginning so it would be very interesting to see how long someone could stay under sleep paralysis...

Please give ideas and talk to each other. I will give a quick example to clear up any confusion.

Example:
Spoiler: Nora - Sandman
John - Framer
Frank - Tracker
Sam - Sheriff
Emma - Tracker

N1: Nora puts John into sleep paralysis. John successfully frames Emma, but no one visits John.
D2: John cannot speak but can vote
N2: Frank visits John. John is awakened by Frank. Nora puts Frank into sleep paralysis.
D3: John can speak. Frank cannot speak. Both can vote.
N3: Nora now has Necronomicon. John visits Nora. Nora puts Sam into eternal sleep paralysis with an astral demon.
D4: Sam and Frank cannot talk.
N4: John visits Sam. Sam dies because he was visited while in Eternal Sleep. Emma visits Franks, Frank is no longer in sleep paralysis. (Franks was not eternal, while Sam's was because Nora had the Necronomicon while casting on Sam.
Last edited by MorganTheMod on Tue Aug 03, 2021 8:17 pm, edited 8 times in total.
Im usually named Yippie if you ever want to greet me in game
I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: Night Hag (Coven)

Postby runningwiththepower » Tue Jul 13, 2021 2:46 pm

I like this idea!

I think you could honestly just call it 'Hag' or even 'Sandman' since the Night of 'Night Hag' just isn't necessary.

Also I was curious if when brought to the stand if a person who has been Paralyzed can say "I am Paralyzed." or not?

either way

/support 100%
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Re: Night Hag (Coven)

Postby MorganTheMod » Tue Jul 13, 2021 9:08 pm

runningwiththepower wrote:I like this idea!

I think you could honestly just call it 'Hag' or even 'Sandman' since the Night of 'Night Hag' just isn't necessary.

Also I was curious if when brought to the stand if a person who has been Paralyzed can say "I am Paralyzed." or not?

either way

/support 100%


thanks so much! the inspiration for this role was trying to come up with a coven role that is inhibition based, not just killing, but of course has the ability to kill with the necronomicon.

yes, i know all those mechanics and special abilities and attributes is such a long read but yes, the person would say “I am experiencing sleep paralysis.”

and i actually love the name sandman.that is such a good idea. my only hesitation with that is wondering if everyone knows who the sandman is?? i could start a poll for that. another option could be Dream Catcher but that’s kind of a long shot.

thank you again for your support!
Im usually named Yippie if you ever want to greet me in game
I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: Sandman (Coven)

Postby ak521 » Wed Jul 14, 2021 5:36 pm

I like this role but it's too overpowered. It's a Blackmailer-Consort combined that lasts indefinitely.
I think it might be a good idea to take it down a notch.

Also, almost all of Coven roles can kill without Necro -- this cannot. I suggest considering adding something to fix this.
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Re: Sandman (Coven)

Postby runningwiththepower » Wed Jul 14, 2021 10:35 pm

ak521 wrote:I like this role but it's too overpowered. It's a Blackmailer-Consort combined that lasts indefinitely.
I think it might be a good idea to take it down a notch.

Also, almost all of Coven roles can kill without Necro -- this cannot. I suggest considering adding something to fix this.




I agree with what AK said but only in regards to the fact there should be some sort of killing ability with the role, pre-Necro.
Maybe if 2///3 Days pass & nobody has visited the Paralyzed person, then they die?

OR Alternatively, once a person has been stricken with Sleep Paralysis, the Sandman now has the ability to kill that person with Sleep Paralysis? that could work to.Then the Sandman/Coven will be like: Hmmm....should we leave Nora, who is Paralyzed, alive and see what roles visit her throughout the Town & get more info or just kill her off?
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Re: Sandman (Coven)

Postby WaveAqualei » Thu Jul 15, 2021 2:29 am

I like this role!! I would call it something like “Selene”, which was Cleopatra’s other name? Just an idea; but I like this role a lot
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Re: Sandman (Coven)

Postby MorganTheMod » Thu Jul 15, 2021 3:45 pm

ak521 wrote:I like this role but it's too overpowered. It's a Blackmailer-Consort combined that lasts indefinitely.
I think it might be a good idea to take it down a notch.

Also, almost all of Coven roles can kill without Necro -- this cannot. I suggest considering adding something to fix this.


personally, i would like to see more coven roles that don’t kill unless they have the necronomicon.
what you’re suggesting is nerfing the role’s concepts so that a killing ability can be added as a buff.

runningwiththepower wrote: agree with what AK said but only in regards to the fact there should be some sort of killing ability with the role, pre-Necro.
Maybe if 2///3 Days pass & nobody has visited the Paralyzed person, then they die?

OR Alternatively, once a person has been stricken with Sleep Paralysis, the Sandman now has the ability to kill that person with Sleep Paralysis? that could work to.Then the Sandman/Coven will be like: Hmmm....should we leave Nora, who is Paralyzed, alive and see what roles visit her throughout the Town & get more info or just kill her off?


i opt to avoid the automatically dying after 2-3 days, because this just become a poisoner who can blackmail and roleblock visiting roles with a longer death timer.
i like the idea of choosing to keep your sleepers alive or killing them one at a time. this introduces an arsonist idea, but obviously you could only kill one at a time, and your sleepers can get away. i like this idea, it allows for a max kpn of .5, given that the targets aren’t awakened before the sandman decided to kill them.

i plan to add the killing ability without the necronomicon, but am not planning to nerf the other abilities, as kills can easily be taken away from the sandman as they are visited, are early game there will naturally be more visits. as of right now i plan to leave the necronomicon ability as an auto death when they are visited. only thing changing is that the Sandman can choose to kill a sleeping target that has been asleep for at least one night.
Im usually named Yippie if you ever want to greet me in game
I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: Sandman (Coven)

Postby ak521 » Thu Jul 15, 2021 4:09 pm

MorganTheMod wrote:
ak521 wrote:I like this role but it's too overpowered. It's a Blackmailer-Consort combined that lasts indefinitely.
I think it might be a good idea to take it down a notch.

Also, almost all of Coven roles can kill without Necro -- this cannot. I suggest considering adding something to fix this.


personally, i would like to see more coven roles that don’t kill unless they have the necronomicon.
what you’re suggesting is nerfing the role’s concepts so that a killing ability can be added as a buff.

runningwiththepower wrote: agree with what AK said but only in regards to the fact there should be some sort of killing ability with the role, pre-Necro.
Maybe if 2///3 Days pass & nobody has visited the Paralyzed person, then they die?

OR Alternatively, once a person has been stricken with Sleep Paralysis, the Sandman now has the ability to kill that person with Sleep Paralysis? that could work to.Then the Sandman/Coven will be like: Hmmm....should we leave Nora, who is Paralyzed, alive and see what roles visit her throughout the Town & get more info or just kill her off?


i opt to avoid the automatically dying after 2-3 days, because this just become a poisoner who can blackmail and roleblock visiting roles with a longer death timer.
i like the idea of choosing to keep your sleepers alive or killing them one at a time. this introduces an arsonist idea, but obviously you could only kill one at a time, and your sleepers can get away. i like this idea, it allows for a max kpn of .5, given that the targets aren’t awakened before the sandman decided to kill them.

i plan to add the killing ability without the necronomicon, but am not planning to nerf the other abilities, as kills can easily be taken away from the sandman as they are visited, are early game there will naturally be more visits. as of right now i plan to leave the necronomicon ability as an auto death when they are visited. only thing changing is that the Sandman can choose to kill a sleeping target that has been asleep for at least one night.

So you're buffing an OP role concept.

And no, I said "Also" meaning aside from. You needed to nerf and then also add the kill opportunity.
Your ability is "Take player out of the game until another player visits them". Unhealthy!
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Re: Sandman (Coven)

Postby runningwiththepower » Thu Jul 15, 2021 4:41 pm

If this gets accepted into the TG, you could always edit it down to be less OP, if needed. I think it's fine but really who knows haha
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Re: Sandman (Coven)

Postby MorganTheMod » Mon Aug 02, 2021 8:16 pm

ak521 wrote:So you're buffing an OP role concept.

And no, I said "Also" meaning aside from. You needed to nerf and then also add the kill opportunity.
Your ability is "Take player out of the game until another player visits them". Unhealthy!


I am wondering what aspects of this role you think are OP? Why is this an unhealthy function?
I believe that this role will be somewhat of a wild card. You can imagine the odds that a player will remain under sleep paralysis especially at the beginning of a game for very long would be pretty low. I would not classify this as an "indefinite role block and blackmail". When the Sandman has the Necronomicon, the kill is delayed, and the town doesn't loose the vote until after the fact, or until the coven can expend another visit to that player. It's all left up to chance and determined by the flow of the game.

How would you suggest this role be nerfed? The blackmail concept can't be taken away otherwise the target will bait to wake up, and the role block concept only seems natural to the sleep paralysis bit.
The only way you could take away the blackmail bit is if the sleep paralysis transfers to who wakes up or whoever wakes them up dies idk. Some incentive for the town not to wake them up or some lingering punishment for whoever wakes them up.
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I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: Sandman (Coven)

Postby ak521 » Tue Aug 03, 2021 9:42 am

This is not worth responding to if you don't realize it's crazily OP.

the role is in need of serious adjustments.
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Re: Sandman (Coven)

Postby MorganTheMod » Tue Aug 03, 2021 8:25 pm

ak521 wrote:This is not worth responding to if you don't realize it's crazily OP.

the role is in need of serious adjustments.


well thank you for helping suggest adjustments i will make sure to give you credit where deserved,
didn’t know messages could be un/worthy of responding to!

i have removed the blackmail function, credit to alex1234321’s comment in the role testing.
it was replaced by a 1 night sleep paralysis effect on who wakes them up, as sleepers will now bait, like the poisoned will, and negation of abilities being performed on the sleeper (such as protections, attacks, or investigations).
Im usually named Yippie if you ever want to greet me in game
I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: Sandman (Coven)

Postby runningwiththepower » Tue Aug 03, 2021 11:27 pm

ak521 wrote:This is not worth responding to if you don't realize it's crazily OP.

the role is in need of serious adjustments.



Please be nice & provide constructive comments!

We can only improve when we help each other & work together!
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