Jailor Nerf

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Jailor Nerf

Postby MarsGodofWar » Fri Jun 04, 2021 11:36 pm

Role Name: Jailor


Abilities:
-During the night prepare a cell
-During the day choose one target to jail for the night


Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.

Options:
Limited to 2 executions (default)
Limited to 3 executions
A cell must be prepared (on by default)
Cells lasts until an execution has been performed (off by default)


Additional Information:
-Jailor can be roleblocked from preparing a cell and will have to prepare a cell the next night
-Jailor can be witched. If forced to target self will prepare a cell; if forced to target another player will not prepare a cell and will be seen visiting
-Jailor can be killed by Veteran if made to visit an alerted Veteran
-Preparing a cell counts as a self visit, so Jailor can be killed by Ambusher if the Ambusher is visiting the Jailor.
-Removal of guilt. I don't agree with road blocks to prevent trolling and game throwning (theres a report system for a reason). I don't agree with Vigilante guilt either
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Re: Jailor Nerf

Postby WaveAqualei » Tue Jun 08, 2021 2:07 am

MarsGodofWar wrote:Role Name: Jailor


Abilities:
-During the night prepare a cell
-During the day choose one target to jail for the night


Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.

Options:
Limited to 2 executions (default)
Limited to 3 executions
A cell must be prepared (on by default)
Cells lasts until an execution has been performed (off by default)


Additional Information:
-Jailor can be roleblocked from preparing a cell and will have to prepare a cell the next night
-Jailor can be witched. If forced to target self will prepare a cell; if forced to target another player will not prepare a cell and will be seen visiting
-Jailor can be killed by Veteran if made to visit an alerted Veteran
-Preparing a cell counts as a self visit, so Jailor can be killed by Ambusher if the Ambusher is visiting the Jailor.
-Removal of guilt. I don't agree with road blocks to prevent trolling and game throwning (theres a report system for a reason). I don't agree with Vigilante guilt either


Just sounds like a Trapper tbh
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Re: Jailor Nerf

Postby SilverCruz » Tue Jun 08, 2021 3:03 pm

> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: Jailor Nerf

Postby MarsGodofWar » Wed Jun 09, 2021 4:55 am

SilverCruz wrote:> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.



Option is off by default. If this game ever got updated with role options then Jailor should have maximum abilities in all any, but should be a lot weak in competitive set-ups. So this Jailor cannot deadlock in ranked
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Re: Jailor Nerf

Postby MarsGodofWar » Wed Jun 09, 2021 4:57 am

WaveAqualei wrote:
MarsGodofWar wrote:Role Name: Jailor


Abilities:
-During the night prepare a cell
-During the day choose one target to jail for the night


Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.

Options:
Limited to 2 executions (default)
Limited to 3 executions
A cell must be prepared (on by default)
Cells lasts until an execution has been performed (off by default)


Additional Information:
-Jailor can be roleblocked from preparing a cell and will have to prepare a cell the next night
-Jailor can be witched. If forced to target self will prepare a cell; if forced to target another player will not prepare a cell and will be seen visiting
-Jailor can be killed by Veteran if made to visit an alerted Veteran
-Preparing a cell counts as a self visit, so Jailor can be killed by Ambusher if the Ambusher is visiting the Jailor.
-Removal of guilt. I don't agree with road blocks to prevent trolling and game throwning (theres a report system for a reason). I don't agree with Vigilante guilt either


Just sounds like a Trapper tbh


Nothing I've suggested would make this anything like a Trapper
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Re: Jailor Nerf

Postby SilverCruz » Wed Jun 09, 2021 4:08 pm

MarsGodofWar wrote:
SilverCruz wrote:> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.



Option is off by default. If this game ever got updated with role options then Jailor should have maximum abilities in all any, but should be a lot weak in competitive set-ups. So this Jailor cannot deadlock in ranked


Do you not know what a deadlock is?
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: Jailor Nerf

Postby MarsGodofWar » Wed Jun 09, 2021 9:22 pm

Yes, I'm not fucking stupid so don't talk to me like I am. The option for the cell to last until an execution has been performed would be off in ranked, which I already stated. So the Jailor would have to prepare another cell each time he jails
Last edited by MarsGodofWar on Wed Jun 09, 2021 10:39 pm, edited 1 time in total.
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Re: Jailor Nerf

Postby Soulshade55r » Wed Jun 09, 2021 10:27 pm

SilverCruz wrote:> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.


Actually think this would go far for balancing jailor.
Alot better then making the jailor role wait around forever lmao.
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Re: Jailor Nerf

Postby MarsGodofWar » Wed Jun 09, 2021 10:44 pm

Soulshade55r wrote:
SilverCruz wrote:> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.


Actually think this would go far for balancing jailor.
Alot better then making the jailor role wait around forever lmao.


Jail Armour should be removed that's one thing I entirely agree on and have actually suggested it in the past. No reason why a player should not be able to get targetted after they've left their cells for the night or why an investigator can't snoop around a jailed persons house when hes not there. It always fucks me off when I target someone and it says "Your ability failed because your target was in jail" And it also makes the Jailor an overpowered protector as Mafia often lose a kpn. If they attack a jailed target, they should attack them and they should only be protected by protective roles, not Jailor which is a town killing.

Preparing a cell for the next night isn't waiting around forever. And even with SilverCruzs suggestions it would still be the most powerful role in the game
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Re: Jailor Nerf

Postby superdog551 » Wed Jun 09, 2021 10:55 pm

This is a good nerf, I don't think it would necessarily stop the current Jailor meta but it would definitely make the role much easier to deal with as an evil. It's also more skillful since you cant just randomly jail each night, you have to be selective with your choices or risk wasting lots of time that could've been used to kill evils. I also like the removal of jailors guilt and jail armor, it makes jailor more focused on being a powerful killing role rather than the current super doctor/escort/vig combo
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Re: Jailor Nerf

Postby SilverCruz » Wed Jun 09, 2021 11:55 pm

MarsGodofWar wrote:
Soulshade55r wrote:
SilverCruz wrote:> Cell lasts until an execution has been performed.

So... it can still deadlock.

Nah. Just don't let it roleblock unless it executes. Also delete Jail Armor. That'll fix it sufficiently.


Actually think this would go far for balancing jailor.
Alot better then making the jailor role wait around forever lmao.


Jail Armour should be removed that's one thing I entirely agree on and have actually suggested it in the past. No reason why a player should not be able to get targetted after they've left their cells for the night or why an investigator can't snoop around a jailed persons house when hes not there. It always fucks me off when I target someone and it says "Your ability failed because your target was in jail" And it also makes the Jailor an overpowered protector as Mafia often lose a kpn. If they attack a jailed target, they should attack them and they should only be protected by protective roles, not Jailor which is a town killing.

Preparing a cell for the next night isn't waiting around forever. And even with SilverCruzs suggestions it would still be the most powerful role in the game


And it's still stupid that the entire game is balanced around it, but I feel it should be adjusted in increments, not all at once. I believe its most problematic ability is deadlocking, so I believe that getting rid of that is the most important thing, with the required secondary adjustment of also removing its ability to disrupt the Mafia's APN unless it declares an attack. I also believe that "No roleblock except on execution" would also damage the Jailor Meta as long as we have a static Witch because if the Jailor says "im jailor" on Day 1, then the Witch has gained effective Execution Immunity because if the Jailor jails them and declares an attack, they can just control the Jailor onto literally anyone else and survive since Control has higher priority.

Couple that with throwing out Jail Armor (which, I grant contradicts what I said about increments a bit) and you've got a role that can no longer brick wall somebody's efforts, making it actually reasonable to play against.

I'm reminded of the Youtuber "FishStickOnAStick", a moment in one of his videos speaking on Team Fortress 2 conveyed the position "wanting to play "honorably" means I actually care about the experience that my opponents are having in the game.". It is very telling to me that the optimal way to play the current Jailor is to be a complete jackass. Lest we forget the oh-so-popular "I SHOWED YOU MY ROLE NOW PROTECT ME" mindset.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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