runningwiththepower wrote:this is defo an interesting role idea.
I don't really know how I feel about it yet......I really like the "Earthquake" and "Water Ripple" idea though!
You might get more immediate & faster feedback if you join the Discord. Do you have the invite link?
runningwiththepower wrote:https://discord.com/invite/EVS55Zb
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:I seen on the discord that you wanted this teal color for the role, even though its not on the color picker you can do it pretty easily! Just replace the numbers after [color=# to the hex code that you want. I've done it for you here, so you can just copy paste it from the quote if you would like!
Elemental
Also It's late so I'll post my thoughts about the role sometime tomorrow
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:I think there is a big problem with this role, it would be very difficult to win with. Yes it gets a nerfed rampage ability and a slightly buffed serial killer kill, but the rate that it can use either is lower than both of the other roles and they don't have enough power to do much damage. It would have a tough time trying to kill everybody...
runningwiththepower wrote:I think this role needs something somewhat unique to make it really POP......maybe it could be like Jugg, where with each sucessive kill it gains a new ability?
Or, in order to get each ability it needs to fulfill some sort of criteria? IDK
Alternatively, maybe it would be wiser to just dissolve this role into a full fledged Faction called "Elementals" where each one of the 4 have one of your 4 allotted abilities. that would be interesting i think.....
also, to buff up Air, maybe it makes it so that the target is role blocked----and no on else can visit the target? like a tornado haha
thinking on it now, I think this would be better off as an "Elemental" Faction...............which isn't something I say often!
yea, i defo think this has more potential as a full fledged Faction
runningwiththepower wrote:OK so how does this sound for the "Elemental" Faction:
Ifrit: Deal a basic attack to a target and anyone visiting your target
Undine: Heals and purges your target. Can be used on yourself
Dryad: Deal a Powerful attack to a target. If they die, their role and will is only visible to you
Sylph: Send winds toward your target, making it where they cannot visit someone and no one can visit them. Astral
Here are some other elemental type names I was considering: bahamut, seraph, spriggan, nymph
^^^if you have any more role ideas, feel free to use these names! Now that it is a full fledged Faction, feel free to create more
Personally, I think Water should be similar to a GA Protect....but obviously limited a la 2 times per game.
I also wonder if ALL of the Elementals should have Basic Defense?
And I also wonder if maybe there should be some sort of cooldown effect,,,,maybe only 1 Elemental can use their ability each night? So all the Elementals have to alternate? (unless there is only 1 Elemental left in the game??(in which case, the last 1 Elemental can only use their ability every other Night))
ALTERNATIVELY, you can just make these Coven roles haha. Sometimes creating a new Faction--and making unique against all the other Factions--can be v hard
runningwiththepower wrote:OK how about this:
4 NEW COVEN ROLES
Ifrit: Poison///Douse anyone visiting your target. (douse would make sense since this is like Fire)
With Necro--Deal a basic attack to a target and anyone visiting your target
Dryad: Deal a Basic attack to a target. If they die, their will is destroyed but their role is only visible to you
With Necro--Deal a Powerful attack to a target. If they die, their role and will are only visible to you
Sylph: Send winds toward your target, making it where no one can visit them; if 3+ people visit your target, one of them will be attacked.
With Necro--Send winds toward your target, making it where they cannot visit someone and no one can visit them; your target & all visitors will be attacked.
For Undine, I have like 3 TOTALLY DIFFERENT IDEAS lol:
1. select a target at night, stealing their ability the following night & rbing them.
2. select a target at night, killing them(basic). with each kill, you gain an invincible healing ability. kill 2 people? 2 invincible healing. you can use this on other people. and obvi, you cannot kill and heal the same night
3. select a target during the day. at night, you learn their role and can change their night feedback. "sheriff>>>the person you found is sus!"
i dont really like 3 tbh haha but i figured it was something......
imo, 2 seems like the best.
superdog551 wrote:It does not need the water ripple ability because it would not make sense for this role to want to heal other people when its goal is to kill everyone, and it already has basic defense protecting it anyway; even if it works like a GA and prevents a target from being voted the only use would be to use it on yourself on a night that you feel you may be voted... But then you reveal who you are to the town when they see they can't vote you. Its negative utility and doesn't need to be included with the role IMO.
ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.
Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.
WaveAqualei wrote:ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.
Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.
This role would basically be a Potion Master that can only win by itself, which is not recommended.
ak521 wrote:WaveAqualei wrote:ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.
Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.
This role would basically be a Potion Master that can only win by itself, which is not recommended.
Yea, exactly my thinking. Still not on board with 4 potions though.
Benn3 wrote:Ok. I like this role's concept, it sounds fun, being like a Potion Master but a Neutral Chaos. However, there are some changes I think should be made.
Flaming Burst: A slightly nerfed version of the Werewolf's rampage? Sure, but you shouldn't be able to use this ability nor any other ability on N1 to help balance things.
Water Ripple: Sure, but I feel like this isn't too necessary since Potion Master is the one that's supposed to be the "jack of all trades" in terms of the more basic mechanics, healing, investigating, and attacking. However since there is a cooldown on all abilities I guess this could come in use.
Earthquake: I guess this is fine, but from a Basic attack rampage to a single Powerful attack? That's barely any upgrade due to all protective roles protecting up to Powerful attacks, meaning the only reason you'd want to use this is either because Flaming Burst is on cooldown or because you don't want the target's will and role to be revealed. I'm not sure what this could be changed to but when making a role like this there should be a reason to use every move other than because the other ones are on cooldown. (i.e, revealing people as pm to find another evil or an important town role, healing teammates and to have another fake claim, attacking to eliminate people when they need to)
Shrieking Gusts: This is just out of nowhere. There's no reason for this role to have this unless it wants to act like a Consort, which a Neutral Chaos/Killing shouldn't have. I understand why you'd want to do something with wind, but I don't think this is what you should do. The Mafia and Coven(mostly Mafia though due to how the Coven works) are the ones supposed to disrupt the Town, your goal as an Elemental is just to kill everyone(should probably be a neutral killing but this role is pretty chaotic so idk) while being more vulnerable to Town Investigatives due to not having a faction behind your back, however you're more powerful than a Mafioso/Godfather in return.
If you could come up with an alternative for the wind ability and possibly a more unique way, or ways of killing, I'd def be willing to support this.
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