Spy rework

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Spy rework

Postby rakso98 » Fri Apr 16, 2021 5:44 pm

How the new spy would work:

1. Choose a player to bug each night
2. The bug stays on that bugged player for the rest of the game (until they or the spy dies)
3. If something happens (e.g they were transported, roleblocked, attacked) to the player that you bugged, on the same night as they have been bugged, you will receive a message about it. If something happens on a later night, you will not know about it.
4. If a mafia or coven visits a player that you have bugged (either on the same night that you bugged them, or on a later night), you will be notified about it. You won't find out about mafia/coven visits to non-bugged players!
5. You can "re-bug" someone (for example if all alive players have been bugged). The only thing this changes is that you will receive messages about anything that happens to that player that night.

Some potential variations to this rework idea:


Possible variation 1: Instead of the bug staying on players for the rest of the game, the bug expires after some nights (e.g the bug stays for three nights). This would give more value to re-bugging players during the endgame

Possible variation 2: If mafia/coven visit the player that you bugged on the same night that you bugged them (but not on other nights), you will find out their roles. This would rebuff the spy slightly if my spy rework suggestion makes it too weak (and add more value to re-bugging players).

(EDIT:) Possible variation 3: Allow the spy to bug two different players on the first night that spy uses their ability (this would help the spy get started faster)

Personally I think it would be good to add variation 2 and 3.

Justification for the rework:


Currently spy is a somewhat unfun and uninteractive role (you get most of your information automatically without having to strategise), that hard counters a lot of night one random mafia and coven visits (which makes it way worse to play framer, disguiser, hypnotist, hex master and others...). The current spy also sucks for Executioners and Neutral Killing that are attacked by mafia/coven.
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Re: Spy rework

Postby syjfwbaobfwl » Fri Apr 16, 2021 6:00 pm

like most suggested spy reworks, it is too UP, but its a step in the right direction
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Re: Spy rework

Postby rakso98 » Sat Apr 17, 2021 9:19 am

syjfwbaobfwl wrote:like most suggested spy reworks, it is too UP, but its a step in the right direction


Yeah, it is pretty weak admittedly in the rework. Probably slightly weaker than sheriff (though you would have the chance to confirm town and find out mafia roles if possible variation 2 was added). Do you have ideas on how to make it stronger without making the mechanics too weird?

Maybe it could be added that: "Allow the spy to bug two different players on the first night and the second night that spy uses their ability (this would help the spy get started faster)"

Maybe the spy could be given a one time use ability to listen to anonymized mafia or coven conversations (but not both mafia and coven) at night. But I'm not sure if that would be fun for evils.
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Re: Spy rework

Postby syjfwbaobfwl » Sat Apr 17, 2021 1:01 pm

rakso98 wrote:
syjfwbaobfwl wrote:like most suggested spy reworks, it is too UP, but its a step in the right direction


Yeah, it is pretty weak admittedly in the rework. Probably slightly weaker than sheriff (though you would have the chance to confirm town and find out mafia roles if possible variation 2 was added). Do you have ideas on how to make it stronger without making the mechanics too weird?

Maybe it could be added that: "Allow the spy to bug two different players on the first night and the second night that spy uses their ability (this would help the spy get started faster)"

Maybe the spy could be given a one time use ability to listen to anonymized mafia or coven conversations (but not both mafia and coven) at night. But I'm not sure if that would be fun for evils.


Make that bugs last for 2-3 nights and that give notifications all the nights
And that they make something besides telling you an MV
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