Magus (Neutral Evil)

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Magus (Neutral Evil)

Postby Cookazoo2 » Fri Apr 09, 2021 11:33 am

Magus (Neutral Evil)
With this neutral subalignment rework (option B) this role is still in Neutral Evil.
Attack: None || Defense: 1-Shot ScumShield (total immunity to any non-Town kill, but only once.)

• Use magic mirrors at two players' homes at night.
• Magic mirrors swap visitors to the other side. (transport)
• Visitors will know they were swapped.
• Players will not know there is a magic mirror at their house.
• You are not able to magic mirror yourself.

GOAL: The Town must lose.

Sheriff: Suspicious
Investigator: Your target could be an Investigator, Consigliere, Mayor, Magus, Tracker, or Plaguebearer.
Consigliere: Your target is a master of illusion. They must be a Magus!

------
I'll put any creator's notes I have here
Last edited by Cookazoo2 on Sat Apr 10, 2021 3:17 pm, edited 2 times in total.
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Re: Magus (Neutral Evil)

Postby syjfwbaobfwl » Fri Apr 09, 2021 3:21 pm

an NE transporter?

I need to know, by "other side" it means they target themselves or that they target the other mirrored guy?
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Re: Magus (Neutral Evil)

Postby Cookazoo2 » Fri Apr 09, 2021 4:45 pm

syjfwbaobfwl wrote:an NE transporter?

I need to know, by "other side" it means they target themselves or that they target the other mirrored guy?


Other mirrored guy.

It's NE transporter but without RB/control immunity, a scumshield, and also informs the people who get screwed with instead of the people who were transed.
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Re: Magus (Neutral Evil)

Postby Cookazoo2 » Sat Apr 10, 2021 1:56 pm

Yes, I'm aware it's an NE transporter.

I hope the differences make it worth considering.
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Re: Magus (Neutral Evil)

Postby Ezradekezra » Sat Apr 10, 2021 2:57 pm

Cookazoo2 wrote:GOAL: See the Town lose. You do not have to survive to win.

ftfy

I'd also change the notifications to be identical to a Transporter's to reduce confirmability and change the Investigator result to Esc/Cons/Trans/Hypno/Magus
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Re: Magus (Neutral Evil)

Postby Cookazoo2 » Sat Apr 10, 2021 3:16 pm

Ezradekezra wrote:
Cookazoo2 wrote:GOAL: See the Town lose. You do not have to survive to win.

ftfy

I'd also change the notifications to be identical to a Transporter's to reduce confirmability and change the Investigator result to Esc/Cons/Trans/Hypno/Magus


Editing for the first part.

I'm not sure how to implement the second with someone that notifies visitors versus targets.
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Re: Magus (Neutral Evil)

Postby syjfwbaobfwl » Sat Apr 10, 2021 3:43 pm

Ezradekezra wrote:
Cookazoo2 wrote:GOAL: See the Town lose. You do not have to survive to win.

ftfy

I'd also change the notifications to be identical to a Transporter's to reduce confirmability and change the Investigator result to Esc/Cons/Trans/Hypno/Magus


I mean, that makes it a trickster, but yeah I think that trickster is better for this purpose because its pretty pointless to know that your info is outdated
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Re: Magus (Neutral Evil)

Postby Ezradekezra » Sat Apr 10, 2021 3:58 pm

Cookazoo2 wrote:
Ezradekezra wrote:
Cookazoo2 wrote:GOAL: See the Town lose. You do not have to survive to win.

ftfy

I'd also change the notifications to be identical to a Transporter's to reduce confirmability and change the Investigator result to Esc/Cons/Trans/Hypno/Magus

Editing for the first part.

I'm not sure how to implement the second with someone that notifies visitors versus targets.

I kinda wanna just make it a NE Transporter, kinda like how Consort is to Escort

If you want to notify visitors and not targets, then maybe just keep it the same

Would definitely change the Invest result tho
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