Serial Killer Rework

Suggest new roles or changes to current roles for the game here.

Serial Killer Rework

Postby Cookazoo2 » Wed Mar 03, 2021 6:25 pm

Serial Killer is the weakest Neutral Killing right now, across all modes. Let's beef up their abilities without screwing with them entirely.

Serial Killer (Neutral Killing)
• Kill someone each night.
• If you are roleblocked you will attack your roleblockers and destroy their wills.
• You may choose to go Cautious and not kill roleblockers.
• If your target's defense is too strong to kill, you will learn their role.
Now, the Serial Killer will better be able to understand why their kill failed when it does, which should help them read the room and find potential allies, such as the Survivor, Witch, or other Serial Killers, town targets such as a healed player or crusader'd player, or potential threats, such as Godfather or *shudder* Arsonist.
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Re: Serial Killer Rework

Postby syjfwbaobfwl » Thu Mar 04, 2021 6:36 am

imo it doesnt makes sense lore wise, so it would be better to learn WHY their kill failed, they will learn the roles of most of ppl but it wont be 100% accurate

"Your target had a bloody vest on them" (other SK)

"Your target had a balistic fireproof vest on them" (arso)

"You couldnt pierce through that fur and skin!" (WW)

"Your target had some iron muscles!" (Jugg)

"Your target had a thic leather vest" (PB/pest)

"Your target had a kevlar vest" (surv or bg who self vested)

"Your target blocked your attack by their own!" (vet)

"Someone prevented you from entering that house!" (Crus or bg protected your target)

"You triggered a trap!" (trapper)

"Your target was reanimated" (PM or doc heal)

"A divine power prevented you from attacking!" (GA)

"A makeshift barrier protected your target!" (witch or exe)

"Your target had a vest behind that elegant suit!" (GF)
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Re: Serial Killer Rework

Postby alex1234321 » Thu Mar 04, 2021 7:43 am

syjfwbaobfwl wrote:imo it doesnt makes sense lore wise, so it would be better to learn WHY their kill failed, they will learn the roles of most of ppl but it wont be 100% accurate

"Your target had a bloody vest on them" (other SK)

"Your target had a balistic fireproof vest on them" (arso)

"You couldnt pierce through that fur and skin!" (WW)

"Your target had some iron muscles!" (Jugg)

"Your target had a thic leather vest" (PB/pest)

"Your target had a kevlar vest" (surv or bg who self vested)

"Your target blocked your attack by their own!" (vet)

"Someone prevented you from entering that house!" (Crus or bg protected your target)

"You triggered a trap!" (trapper)

"Your target was reanimated" (PM or doc heal)

"A divine power prevented you from attacking!" (GA)

"A makeshift barrier protected your target!" (witch or exe)

"Your target had a vest behind that elegant suit!" (GF)


Flavor is good but it doesn't make sense why Witch and Exe for example would give the same result.

As for the actual suggestion itself, I agree that the double kill needs to go but I'm not sure if wills should be destroyed. As Escort you can just whisper a confirmed Townie with who you're gonna roleblock and if you die the SK is revealed. I'm not sure what I think about the role reveal suggestion. It could be useful in All Any, but in a balanced environment the only immune roles would either be a heal/self-vest, NE, or Godfather. Someone who is healed will probably reveal that information, and it shouldn't be too hard to differentiate an NE from a Godfather if other Mafia members have been killed or lynched earlier in the game. That is if Witch wasn't a fifth Mafia member like it is now.
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