Vigilante Rework

Suggest new roles or changes to current roles for the game here.

Vigilante Rework

Postby Cookazoo2 » Wed Mar 03, 2021 4:18 pm

Guilt is a strange concept, but Vigi without suicide and potentially 3 kills is also too strong.

liner notes in this color

Vigilante (Town Killing) || BASIC attack, NO defense.
• Each night you may shoot someone.
• You may not shoot Night One.
• You have 2 bullets.
Three kills on Town-side is enough to put scum at 1, or to kill a Witch and a Mafia member – huge swing in a game revolving around deception. To this end, a reduction in bullet count will decrease the swinginess of a Vigi while still allowing for a plurality of scum-reads.
• If you kill a Town member you will throw your gun away in disgust.
In response to this objective nerf, now, the Vigilante will not shoot themselves if they kill a Town member. Instead, they will merely throw away the gun, making them a voice and a vote but nothing more – which feels much safer for Vigis to make a lucky shot once they've killed scum on their first shot. And, of course, this also increases the Mafia's ability to claim TK, as you can claim a Vig shot when it hit a Townie and not suffer the consequences of being hung if you don't die the next night.
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Re: Vigilante Rework

Postby alex1234321 » Wed Mar 03, 2021 4:40 pm

/support

Right now Vigilante is one of the highest-impact Town roles in the game. A good Vigilante can singlehandedly eliminate half the scum in the game. A bad one can take Town from a winning position into scum majority with a single mistake. This change includes both a buff and a nerf, so it doesn't substantially change the strength of Vigilante while still getting rid of the swing caused by one player.
#SaveTheTG

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Re: Vigilante Rework

Postby syjfwbaobfwl » Wed Mar 03, 2021 5:26 pm

This is the same than soulshader suggested

Also make that you cannot get controlled into shooting N1
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Re: Vigilante Rework

Postby Cookazoo2 » Wed Mar 03, 2021 5:31 pm

syjfwbaobfwl wrote:This is the same than soulshader suggested

Also make that you cannot get controlled into shooting N1


Yes, I'm aware. Credit to Soulshader.
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Re: Vigilante Rework

Postby Cookazoo2 » Wed Mar 03, 2021 5:31 pm

alex1234321 wrote:/support

Right now Vigilante is one of the highest-impact Town roles in the game. A good Vigilante can singlehandedly eliminate half the scum in the game. A bad one can take Town from a winning position into scum majority with a single mistake. This change includes both a buff and a nerf, so it doesn't substantially change the strength of Vigilante while still getting rid of the swing caused by one player.

please credit this to soulshader and not me
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Re: Vigilante Rework

Postby OreCreeper » Wed Mar 03, 2021 5:36 pm

This is suggestion has been made multiple times but I think it's a pretty good way to balance vigilante.

/support
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