The Huntress (NC)

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The Huntress (NC)

Postby Cabohhh » Fri Feb 26, 2021 10:44 pm

Role Name: Huntress
Attack: Powerful
Defense: Basic

Control Immunity, Unique

Alignment Neutral (Chaos)

Abilities:

At night, select someone to Stalk.
You will attack anyone who attempts to control you.
You will attack anyone who attempts to roleblock you.

Attributes:

If you do not select someone to Stalk, you will Stalk someone at random.

Stalking will inform you if the Stalked visited, but not if who or how many people the Stalked visited. The next night, you may choose to attack all targets your Stalked visited the previous night. You cannot stalk and attack on the same night. If you choose not to attack, you will stalk instead.

If the Stalked did not visit, you may choose to attack them instead. Stalking counts as an Astral visit, however, attacking does not.

If you are roleblocked, you will attack the roleblocker instead. If they die, you will take their will with you.

If you are controlled, you will attack the controller as well as your chosen target(s). If they die, you will take their will with you.

You will learn how many people you attack.

Examples:

Townie A is a Retributionist
Townie B is a Transporter
Townie C is a Huntress
Townie D is a Mafioso
Townie E is an Executioner

Townie C stalks Townie B Night 1. Townie B transports Townies D and E.

Day 2 passes, and on Night 2, Townie C decides to mangle everyone her Stalked visited. She attacks both townies D and E. Townie D dies, however, Townie E survives because they have defence. Townie A decides not to use anyone.

Day 3 passes. It's Night 3, and Townie C decides to stalk Townie A. Townie A, however, uses a dead Escort on Townie C. Townie C attacks the reanimated escort.

Objectives: Mangle 2 people on different nights. (I did this so that if you stalked a Disguiser or Transporter, you still had to try.)

Notifications:

(Huntress:)

You have decided to stalk [Position].
You have instead decided to stalk [Position].
Your target left their home.
Your target did not visit.
You have decided to attack all targets your Stalked visited.
You have decided to attack your Stalked.
You have decided to stalk [Position] instead of attacking.
You did not select someone to stalk, so you stalked [Random Living Player].
You mangled someone.
You attempted to mangle someone, but they had defence.
You attempted to mangle someone, but they were already dead!
You were controlled, so you attacked the Witch/Coven Leader that controlled you as well!
You were roleblocked, so you attacked the roleblocker instead!

(Player:)

You were mangled by a Huntress!
Your target was mangled by a Huntress! (Bugging)
Your target was killed by the Huntress they visited! (Bugging)

(System:)

They were mangled by the Huntress!

Investigator Results:
Sheriff - When stalking: Your target appears innocent.
When attacking: Your target is suspicious!
Investigator - Your target could be a Lookout, Forger, Juggernaut, Witch/Coven Leader, or Huntress.
Consigliere/Witch/Coven Leader- Your target is a sadistic maniac skilled in observation. They must be the Huntress!

Achievements:

Standard 1-25 wins.

Rigor More-This- Attack three or more people in one night.
Overkill- Attack a dead player.
Isn’t This Ironic- Get Ambushed by an Ambusher.
Bloodbath- Kill three or more people in the first three nights.
Masochist- Attack yourself.

Win Conditions:

You win with anyone.
You may spare anyone else.

Lore:

32 degrees.

She had always held an affinity to the cold. It never concerned her. She had gotten used to it over the years.

As a young girl, Flora had a hard life. Her father was taken away by the Town, after they discovered that he was not only a farmer, but an emotionless Serial Killer. She cried as her father was led up the steps, his face without a trace of fear, his mouth contorted with a fear-inducing smile. She called his name as the Jailor put the rope around her father's neck, and she watched him swing from the gallows like a lifeless marionette, a permanent smile etched on his visage. Her mother, a gifted Psychic, lost her way. The love of her life, the father of her child, had been nothing more than a murderer. Her spirit was broken, and she never spoke another word.

Flora had to make a living when her mother couldn't even speak. As she worked in the fields, she mourned her father, taken so suddenly by the Town, and her contempt grew. She hacked at the wheat, releasing her anger, but it wasn't enough.

That night, she began her plans to discredit and punish those who had stole her father from her. She hid in the forest near the Town Investigator's cabin. She watched him go along his way, observing his perambulation, taking note of which house he entered. As she crept back to her house, she let out a satisfied breathe, and went to tend to her mother.

The next day, as the rooster crowed, she, and everyone else, left their residences to find the corpse of the town Medium. A single red rose had been left on the head of the Medium, as well as several bruises. The town discussed, the Investigator keeping to himself, and Flora taking note of everything and everyone. As the moon rose from the mountains, the Town dispersed, deciding to continue the next day.

Flora continued her path of revenge. She picked up the sickle, feeling the groove of the handle, the ridge of the arc, the rust of the blade. And she walked into the house she had observed, and she looked at the lone man, sitting at the table, smoking a cigar,

"What are you doing here?" asked the Mayor, unrevealed to the town.

"You'll find out." Flora replied, as she drew her aged weapon, the ultimate judge.

"Who are you?" yelled the Mayor, his face with wrinkled with fear.

Flora paused, pondering the question her victim had just asked. "I'm... the Huntress."

And as the screams pierced the darkness, Flora was filled with a bloodlust she had never experienced before. She slashed and slashed, until the Mayor was no more than a pile of decimated flesh and bone.

The sun was up. The deceased Mayor had been revealed to the town, and Flora feigned surprise at the grisly sight. It was all coming together, and she accused the Investigator, the very man that had gotten her father killed. The Town followed her lead, and began the trial of the Investigator that they had once held in their highest regards. He had no results, none that were worthy of their time, and before the day was over, the Investigator was executed.

And as the rope tightened, his neck snapped, and he investigated no more. Her goal was complete, but her thirst for blood was not.
Last edited by Cabohhh on Sat Feb 27, 2021 7:13 pm, edited 2 times in total.
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Re: The Huntress (NC)

Postby WaterSplash12 » Sat Feb 27, 2021 1:42 am

So it's a... visitor killing arsonist with basic attack?
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Re: The Huntress (NC)

Postby Cabohhh » Sat Feb 27, 2021 2:42 am

WaterSplash12 wrote:So it's a... visitor killing arsonist with basic attack?


The Huntress is somewhat similar to the Arsonist, but they have several key differences.

The first of which, The Huntress has no idea who they visit unless their target stays home. Unless the person they stalk claims outright, they will have no idea who they would be attacking. So, there is a chance that you could walk into a Veteran, Medusa, or already dead players. I made her because I liked the concept of killing on a gamble, and trying to deduce who you would kill.

Second, she won’t be able to see if anyone visits her. Unless it’s a roleblocking or controlling role that visits her, she won’t be informed.

If there are any other questions, please ask, I look forward to receiving feedback! :D
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Re: The Huntress (NC)

Postby alex1234321 » Sat Feb 27, 2021 9:10 am

I think this is more similar to Shadowalker, which was a popular role idea several years ago, than anything else. Shadowalker was an NK role that targeted one player every night and killed anyone they visited. The main criticism of that role was that it had little to no control over who it killed. This role doesn't have an NK wincon, which makes it even swingier since it doesn't really matter who it kills. Also, this role would usually win as long as it lives past N4, which is a boring wincon.
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Re: The Huntress (NC)

Postby Cabohhh » Sat Feb 27, 2021 2:45 pm

alex1234321 wrote:I think this is more similar to Shadowalker, which was a popular role idea several years ago, than anything else. Shadowalker was an NK role that targeted one player every night and killed anyone they visited. The main criticism of that role was that it had little to no control over who it killed. This role doesn't have an NK wincon, which makes it even swingier since it doesn't really matter who it kills. Also, this role would usually win as long as it lives past N4, which is a boring wincon.


The difference is that you would kill the night after stalking, not the same night. I did this because it would run into several problems with certain roles if you killed immediately:

If you stalked a Lookout, you would immediately be ousted as an evildoer if your target died.
If you stalked any investigative role, you would kill their target, making them completely obsolete. This wouldn't be fun or fair for the investigative role.
If you stalked an Arsonist, you would kill the person that they doused. Same reasoning as above.

Also, it gives you a chance to decide if you wanted to attack. This gives you an option not to walk into Veterans or Medusas.

I agree with the win condition being a little bit stale, but the Huntress can do more than just kill. Because she can side with literally anyone, she is able to oust people freely. If someone fake claims medium and visits, you will be informed, and you can get them lynched.

I'm not sure if the Huntress is too overpowered, or too underpowered. I'm still tweaking a few factors, as long as writing the lore along with her. I would appreciate any ideas on how to balance her.
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