Mafia Rework/Buff and Godfather Rework

Suggest new roles or changes to current roles for the game here.

Mafia Rework/Buff and Godfather Rework

Postby hubbardia » Thu Feb 25, 2021 7:57 am

I would say Mafioso is one of the most boring roles to exist in the game, and compared to Coven, Mafia is much weaker. I would like to suggest some changes that I thought of to make Mafia more fun and viable at the same time.

Mafia Rework
Instead of having a dedicated killing role like the Mafioso, Mafia will now collectively own a Firearm. The Firearm is transferrable between all Mafiamembers. The Mafia member in possession of the Firearm will behave like a Mafioso, but only on the Nights when they have the Firearm. Otherwise, they will behave like their normal role.

How will the Firearm be transferred between the Mafia members?
At the start of the game, if Godfather exists in the game, he will be in possession of the Firearm. Otherwise, a random Mafia member will be selected to obtain the Firearm, exactly how it is with the Necronomicon and Coven Leader. The Mafia member in possession of the Firearm will gain a Day ability. During the Day, the Mafia member may choose to give the Firearm to another Mafia member. All the Mafia members will be notified of the transfer. If the Mafia member in possession of the Firearm dies during the Night, a random member will be chosen to obtain the Firearm.

What about the Night abilities of the role holding the Firearm?
The member holding the Firearm will behave exactly like the Mafioso, dealing a Basic attack to the target selected at Night. If they choose to give the Firearm to another member, they will revert back to their normal role and re-gain their Night abilities. This can happen as many times as the Mafia likes. In other words, this is like the Mafioso that is not a fixed role but a rotating one. Essentially, the Mafioso can promote any other member at will and revert back to their former role. That said, I am hesitating calling the Firearm a rotating Mafioso, because the investigative results of the role will continue to be the same, regardless of if they are in possession of the Firearm or not.

How will this help Mafia?
    1. This gives Mafia much needed flexibility. The responsibility of killing is taken away from any one member and given to the Mafia as a whole. The current promotion system is bad because sometimes the role that is being promoted is more useful than others. For example, if Consigliere and Framer exist, and if Consigliere ends up getting promoted to Mafioso, then it hurts Mafia.
    2. There could have been a promotion priority list, but that still does not give Mafia the flexibility. Escorts or other roleblockers can repeatedly roleblock the Mafioso while the other non-killing Mafia are discovered by the Town. Having the ability to select the Mafia Killing role during the Day ensures that repeated roleblocking is not a way to confirm a Mafia member anymore.
    3. And let's face it, Mafioso is not a fun role to play. I usually play CAA and so many people quit N1 as Mafioso because it's not fun to just deal a Basic attack every night while trying to survive. This makes sure that a player can switch between other roles and Mafioso whenever they wish to.
    4. Also removes Godfather dictating some other player's fun.

Are there any other implications of this rework?
- This is an indirect nerf to roleblocking roles, since they cannot find out the Mafioso by repeatedly roleblocking some player. I believe that is fair and I hate this strat anyway.
- More importantly, this requires a rework to Godfather. When the Godfather is holding the Firearm, he will behave exactly like the current Godfather. But if he chooses to give the Firearm to some other member, he will need to have some new abilities to be useful rather than being a glorified Executioner. I have a suggestion to that rework too, but note it doesn't have to be this rework for the Mafia buff to work.

Godfather Rework
Role Name:
Godfather

Role Alignment:
Mafia Killing

Attack: Basic/None
Defense: Basic/None

Abilities:
- Choose to go on Attack mode at Night.

Attributes:
- During Attack mode, you will lose your defense and deal a Basic attack to all visitors.
- You can go on Attack mode 3 times.

Special Attributes:
- If Attack mode is not activated, you will have Basic defense.

Additional Information:
- This rework basically turns Godfather into a Werewolf that can only rampage at home and deal Basic attacks.
- I realize this gives Mafia the ability to have more than 1KPN, but since Coven has many more killing members, I think giving Mafia a watered-down rampage ability is fair game.
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hubbardia
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Re: Mafia Rework/Buff and Godfather Rework

Postby syjfwbaobfwl » Thu Feb 25, 2021 8:37 am

Another idea for TMK, looks intresting

But I dont like the GF rework, its bad both lore and balance wise, mafia is suposed to win by devieving, not by killing 3 ppl per night (coven is the oposite)
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