Brilliand wrote:alex1234321 wrote:I didn't think about this. If a Mortician doesn't get any kills off in Ranked or some other balanced mode before all the Townies die, it probably doesn't deserve to win. But I don't like the idea of making it suicide and automatically lose in a situation like the one that you described. It would make sense to turn it into an Executioner, but that wouldn't work since all the Townies are dead. Maybe make it a Jester since that's what Executioner becomes? Jester is a bad role and its alignment would be messed up, but that shouldn't be too much of an issue.
Yeah, Jester doesn't seem like the way to go. I think the resolution to this is to make it easier for the Mortician to transform. So either 1) allow the Mortician to transform based on a wider variety of lynches - say, anyone who isn't part of an informed minority - or 2) give the Mortician its transform if the last Townie dies. Could also go with something in-between, i.e. "if every Town is dead, the Mortician loses half his targeting power, but can transform off of any role being lynched".
I made Mortician only transform for mislynches to prevent it from distorting incentives by punishing Townies for lynching scum. Also with your first idea there could still be rare situations where it is down to just informed minorities. Your second idea seems like a better solution, but I'm not sure if it's necessary to add potentially confusing mechanics for a situation that would rarely occur. But I think only allowing it to mark one person per night in those situations isn't too bad if there aren't any better solutions.
Edit: Now that I think about it, maybe Mortician should automatically lose if all Townies die. Usually this would either happen in an endgame situation or chaos modes. It deserves to lose if it can't lynch anyone by the endgame and in chaos modes there's always a chance that you automatically lose early on, particularly as a Neutral role. But it could be fun to play chaotic setups with a Mortician and few to no Town members. Is this worth adding extra mechanics for?