A few different ideas

Suggest new roles or changes to current roles for the game here.

Opinions on each role? (Select multiple)

Seer is good
8
14%
Seer is bad
5
9%
Apprentice is good
6
11%
Apprentice is bad
7
13%
Rolestopper is good
6
11%
Rolestopper is bad
8
14%
Kleptomaniac is good
9
16%
Kleptomaniac is bad
7
13%
 
Total votes : 56

A few different ideas

Postby Ezradekezra » Wed Nov 18, 2020 12:25 pm

I've come up with a few different role ideas that I'm putting into the same thread so that I don't clog up the forum. These are pretty much all FM roles adapted to some degree for ToS.

Seer
Spoiler: Role Name: Seer

Role Alignment: Coven (Evil)

Abilities:
- Choose one target to learn the roles of every player (not the names) that visits the target.
- Once, you may choose to deal a basic attack to your target. This will fail if anyone else visits the target.

Attributes:
- You will learn which roles visit your target.
- You will also receive a list of who the Town visits at night.
- With the Necronomicon, you will attack your target regardless of whether or not there are any other visitors.

Notifications:
- You have decided to watch [Player]'s house tonight.
- You have instead decided to watch [Player]'s house tonight.
- Your target was visited by a [Role]!
- Nobody else visited your target.
- A member of the Town visited [Player]'s house.
- You have chosen to attack your target if nobody visits them.
- Nobody else visited your target, so you attacked them!

Goal:
Same as all Coven roles.

Win Conditions:
Same as all Coven roles.

Special Attributes:
- Basic attack, no defense
- Access to the Coven chat
- Detection immunity with the Necronomicon

Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target knows more than they're letting on. They must be a Lookout, Forger, Juggernaut, Coven Leader, or Seer.
Consigliere - Your target uses magic to see what happens at night. They must be a Seer!

Additional Information:
It's basically a Coven role that's a combination of FM Blackmailer and CCCP Agent. Maybe the CCCP Agent part should be removed.


Apprentice
Spoiler: Role Name: Apprentice

Role Alignment: Coven (Evil)

Abilities:
- During the day you can choose to shadow a teammate's role, with limited abilities.
- At night you can use the shadowed ability, and pick your own target(s).

Attributes:
- You cannot shadow the role of a dead teammate unless you have the Necronomicon.
- You cannot shadow the same teammate multiple times in a row unless you only have one living teammate.
- You will always be the last Coven member to receive the Necronomicon.
- If you shadow the Coven Leader, you will not learn your target's role and you will not steal their results.
- If you shadow the Hex Master, your hex will be lifted after three nights.
- If you shadow the Potion Master, you must use the same potion as the Potion Master.
- If you shadow the Medusa, you cannot stone more than one person. If multiple people visit you, a visitor will be stoned at random.
- If you shadow the Necromancer, you cannot use corpses that have already been used, and your resurrections will have a lower priority than the Necromancer and the Retributionist, if there is one.
- If you shadow the Poisoner, your poisons will take two nights to kill instead of one. Your target will not be informed of this difference.
- With the Necronomicon, you gain the full abilities of the shadowed role, including the role's abilities with the Necronomicon.

Notifications:
- You have decided to shadow [Player] tonight.
- You have instead decided to shadow [Player] tonight.

Goal:
Same as all Coven roles.

Win Conditions:
Same as all Coven roles.

Special Attributes:
- Attack depends on role shadowed, no defense.
- Access to the Coven chat.
- Detection immunity with the Necronomicon.

Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target has many connections. They must be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Apprentice.
Consigliere - Your target is a witch-in-training. They must be an Apprentice!

Additional Information:
It's the tactical Mafioso, but reworked to be a Coven role.


Rolestopper
Spoiler: Role Name: Rolestopper

Role Alignment: Neutral (Evil)

Abilities:
- Each night, you may visit a target in order to scare off a visitor.

Attributes:
- You will scare one visitor away from your target, effectively roleblocking them.
- You can only scare Town roles away from your target.

Notifications:
- You have decided to scare a visitor away from [Player]'s house tonight.
- You have instead decided to scare a visitor away from [Player]'s house tonight.
- You scared someone away from [Player]'s house!
- You were scared away by a Rolestopper!

Goal:
See the Town fail.

Win Conditions:
You win if the Town loses.

Special Attributes:
- No attack, one-shot basic shield
- Detection immunity

Investigator Results:
Sheriff - Innocent
Investigator - Your target likes messing with people's plans. They must be an Escort, Consort, Transporter, Hypnotist, or Rolestopper
Consigliere - Your target scares people into staying home at night. They must be a Rolestopper!

Additional Information:
This is Rolestopper from FM, but it functions more like a Marshal. I'm considering reworking the ability so that it only has three charges, but it scares off all Town visitors instead of just one. It probably needs a renaming, too.

Rolestopper will scare people off with the following priority list based on alignment:
Town (Investigative)
Town (Protective)
Town (Support)
Town (Killing)

Edit: Removed evil roles from the priority list because I forgot that it only scares off Town roles when making the list.


Kleptomaniac
Spoiler: Role Name: Kleptomaniac

Role Alignment: Neutral (Evil)

Abilities:
- During the day, you may steal someone's ability to use the next night.
- During the night, you may use the stolen ability.

Attributes:
- Your target will not be informed that they have been stolen from, and they can still use their own ability.
- You will be informed of which subalignment you stole at the beginning of the night.
- You will be able to choose the ability of a role of the same subalignment as your target's to use that night. A menu will appear at the start of the night, requiring you to pick which role's ability to use at that point.
- You copy certain attributes of the role that you use the ability of (such as RB immunity when copying an Escort).
- You cannot steal killing roles and roles with day abilities. If you steal from one of these roles, you will replenish your one-shot shield instead of being able to use the stolen role's abilities.
- You cannot steal from the same player twice, but you can steal from both living and dead players.
- When speaking in factional chats, your name will be replaced with "Kleptomaniac". Your name will still be shown as "Medium" in the Medium chat, however.

Notifications:
- You have decided to steal [Player]'s ability.
- You have instead decided to steal [Player]'s ability.
- You stole the abilities of a [Role]!

Goal:
See the Town fail.

Win Conditions:
You win if the Town loses.

Special Attributes:
- No attack, one-shot basic shield
- Detection immunity
- Access to stolen factional chats (only for a night, though)
- Investigator results will change to match those of the stolen role, but the actual results will show if no role is stolen (can occur when all living players have been stolen from)

Investigator Results:
Sheriff - Innocent
Investigator - Your target is a pathological liar. They must be a Framer, Vampire, Jester, Hex Master, or Kleptomaniac.
Consigliere - Your target compulsively steals from others. They must be a Kleptomaniac!

Additional Information:
stolen fm role go brrr
Last edited by Ezradekezra on Fri Jul 16, 2021 6:41 pm, edited 4 times in total.
User avatar
Ezradekezra
Halloween 2020 Winner
Halloween 2020 Winner
 
Posts: 1296
Joined: Thu Jul 12, 2018 4:42 pm
Location: Whirl Islands, Johto Region

Re: A few different ideas

Postby syjfwbaobfwl » Wed Nov 18, 2020 2:11 pm

I like the seer, except the part that its a reversed spy

The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members

The rolestopper seems weak and NE should also affect other evils if they play badly (like witch)

The kleptomaniac seems ok, but its very similar to witch imo
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: A few different ideas

Postby deadlyblack » Wed Nov 18, 2020 3:52 pm

I like the Rolestopper, it's similar to the Enforcer in Throne of Lies. I think it could be a good protective for town.
Master document of all my role ideas and suggestions: Here
User avatar
deadlyblack
Executioner
Executioner
 
Posts: 26
Joined: Thu Dec 25, 2014 3:27 pm

Re: A few different ideas

Postby Ezradekezra » Wed Nov 18, 2020 11:02 pm

syjfwbaobfwl wrote:I like the seer, except the part that its a reversed spy

Yeah I'm not entirely sure that the CCCP Agent part of Seer is the best idea.

syjfwbaobfwl wrote:The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members

The tactical Mafia gang would like to know your location.

syjfwbaobfwl wrote:The rolestopper seems weak and NE should also affect other evils if they play badly (like witch)

The purpose of NE isn't to punish bad evils. It's to harm the Town.

syjfwbaobfwl wrote:The kleptomaniac seems ok, but its very similar to witch imo

It's basically a Witch, but the mechanics are changed so that it can be more covert.

deadlyblack wrote:I like the Rolestopper, it's similar to the Enforcer in Throne of Lies. I think it could be a good protective for town.

You may be looking for: Marshal

In all seriousness, this could work as a TP, but I feel like we don't need any new Town roles at the moment.
User avatar
Ezradekezra
Halloween 2020 Winner
Halloween 2020 Winner
 
Posts: 1296
Joined: Thu Jul 12, 2018 4:42 pm
Location: Whirl Islands, Johto Region

Re: A few different ideas

Postby KyoDaz » Wed Dec 09, 2020 8:10 pm

Suggested this idea four years ago and it received mixed feedback: https://i.ibb.co/FkpRdKR/image.png
Here is the poll I made: https://i.ibb.co/qBG7yjh/image.png
You can use this information to improve your one or go through the comments on my version to help you balance your role if you wish.
User avatar
KyoDaz
Executioner
Executioner
 
Posts: 20
Joined: Tue Apr 26, 2016 1:25 pm
Location: Scotland

Re: A few different ideas

Postby CapWarrior2 » Wed Dec 09, 2020 8:28 pm

syjfwbaobfwl wrote:I like the seer, except the part that its a reversed spy I also like this role and yea its a trapper and reversed spy mixed together

The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members yeah its more of a burden and a necro that is really bad

The rolestopper seems weak and NE should also affect other evils if they play badly (like witch) Mm I'm mixed in this role but i probably think more for it then against it

The kleptomaniac seems ok, but its very similar to witch imo WAY to similar to witch but it sores the abilities? It is a better witch so this role probably not for this role, also idk how this roles ability would work as it can steal defence and others abilities. I agree, too similar to witch
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
User avatar
CapWarrior2
Doctor
Doctor
 
Posts: 187
Joined: Wed Sep 27, 2017 11:30 pm
Location: Somewhere with my Goat

Re: A few different ideas

Postby Benn3 » Mon Jun 07, 2021 12:52 pm

Honestly, these role ideas are very meh in my opinion. The Seer is just a reversed-spy combined with a Trapper and a killing ability. The Apprentice seems to have no reason to be in the game other than to essentially duplicate another Coven role, which violates Guideline #1. The Rolestopper(would like to see a different name) is probably the best out of all the role suggestions, but I don't really think it has a purpose. Maybe if it was added into a faction like the Mafia or Coven it might make more sense, possibly being there to protect Mafia/Coven members from being investigated or killed(if it could scare away other roles than Town). The Kleptomaniac also seems to have no purpose. They're NE, but even if they steal a role's ability, what's in it for them? It's not like Retributionist who is a Town role and uses dead roles to their advantage by using their role to help the Town, and since it doesn't roleblock them, there's no reason to steal their ability unless it's a Doctor for example, who can self heal.

No hate at all, I just think that most of these roles seem to be added just to be added. The Rolestopper might make a good Mafia support, but then again, the Consort exists which can just roleblock whoever is going to check one of their fellow Mafia members.
My main role concepts:

Caporegime
Spirit
Sniper
Assassin
User avatar
Benn3
Executioner
Executioner
 
Posts: 28
Joined: Tue Jun 18, 2019 5:58 pm

Re: A few different ideas

Postby syjfwbaobfwl » Mon Jun 07, 2021 12:55 pm

Dont necropost
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: A few different ideas

Postby MarsGodofWar » Thu Jun 10, 2021 8:05 am

syjfwbaobfwl wrote:Dont necropost


Wouldn't exactly consider it necroposting. Seeing as these roles were suggested in last months role posts and were activly being discussed. The testing grounds thread also linked these roles back to this thread. So merely all Benn was doing was commenting on roles which were actively being discussed. Besides, was there any need for the comment? Or did you just say it to be rude.

Anyway, ill give my two cents about these roles.

Seer - it's first ability is a town investigative/spy type ability and only the Mafia are meant to variants of town investigator roles not the Coven. The 2nd ability is just blatantly lazy "- Once, you may choose to deal a basic attack to your target. This will fail if anyone else visits the target."

Apperciate - Very unoriginal. The Coven roles are all very exciting roles with different attributes, but like Benn said this just duplicates another coven role.

Rolestopper - Its a decent idea, but pretty sure someone suggested a Town Version of this exact same concept not long before you and that had a much better name. Rolestopper is a very uncreative name

Kleptomaniac - Stupid Witch/Consigliere morph with a daytime ability. Absurd that it won last months polls.
Last edited by MarsGodofWar on Thu Jun 10, 2021 7:49 pm, edited 1 time in total.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: A few different ideas

Postby runningwiththepower » Thu Jun 10, 2021 1:12 pm

Since I guess we are bringing this post back......


I like Seer but I think maybe instead of having only a 1 time attack ability before Necro, it should attack if their target has no visitors.
Ex. Atamai is Seer. N1, Atamai targets Blossom. Blossom is visited by: Sheriff, Escort, Doctor. N2, Atamai targets Calleste. Calleste has NO Vistors. So, Atamai does a Basic Attack against Calleste.
^^^That would work, I think better IMO! :D
regardless, /support



And then for Apprentice...............I DO like the idea but I think it is a bit complicated......plus it lacks Killing ability unless u get like a Medusa on ur team...

Honestly, for Apprentice, I would allow it to just do the full ability of each Coven member. The limitations of "You cannot shadow a dead teammate" & "You cannot shadow the same teammate twice in a row--unless they are the only surviving teammate left" are already strong enough limitations on this role to prevent any role abuse---even with Apprentice having full access to the complete and full Coven abilities.
runningwiththepower
Newbie
Newbie
 
Posts: 1
Joined: Sat Jun 29, 2019 10:04 pm

Re: A few different ideas

Postby Ezradekezra » Fri Jul 16, 2021 6:42 pm

Edited Klepto to be more similar to what I've used in FM games
User avatar
Ezradekezra
Halloween 2020 Winner
Halloween 2020 Winner
 
Posts: 1296
Joined: Thu Jul 12, 2018 4:42 pm
Location: Whirl Islands, Johto Region


Return to Role Ideas

Who is online

Users browsing this forum: No registered users and 6 guests