I've come up with a few different role ideas that I'm putting into the same thread so that I don't clog up the forum. These are pretty much all FM roles adapted to some degree for ToS.
Seer
Spoiler:
Role Name: Seer
Role Alignment: Coven (Evil)
Abilities:
- Choose one target to learn the roles of every player (not the names) that visits the target.
- Once, you may choose to deal a basic attack to your target. This will fail if anyone else visits the target.
Attributes:
- You will learn which roles visit your target.
- You will also receive a list of who the Town visits at night.
- With the Necronomicon, you will attack your target regardless of whether or not there are any other visitors.
Notifications:
- You have decided to watch [Player]'s house tonight.
- You have instead decided to watch [Player]'s house tonight.
- Your target was visited by a [Role]!
- Nobody else visited your target.
- A member of the Town visited [Player]'s house.
- You have chosen to attack your target if nobody visits them.
- Nobody else visited your target, so you attacked them!
Goal:
Same as all Coven roles.
Win Conditions:
Same as all Coven roles.
Special Attributes:
- Basic attack, no defense
- Access to the Coven chat
- Detection immunity with the Necronomicon
Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target knows more than they're letting on. They must be a Lookout, Forger, Juggernaut, Coven Leader, or Seer.
Consigliere - Your target uses magic to see what happens at night. They must be a Seer!
Additional Information:
It's basically a Coven role that's a combination of FM Blackmailer and CCCP Agent. Maybe the CCCP Agent part should be removed.
Apprentice
Spoiler:
Role Name: Apprentice
Role Alignment: Coven (Evil)
Abilities:
- During the day you can choose to shadow a teammate's role, with limited abilities.
- At night you can use the shadowed ability, and pick your own target(s).
Attributes:
- You cannot shadow the role of a dead teammate unless you have the Necronomicon.
- You cannot shadow the same teammate multiple times in a row unless you only have one living teammate.
- You will always be the last Coven member to receive the Necronomicon.
- If you shadow the Coven Leader, you will not learn your target's role and you will not steal their results.
- If you shadow the Hex Master, your hex will be lifted after three nights.
- If you shadow the Potion Master, you must use the same potion as the Potion Master.
- If you shadow the Medusa, you cannot stone more than one person. If multiple people visit you, a visitor will be stoned at random.
- If you shadow the Necromancer, you cannot use corpses that have already been used, and your resurrections will have a lower priority than the Necromancer and the Retributionist, if there is one.
- If you shadow the Poisoner, your poisons will take two nights to kill instead of one. Your target will not be informed of this difference.
- With the Necronomicon, you gain the full abilities of the shadowed role, including the role's abilities with the Necronomicon.
Notifications:
- You have decided to shadow [Player] tonight.
- You have instead decided to shadow [Player] tonight.
Goal:
Same as all Coven roles.
Win Conditions:
Same as all Coven roles.
Special Attributes:
- Attack depends on role shadowed, no defense.
- Access to the Coven chat.
- Detection immunity with the Necronomicon.
Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target has many connections. They must be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Apprentice.
Consigliere - Your target is a witch-in-training. They must be an Apprentice!
Additional Information:
It's the tactical Mafioso, but reworked to be a Coven role.
Rolestopper
Spoiler:
Role Name: Rolestopper
Role Alignment: Neutral (Evil)
Abilities:
- Each night, you may visit a target in order to scare off a visitor.
Attributes:
- You will scare one visitor away from your target, effectively roleblocking them.
- You can only scare Town roles away from your target.
Notifications:
- You have decided to scare a visitor away from [Player]'s house tonight.
- You have instead decided to scare a visitor away from [Player]'s house tonight.
- You scared someone away from [Player]'s house!
- You were scared away by a Rolestopper!
Goal:
See the Town fail.
Win Conditions:
You win if the Town loses.
Special Attributes:
- No attack, one-shot basic shield
- Detection immunity
Investigator Results:
Sheriff - Innocent
Investigator - Your target likes messing with people's plans. They must be an Escort, Consort, Transporter, Hypnotist, or Rolestopper
Consigliere - Your target scares people into staying home at night. They must be a Rolestopper!
Additional Information:
This is Rolestopper from FM, but it functions more like a Marshal. I'm considering reworking the ability so that it only has three charges, but it scares off all Town visitors instead of just one. It probably needs a renaming, too.
Rolestopper will scare people off with the following priority list based on alignment:
Town (Investigative)
Town (Protective)
Town (Support)
Town (Killing)
Edit: Removed evil roles from the priority list because I forgot that it only scares off Town roles when making the list.
Kleptomaniac
Spoiler:
Role Name: Kleptomaniac
Role Alignment: Neutral (Evil)
Abilities:
- During the day, you may steal someone's ability to use the next night.
- During the night, you may use the stolen ability.
Attributes:
- Your target will not be informed that they have been stolen from, and they can still use their own ability.
- You will be informed of which subalignment you stole at the beginning of the night.
- You will be able to choose the ability of a role of the same subalignment as your target's to use that night. A menu will appear at the start of the night, requiring you to pick which role's ability to use at that point.
- You copy certain attributes of the role that you use the ability of (such as RB immunity when copying an Escort).
- You cannot steal killing roles and roles with day abilities. If you steal from one of these roles, you will replenish your one-shot shield instead of being able to use the stolen role's abilities.
- You cannot steal from the same player twice, but you can steal from both living and dead players.
- When speaking in factional chats, your name will be replaced with "Kleptomaniac". Your name will still be shown as "Medium" in the Medium chat, however.
Notifications:
- You have decided to steal [Player]'s ability.
- You have instead decided to steal [Player]'s ability.
- You stole the abilities of a [Role]!
Goal:
See the Town fail.
Win Conditions:
You win if the Town loses.
Special Attributes:
- No attack, one-shot basic shield
- Detection immunity
- Access to stolen factional chats (only for a night, though)
- Investigator results will change to match those of the stolen role, but the actual results will show if no role is stolen (can occur when all living players have been stolen from)
Investigator Results:
Sheriff - Innocent
Investigator - Your target is a pathological liar. They must be a Framer, Vampire, Jester, Hex Master, or Kleptomaniac.
Consigliere - Your target compulsively steals from others. They must be a Kleptomaniac!
Additional Information:
stolen fm role go brrr