Spy Rework.

Suggest new roles or changes to current roles for the game here.

Spy Rework.

Postby Soulshade55r » Wed Oct 28, 2020 8:09 am

Spy (Town Investigative)
Abilities:
-During the night you may bug two players houses.
Attributes:
-You will learn if A member of the Mafia, Coven or Neutral visits one of your targets
-You will learn any feedback that your targets was given [Normal current bug feedback]
-Your Night actions will not count as visits. [Won't die to things like vet or medusa]

Reason:
1. Current Spy is overpowered and requires no skill.
2. Multiple Spies aren't useless
3. Weakens spy but spy can still be useful and find valuable information and confirm that someone was visited, can call out roles like consort, Consig, forger ect.
4. Not counted as a visitor so they aren't paranoid of bugging in modes like coven and they would be twice more likely to hit roles like vet ect. Slight buff to a role that's been given nerfs.
5. Now spies have useful information against Neutrals, making spy not just a mafia/Cov counter.

How this role interacts with Mafia deception:
Spoiler: Framers
-Spy will see a framed target being visited by mafia Still.
-The Framed target visiting a bugged player will show up as a Mafia visit. (Same goes for hexed).
-Frames Will not be triggered or gone by the spy (as they don't visit).

Disguisers
-Disguised Mafia Will be seen as the Disguised Role, So lets say Disguise makes Consig look like Doc, the spy will not get a visit trigger, but if Consig was disguised as a Witch they would get a Neutral visit.
-Disguised town as mafia will show up as a Mafia visit.
-Bug feedback isn't effected.
Last edited by Soulshade55r on Wed Oct 28, 2020 8:31 am, edited 1 time in total.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Spy Rework.

Postby OreCreeper » Wed Oct 28, 2020 8:25 am

Soulshade55r wrote:Spy (Town Investigative)
Abilities:
-During the night you may bug two players houses.
Attributes:
-You will learn if A member of the Mafia, Coven or Neutral visits one of your targets
-You will learn any feedback that your targets was given [Normal current bug feedback]
-Your Night actions will not count as visits. [Won't die to things like vet or medusa]

Reason:
1. Current Spy is overpowered and requires no skill.
2. Multiple Spies aren't useless
3. Weakens spy but spy can still be useful and find valuable information and confirm that someone was visited, can call out roles like consort, Consig, Janit ect.
4. Not counted as a visitor so they aren't paranoid of bugging in modes like coven and they would be twice more likely to hit roles like vet ect. Slight buff to a role that's been given nerfs.
5. Now spies have useful information against Neutrals, making spy not just a mafia/Cov counter.

I'm leaning towards something like this:

- Removed the passive ability to see mafia/coven visits.
- Bugs now reveal all non-investigative messages the player recieves (including messages such as being roleblocked in jail).
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.
- Rampaging roles will recieve a message "You attacked <x> players!" instead of recieving a separate notification for each person they attack.

This makes it so that bugs are way more useful. Also the removal of the passive ability to see mafia/coven visits is made up by spy seeing good visits so if, for example, spy bugs someone and sees that only one benign visitors visited them, and 2 TI claims said they checked them, the spy will know one of them is lying.
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Re: Spy Rework.

Postby Soulshade55r » Wed Oct 28, 2020 8:30 am

OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
Abilities:
-During the night you may bug two players houses.
Attributes:
-You will learn if A member of the Mafia, Coven or Neutral visits one of your targets
-You will learn any feedback that your targets was given [Normal current bug feedback]
-Your Night actions will not count as visits. [Won't die to things like vet or medusa]

Reason:
1. Current Spy is overpowered and requires no skill.
2. Multiple Spies aren't useless
3. Weakens spy but spy can still be useful and find valuable information and confirm that someone was visited, can call out roles like consort, Consig, Janit ect.
4. Not counted as a visitor so they aren't paranoid of bugging in modes like coven and they would be twice more likely to hit roles like vet ect. Slight buff to a role that's been given nerfs.
5. Now spies have useful information against Neutrals, making spy not just a mafia/Cov counter.

I'm leaning towards something like this:

- Removed the passive ability to see mafia/coven visits.
- Bugs now reveal all non-investigative messages the player recieves (including messages such as being roleblocked in jail).
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.
- Rampaging roles will recieve a message "You attacked <x> players!" instead of recieving a separate notification for each person they attack.

This makes it so that bugs are way more useful. Also the removal of the passive ability to see mafia/coven visits is made up by spy seeing good visits so if, for example, spy bugs someone and sees that only one benign visitors visited them, and 2 TI claims said they checked them, the spy will know one of them is lying.


Yeah I could definitely see spybe one target and see how many good players visit someone my only worry is it becomes basically LO 2.0 At that point
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Soulshade55r
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Re: Spy Rework.

Postby OreCreeper » Wed Oct 28, 2020 10:30 am

Soulshade55r wrote:
OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
Abilities:
-During the night you may bug two players houses.
Attributes:
-You will learn if A member of the Mafia, Coven or Neutral visits one of your targets
-You will learn any feedback that your targets was given [Normal current bug feedback]
-Your Night actions will not count as visits. [Won't die to things like vet or medusa]

Reason:
1. Current Spy is overpowered and requires no skill.
2. Multiple Spies aren't useless
3. Weakens spy but spy can still be useful and find valuable information and confirm that someone was visited, can call out roles like consort, Consig, Janit ect.
4. Not counted as a visitor so they aren't paranoid of bugging in modes like coven and they would be twice more likely to hit roles like vet ect. Slight buff to a role that's been given nerfs.
5. Now spies have useful information against Neutrals, making spy not just a mafia/Cov counter.

I'm leaning towards something like this:

- Removed the passive ability to see mafia/coven visits.
- Bugs now reveal all non-investigative messages the player recieves (including messages such as being roleblocked in jail).
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.
- Rampaging roles will recieve a message "You attacked <x> players!" instead of recieving a separate notification for each person they attack.

This makes it so that bugs are way more useful. Also the removal of the passive ability to see mafia/coven visits is made up by spy seeing good visits so if, for example, spy bugs someone and sees that only one benign visitors visited them, and 2 TI claims said they checked them, the spy will know one of them is lying.


Yeah I could definitely see spybe one target and see how many good players visit someone my only worry is it becomes basically LO 2.0 At that point

I mean, LO sees who the visitors are, but can't really tell if they're good or evil (especially with the roles that don't give a message when visiting). Spy can determine if the visitors to a player are good or evil, but can't determine who they are, and which ones are which.
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Re: Spy Rework.

Postby Rykill » Wed Nov 04, 2020 9:17 pm

OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.

There are no current Neutral Benign roles that visit...
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Re: Spy Rework.

Postby Soulshade55r » Thu Nov 05, 2020 7:14 am

Rykill wrote:
OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.

There are no current Neutral Benign roles that visit...


GA? But yes there's not many nbs really any nbs that visit so it's kinda pointless
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
User avatar
Soulshade55r
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Posts: 1163
Joined: Fri Apr 21, 2017 10:45 pm
Location: Uk

Re: Spy Rework.

Postby OreCreeper » Thu Nov 05, 2020 7:18 am

Soulshade55r wrote:
Rykill wrote:
OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.

There are no current Neutral Benign roles that visit...


GA? But yes there's not many nbs really any nbs that visit so it's kinda pointless

It's for the sake of consistency.
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Re: Spy Rework.

Postby RiceHatMan » Thu Nov 05, 2020 8:12 am

Soulshade55r wrote:
Rykill wrote:
OreCreeper wrote:
Soulshade55r wrote:Spy (Town Investigative)
- You will know how many benign roles (Town/NB) visit your target, as well as how many malicious roles (non-Town/NB) visit your target.

There are no current Neutral Benign roles that visit...


GA? But yes there's not many nbs really any nbs that visit so it's kinda pointless

A common misconception is that GA has an astral visit. This isn't true, it's indirect, because it goes through jail and transport (meaning they don't visit their target in any way).
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