OreCreeper wrote:Soulshade55r wrote:-The Ambushers Message when visiting someone is gone.
-Instead replace it with Ambusher getting a message and not being able to kill if more then one person visited the target.
!You saw multiple people Visit your target, you decided to flee the scene.
Why:
-Reduces Kpn
-Reduces Ambusher being more rng.
-Reduces a certain level of swing
I mean this makes ambusher kind of an omniscient killing role. Also, sometimes you want to get that extra kill in to gain majority, so I'd suggest that the person killed doesn't figure out who the ambusher is, but all other visitors do. That way, ambushers who play smart can get away with killing townies easily, but it doesn't go to the point where the ambusher can randomly choose players without any risk. Also it still keeps the usefulness of being able to ambush an important townie to get an extra kill for mafia to gain majority.
I think that's a bad thing it doesn't tale work to ambush a jailor claim who you know is going to be visited to gain majority, I actually like the idea of Ambusher being less outed but also reduce easy spots of kpn on nights evil gain majority.
Ambusher should be about targeting a player whos either a little sus or someone whos a 2nd major townie (aka a mayor, Lo ect)
Making infomes choices is how ambusher should work having a slight reduced kpn to complicate being outed if they do anything slightly risky isn't fun nor balanced to me