Spiritualist (Coven Evil)

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Spiritualist (Coven Evil)

Postby OreCreeper » Sat Oct 24, 2020 8:18 am

Statistics:
- Attack: None (Basic with Necronomicon)
- Defense: None
- Unique: Yes

Abilities:
- Bind two players each night.

Attributes:
- Binded players will have the actions performed on them duplicated on each other.
- With the Necronomicon, binded players stay binded for the remainder of the game. In addition, you may select a binded player to attack them, dealing a basic attack to the player they were binded with as well.
- You may not bind and attack at the same time.
- You are immune to roleblocks and controlling.

Investigation Results:
- Sheriff: Your target is suspicious! (Necronomicon: You cannot find evidence of wrongdoing. Your target seems innocent.)
- Investigator: Your target could be an Escort, Consort, Transporter, Hypnotist, or Spiritualist.
- Consigliere: Your target uses powerful magic to bind individual souls. They must be the Spiritualist!

Additional Info:
- If a binded player was transported, the player they were binded with will not be transported.
- Affects of visiting a player are not duplicated onto the other binded player (getting attacked by BG/Crus/Trapper, or visiting the Vet/Medusa/WW/RB'ing SK/Pestilence/player getting rampaged).
- Actions of the coven will not be duplicated onto other binded players.
Last edited by OreCreeper on Sun Oct 25, 2020 10:51 pm, edited 1 time in total.
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Re: Spiritualist (Coven Evil)

Postby OreCreeper » Sat Oct 24, 2020 2:07 pm

Bump
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Re: Spiritualist (Coven Evil)

Postby Brilliand » Sat Oct 24, 2020 3:11 pm

Roles like this have come up a few times. This version seemed OP at first, until I noticed the last line ("Actions of the coven will not be duplicated").

I'm not sure how useful this will be for Coven. Obviously it's great if the CL intentionally controls a Vigilante or a Vigilante announces their shot during the day, and the post-Necronomicon version has some nice Arsonist tendencies, but I worry that this role would just be dicking around most of the time without the Necronomicon.
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Re: Spiritualist (Coven Evil)

Postby OreCreeper » Sat Oct 24, 2020 6:55 pm

Brilliand wrote:Roles like this have come up a few times. This version seemed OP at first, until I noticed the last line ("Actions of the coven will not be duplicated").

I'm not sure how useful this will be for Coven. Obviously it's great if the CL intentionally controls a Vigilante or a Vigilante announces their shot during the day, and the post-Necronomicon version has some nice Arsonist tendencies, but I worry that this role would just be dicking around most of the time without the Necronomicon.

It's actually pretty useful. You can bind one of your coven members to the jailor to protect them. You can bind a vigi shot, or an escort roleblock, and you can also bind necromancer using dead corpses since those abilities technically aren't performed by the coven. The necromancer ghoul attack, however, will not be binded. Also you can bind attacks from neutral killings and other evils.
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Re: Spiritualist (Coven Evil)

Postby JacksonVirgo » Sat Oct 24, 2020 7:05 pm

I've made this idea a while back but it's quite swingy and unbalanced considering a double medusa gaze can happen.
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Re: Spiritualist (Coven Evil)

Postby Brilliand » Sat Oct 24, 2020 7:09 pm

Hopefully someone who plays Coven will stop by to comment on how this would play out.

Considering that this role can indirectly roleblock people, it needs to be roleblock immune; and it should probably be control immune too, if only because its action has 2 targets.

JacksonVirgo wrote:I've made this idea a while back but it's quite swingy and unbalanced considering a double medusa gaze can happen.


This version of the role wouldn't copy Medusa gazes. (It doesn't copy Coven actions, nor indirect attacks.)
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Re: Spiritualist (Coven Evil)

Postby JacksonVirgo » Sat Oct 24, 2020 9:16 pm

Brilliand wrote:Hopefully someone who plays Coven will stop by to comment on how this would play out.

Considering that this role can indirectly roleblock people, it needs to be roleblock immune; and it should probably be control immune too, if only because its action has 2 targets.

JacksonVirgo wrote:I've made this idea a while back but it's quite swingy and unbalanced considering a double medusa gaze can happen.


This version of the role wouldn't copy Medusa gazes. (It doesn't copy Coven actions, nor indirect attacks.)

Oh I missed the bottom bit let me reevaluate
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Re: Spiritualist (Coven Evil)

Postby JacksonVirgo » Sat Oct 24, 2020 9:22 pm

So the concept of your role is to link two players together and whatever ability targets one will also target the other. This ignores Coven abilities.

Can you target other Coven with this ability?

This can be abused somewhat via using CL's redirect but the only real role that can "be abused" would be the Vigilante and/or an Escort/Consort perhaps. Also finding an Ambusher with CL and using that with this could destroy here. Does the factional mafia kill get duplicated? I would assume so.

This role's killing with the Necronomicon is somewhat weak with a .6 KPN if you get the book initially and/or run out of previously binded players. But the main ability probably makes it balanced, via having a powerful base ability.

Binding a fellow member with a good town for "protectives" would be a bad strat in case they get killed with no TP on them.
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On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
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Re: Spiritualist (Coven Evil)

Postby OreCreeper » Sun Oct 25, 2020 4:25 pm

JacksonVirgo wrote:So the concept of your role is to link two players together and whatever ability targets one will also target the other. This ignores Coven abilities.

Can you target other Coven with this ability?

This can be abused somewhat via using CL's redirect but the only real role that can "be abused" would be the Vigilante and/or an Escort/Consort perhaps. Also finding an Ambusher with CL and using that with this could destroy here. Does the factional mafia kill get duplicated? I would assume so.

This role's killing with the Necronomicon is somewhat weak with a .6 KPN if you get the book initially and/or run out of previously binded players. But the main ability probably makes it balanced, via having a powerful base ability.

Binding a fellow member with a good town for "protectives" would be a bad strat in case they get killed with no TP on them.

Abusing an ambusher, or a crusader, is dangerous because the spiritualist runs double the risk of getting attacked by the role (once by the actual ambusher/crus, and another time by the ambusher/crus "ghost" visit on the other binded player). It has a 1 KPN because you bind 2 players on one night, you attack one the next, killing 2 players (since your necronomicon attack gets binded).
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Re: Spiritualist (Coven Evil)

Postby JacksonVirgo » Sun Oct 25, 2020 9:56 pm

OreCreeper wrote:
JacksonVirgo wrote:So the concept of your role is to link two players together and whatever ability targets one will also target the other. This ignores Coven abilities.

Can you target other Coven with this ability?

This can be abused somewhat via using CL's redirect but the only real role that can "be abused" would be the Vigilante and/or an Escort/Consort perhaps. Also finding an Ambusher with CL and using that with this could destroy here. Does the factional mafia kill get duplicated? I would assume so.

This role's killing with the Necronomicon is somewhat weak with a .6 KPN if you get the book initially and/or run out of previously binded players. But the main ability probably makes it balanced, via having a powerful base ability.

Binding a fellow member with a good town for "protectives" would be a bad strat in case they get killed with no TP on them.

Abusing an ambusher, or a crusader, is dangerous because the spiritualist runs double the risk of getting attacked by the role (once by the actual ambusher/crus, and another time by the ambusher/crus "ghost" visit on the other binded player). It has a 1 KPN because you bind 2 players on one night, you attack one the next, killing 2 players (since your necronomicon attack gets binded).

I thought Coven actions wouldn't get duplicated, thus the kill wouldn't either.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Spiritualist (Coven Evil)

Postby Brilliand » Sun Oct 25, 2020 10:31 pm

JacksonVirgo wrote:I thought Coven actions wouldn't get duplicated, thus the kill wouldn't either.


There's a special exception for the Spiritualist's own Necronomicon kill: that does get duplicated.

However, that can only be done with bindings made using the Necronomicon, since pre-Necronomicon bindings only last for one night.
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Re: Spiritualist (Coven Evil)

Postby OreCreeper » Sun Oct 25, 2020 10:57 pm

Brilliand wrote:
JacksonVirgo wrote:I thought Coven actions wouldn't get duplicated, thus the kill wouldn't either.


There's a special exception for the Spiritualist's own Necronomicon kill: that does get duplicated.

However, that can only be done with bindings made using the Necronomicon, since pre-Necronomicon bindings only last for one night.

Yeah, the role was designed to have an arso-like ability with the necronomicon, which exchanges consistent nightly kills in return for 2 kills a night. It's also much harder to detect via the jail/roleblock method of weeding out a solo killer/last evil. Also, just as a note, if you use a necronomicon attack on a player binded to you or another coven, you/the coven member will NOT be attacked. I've also given it rb/control immunity. I'm on the fence about whether or not it should have astral visits.
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