Starting Attack and Defence: Basic
Sheriff: Suspicious
Kill someone each night.
Gain new powers with each kill.
The powers you gain depend on the role you kill.
Examples:
Killing Escort/Consort/Pirate/Jailor will grant permanent roleblock immunity. (Will also make you automatically attack super roleblockers if they target you, such as Pirate/Jailor)
Killing a Sheriff, Investigator, Godfather, or any role which would show suspicious to a Sheriff will grant permanent detection immunity.
Killing a Witch/Transporter/Coven member of any sort will grant permanent control immunity.
Killing any Town Protective, Potion Master, Survivors, or Guardian Angels will grant a one time Powerful defence which will be removed upon the first Powerful attack received.
This is the only power that can be replenished.
Killing a Janitor/Forger/Medusa will make your attacks wipe the role and last will of your victims. Does not apply to victims killed via rampage.
Killing a role with any attack value (exception of Crusader, BG and PM without the Defence power, Medusa without the clean power, Pirate/Jailor without the roleblock power), will increase your attack power by one level for each one of these roles you kill.
First attacking role killed: Permanent Powerful attacks.
Second attacking role killed: Permanent Unstoppable attacks.
Killing a role with no ability to be absorbed increases your attack frequency.
First mundane role killed: Kill one additional random visitor to your target. (Can stay home and attack a random visitor for power.)
Second mundane role killed: Permanent Werewolf rampages (only attacks the target and all visitors to the target) (can stay home)
This rampage can sniff out abilities of visitors to your target and add them to your arsenal if they aren't obtained yet.
Third mundane role killed: Permanent Pestilence rampages (attacks target, and visitors to target and self)
Only progresses to this stage if any visitors don't also have a unique power to be added.
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