Tactician (Mafia Killing)

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Tactician (Mafia Killing)

Postby OreCreeper » Wed Sep 02, 2020 5:32 pm

Alignment:
Mafia Killing

Statistics:
Attack: Basic
Defense: None

Abilities:
- Carry out an attack plan at night.

Attributes:
- You have 2 attack plans.
- You must wait a night to sketch an attack plan before carrying it out.
- If your attack fails for any reason (target jailed, protected, you were roleblocked), your identity will be revealed to your target.
- You may modify the cause of death for your victims.

Special:
- Unique role
- If there are other causes of death for your victim, they will not be shown.
- You have control immunity if you choose to carry out your attack plan.
- You will know whose house you sketched your attack plan of.

Investigation Results:
- Sheriff: Your target is suspicious!
- Investigator: Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Tactician.
- Consigliere: Your target devises tactical plans of attack. They must be the Tactician!

Purpose:
- Unconfirms town killing roles
- Can confuse town about what killing roles are in play

Notifications:
- You are sketching your attack plan.
- You have decided to carry out your attack plan on <player>.
- You were fatally wounded while carrying out your attack plan!
- They were killed while carrying out an attack plan.
Last edited by OreCreeper on Sat Feb 27, 2021 5:54 pm, edited 4 times in total.
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Re: Tactician (Mafia Killing)

Postby RiceHatMan » Wed Sep 02, 2020 6:21 pm

I really like this role idea, it has a lot of potential. /support
I will say, however, that the Tactician should only be dealt an Unstoppable attack if they didn't kill anyone at the end of the night, so Bodyguard will still fight them, and the Tactician will die twice through being killed while carrying out their attack plan and by the Bodyguard, so the Bodyguard will still die.
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Re: Tactician (Mafia Killing)

Postby Brilliand » Wed Sep 02, 2020 6:55 pm

A bonus kill for Mafia... with extreme downsides, making it very swingy.

I like the idea of Mafia being able to falsify causes of death, but it's obviously a very hard thing to do well... and I don't think you've done it well.
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Re: Tactician (Mafia Killing)

Postby FrenchyTheSphee » Wed Sep 02, 2020 7:57 pm

I like the idea of this role, with some changes it is pretty good. /support
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Thu Sep 03, 2020 1:25 pm

FrenchyTheSphee wrote:I like the idea of this role, with some changes it is pretty good. /support

What changes would you suggest?
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Thu Sep 03, 2020 1:25 pm

Brilliand wrote:A bonus kill for Mafia... with extreme downsides, making it very swingy.

Mmh... sounds like an existing role called Ambusher already does that. I wouldn't make it an MK but a role that changes causes of death is very weak without independent killing because it's obvious to tell when there's no mafia kill.
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Re: Tactician (Mafia Killing)

Postby Brilliand » Thu Sep 03, 2020 5:16 pm

OreCreeper wrote:Mmh... sounds like an existing role called Ambusher already does that.


Yes, though this role is even more swingy than Ambusher, because it gets penalized even more severely on a failure (instant death rather than requiring the Town to spend time lynching), and it doesn't have the intermediate results of "nothing happened" or "you got a kill but outed yourself" like the Ambusher does - the only possibilities are "you got a safe kill", "you got a safe kill but a Lookout saw you", or "you died for nothing".

OreCreeper wrote:I wouldn't make it an MK but a role that changes causes of death is very weak without independent killing because it's obvious to tell when there's no mafia kill.


That's a good summary of why it's so hard to make this role concept work.
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Thu Sep 03, 2020 7:48 pm

Brilliand wrote:
OreCreeper wrote:Mmh... sounds like an existing role called Ambusher already does that.


Yes, though this role is even more swingy than Ambusher, because it gets penalized even more severely on a failure (instant death rather than requiring the Town to spend time lynching), and it doesn't have the intermediate results of "nothing happened" or "you got a kill but outed yourself" like the Ambusher does - the only possibilities are "you got a safe kill", "you got a safe kill but a Lookout saw you", or "you died for nothing".

OreCreeper wrote:I wouldn't make it an MK but a role that changes causes of death is very weak without independent killing because it's obvious to tell when there's no mafia kill.


That's a good summary of why it's so hard to make this role concept work.

What changes would you suggest in that case?
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Thu Sep 03, 2020 7:49 pm

EDIT: Added control immunity to prevent witch from accidentally screwing up the tactician.
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Re: Tactician (Mafia Killing)

Postby Brilliand » Thu Sep 03, 2020 9:06 pm

OreCreeper wrote:
Brilliand wrote:
OreCreeper wrote:I wouldn't make it an MK but a role that changes causes of death is very weak without independent killing because it's obvious to tell when there's no mafia kill.


That's a good summary of why it's so hard to make this role concept work.

What changes would you suggest in that case?


I've given up on trying to make this concept work as Mafia.

This concept might work as a Coven role, or as a Custom game modifier (all causes of death are hidden), or as a Neutral Chaos role (All Any is much kinder to this sort of deception in general).
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Sat Feb 27, 2021 6:01 pm

Ok so I've made an attempt to reduce the swing of this role by reducing the number of attacks down to 2 and adding an ambusher reveal instead of just having it straight up die.
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Re: Tactician (Mafia Killing)

Postby Cabohhh » Sat Feb 27, 2021 7:02 pm

I like the concept, but I feel like having 6 investigative results might be a bit much? Also, if you get roleblocked, it would mean that you never carried out your plan, so why would you be revealed to your target? It's a good role but very vulnerable.
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Sun Feb 28, 2021 12:00 pm

Cabohhh wrote:I like the concept, but I feel like having 6 investigative results might be a bit much? Also, if you get roleblocked, it would mean that you never carried out your plan, so why would you be revealed to your target? It's a good role but very vulnerable.

6 results wouldn't be that much, especially considering the TK result would make the most sense to put this in. The reveal thing is for balance purposes. It would be too OP to get 2 direct attacks without consequence, so there needs to be a drawback as a power check.
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Re: Tactician (Mafia Killing)

Postby Venturiq » Sat Mar 06, 2021 1:03 pm

Great concept! /support
Last edited by Venturiq on Sat Mar 06, 2021 1:23 pm, edited 1 time in total.
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Re: Tactician (Mafia Killing)

Postby OreCreeper » Sat Mar 06, 2021 1:18 pm

Venturiq wrote:Great concept!

Thanks!
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