Brilliand wrote:The roles in a faction do not necessarily need to be equally powerful. In this case, the Cult is guaranteed to get the Ghost first and the Seer second, so there's no swing - the cult just gains different amounts of power at different points in the game.
This is quite true and it's why I didn't worry about the Seer being less powerful when I originally made this role. Do you think people would be annoyed to become the Seer when both other Cult roles are a lot more influential?