Hey! So I was surprised this morning to see the suggested arso and LO changes actually going live. When I first saw them a week ago, I thought there were obvious flaws with it and will most likely be tweaked, but it wasn't.
Regardless of whether the NK buffs are too strong or not (only time will tell, and I'm not here to discuss balancing), there are 2 inherent flaws with this patch:
EDIT: Patch doesn't seem to be officially live yet thankfully, however it's weird because some of us got this popup on mobile. Nonetheless my feedback still applies in case they decide to officially push this patch.
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Flaw 1 - Now that arso douses anyone visiting them, this means that witch immediately gets doused upon visiting the arso. For a role that wins by siding with evil, now witch can never side with arso again (unless she finds arso by scumreading before being doused). This is extremely flawed design.
My idea: Witch is a magical being. Give her the ability to cleanse herself of dousing using magic, simple as that. Could even be a passive immunity too, but that's balancing talk, I'm here for game design talk. As long as witch can somehow cleanse herself, this issue gets fixed imo.
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Flaw 2 - LO seeing a maximum of 3 visits and "ignoring other visits" adds actual RNG to the game. ToS should be a strategic game, relying on RNG and "hoping you're not part of the 3 people the LO will see" is actually going to become a valid strat but it shouldn't be. I understand they want to nerf the jailor meta (and this won't, btw), but there are better ways to fix it than having luck become a factor.
My idea: When more than 3 people visit the same player, LO should get the following message: "You saw too many people visit this person and didn't have time to note their names". Boom, problem solved. 3 visits and less? You get all of their names. 4 visits and more? You get no names.
RNG is no longer a factor, LO is still nerfed, AND the jailor meta actually gets weakened a bit, because there's a high chance more than 3 people will be on jailor N1 (1 or 2 TP, 1 or 2 LO, 1 escort, 1 spy....). This also adds new strats to mafia, such as sending the whole team on the same target in order to bust out the LO's quota, or sending one of their team (Consort? Disg? Anyone wanting to claim TP?) on Jailor N1 to, again, bust out the LO's quota and prevent him from obtaining results.
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Here you go. Apart from that, I must say I do like the SK buff. It can still be countered by the escort whispering jailor who they are going to rb every night, so if the escort comes out dead with a bloodied will, jailor will immediately know who SK is, but otherwise it's a solid buff. I'm neutral towards WW buff. However the current LO change really puts me off from the game entirely unfortunately.
Thoughts?