Armorsmith (Town Protective)

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Armorsmith (Town Protective)

Postby TheFluffyWaffleV2 » Thu Aug 06, 2020 2:09 pm

Based off of seltzerwater's Smith, but with a few tweaks to make it "better" imo.


Role Name: Armorsmith

Role Alignment: Town Protective
Abilities:
Use or give a bulletproof vest, or craft another one.

Attributes:

- You start with 1 vest.
- If you give a player a vest on the night they are attacked, they will use it instantly.
- If you do nothing, you will make another vest.


Goal:
Win with Town.

Mechanics:

- At night, you may choose to give somebody bulletproof armor, or use it yourself. You cannot give or use armor on the first night. You start with 1 vest.
- If you do not give or use armor, and are not role blocked or jailed, you will craft another vest, giving you 1 more. You cannot give armor to the same target 2 nights in a row.
- If a target is attacked on the night you give them armor, they will use it immediately.
- Once a target has armor, they will be notified they have received it. They may use it whenever they wish.
- If a target with armor has a self-targeting ability, they will put on the vest if they do nothing at night, giving them basic defense. This does not include being role blocked.
- If a target with armor does not have a self-targeting ability, they will gain one. Preforming it will make them use the vest, giving them basic defense.
- If a target already has vests (is a Survivor or Bodyguard), they will simply gain another one.
- If the target has permanent basic defense, they will receive a message about receiving armor but discarding it because they do not need it. The Armorsmith is not told about this.


Investigator Results:
Sheriff - Your target is Not Suspicious.
Investigator - Escort, Consort, Transporter, Hypnotist, or Armorsmith.
Consigliere - Your target owns materials to make ballistic vests. They must be an Armorsmith.

Messages:

First Night: "You decide to spend the night forging another vest."
Giving Vests: "You decide to give <player name> a vest tonight."
Using Vest: "You decide use one of your vests tonight."
No Action: "You spent the night forging another vest."
Receiving Vest: "An Armorsmith has given you a bullet-proof vest!"
Receiving Vest with Defense: "An Armorsmith gave you a bullet-proof vest, but you discarded it for you have no use for it."
Being Attacked While Receiving Vest: "An Armorsmith gave you a bullet-proof vest, but you were attacked, so you used it!"
Using Vest Via No Action: "You did not preform your night ability, so you used your bulletproof vest!"


Notes:

- The Hypnotist will be able to tell people they have received a vest.
- The Armorsmith can only have 4 vests at a time.


thoughts.
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Re: Armorsmith (Town Protective)

Postby seltzerwater » Sat Aug 08, 2020 9:07 pm

I think this is too weak because of the cooldown between giving vests. Vests aren't any more protective than a Doc heal, the difference reallu is that it's pushing off the responsibility of the TP to choose who they think will be attacked on which night(which i think is a fun part of the role alignment- at least before jailor meta) to the person being attacked. That plus the confirmability really make me cold on this role type, so I gotta put my beloved Smith to rest. Thank you for adding to my role.
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