Mystoc wrote:i like the role alot like its perfect you can wait to get roles and not kill but get basic defense to get info, this is such a good counter for jailor meta its good man
usauly i do not like NK who lose def on a condition but the condition is a fair one being completly wrong about the side
for the mark thing what about the option to just mark a person with no intention to kill so u can play safe and .5 kills and not lose def, like if you visit a person and choose not guess anything that would be fair i think give option to lose def or not but take away option for a kill if they arent marked yet
Thats not a bad idea, to use the opportunity of not choosing anything as a premature mark. I think I should change the flavour of "marked" to "loading a gun" and if you already loaded a gun by failing a condition check, it does the attack, but at the same time I don't know if thats properly necessary.
Mystoc wrote:also is NE considered its own side or just evil like mafia and coven?
Well it goes by Role type (T1), Alignment (T2), then Role (T3), meaning you can only select Neutral Evil or Coven Evil, not Evil, because then he can easily pick out hard hitting roles of Killing (TK, MK, or NK) or Support (TS, MS) since they both serve the same kind of threat to him, but in different resources and thus makes a difference that I felt like was a line in the sand.
Mystoc wrote:the only thing i dont like is t1 t2 is basically no difference at all the powerful attack will only ever matter vrs GF
i would add t3 advantage to t2 to give more incentive to guess alignment as well like the roleblock immunity as it stand theres little reason to use t2 over t1
edit: wait it seems to be like this already either i missed it or it was recently changed
The main idea for T2 and + was that it guaranteed a kill by stopping control and role block, but on second thought I feel that it should also stop their victim from being transported since the whole point is that a correct T2 guess killed the target of choice. I might also make it so that along with the attack, the defense scales aswell?.. but at the same time it really doesn't make sense for defense to scale like that.
Mystoc wrote:also the name makes no sense it should be a name to do with investgation skills, or following a person closely like stalker or some evil invest sounding name
Originally when I made this, it was going to be a hunter that gathers info on what role their victim is as to gain information on them and get a better attack due to a better understanding, but one of my best friends is a cowboy/outlaw fanatic so I made a gunslinger. YEEHAW!
Mystoc wrote:great job love role
thanks u