I recently found out that I had posted this role idea a longgggg time ago and thought I would revamp it a little bit.
Name: Kleptomaniac
Alignment: NeutralEvil
Abilities: Choose to take a players ability and use it on yourself.
Attributes:
* You may only take abilities and steal them.
* You cannot take someone's ability when they are in jail.
* If you steal something from a killing role, they will kill you. This only applies to veterans, mafiosos, vigilantes, jailors and serial killers. (optional or conversely, nothing happens)
* You may only steal things four times. (or instead you can only steal from a player once)
Special Attributes:
* You are able to steal bulletproof vests from a survivor. Nothing happens if they don't have any vests
* If you steal something from a bodyguard, you will get their bulletproof vest.
* If you steal something from an amnesiac, nothing will happen.
* If you steal something from a kleptomaniac, you will get nothing.
* If you steal something from a transporter, you will swap locations with them.
* If you steal something from a doctor, they will heal you.
* If you steal something from a disguiser, you will disguise as a random role and they will be unable to disguise that night.
* If you steal something from an Arsonist, you will be able to become undoused.
* If you steal something from a consigliere, sheriff, or an investigator, they will be forced to investigate you. They will not be notified.
* If you steal something from a janitor, nothing happens.
* If you steal something from a medium, they are unable to talk to the dead the next night.
* If you steal something from a Framer, all the mafia members for that night will appear as not suspicious.
* If you steal something from a forger, nothing happens.
* If you steal from a lookout, they watch over you for the night.
* If you steal from a tracker, nothing happens.
* If you steal from a psychic, you receive their vision.
* You are bite immune.
Goal: Survive to see the town lose the game. If you die after that, you still win.
Win Conditions:
Must Kill The Town
Wins with The mafia
Wins with Survivors
Wins with Witches
Wins with Serial Killers
Wins with Werewolves
Wins with Arsonists
Wins with Vampires
Investigative Results:
Investigator- Your target keeps to themselves. The must be a Survivor, a witch, a Vampire Hunter, or a Kleptomaniac
Sheriff-Your target is not suspicious
Consigliere and witch- Your target has a passion for stealing things. They must be a kleptomaniac.
Additional Information:
Message you get when a kleptomaniac has stolen something from you- Someone has decided to steal something from you. You were forced to give it to them.
Message you get if you're an investigative role that has been manipulated to invesitgate the kleptomaniac- (kleptomaniac investigative results)