Warmonger / Conquest (Neutral Chaos)

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Warmonger / Conquest (Neutral Chaos)

Postby hubbardia » Sat Jul 06, 2019 2:02 pm

Warmonger

Role Name:
Warmonger

Role Alignment:
Neutral Chaos

Summary:
You are an acolyte of Conquest who is obsessed with war.

Abilities:
- Visit a target each night to see if they attack or are attacked.

Attributes:
- If your target is attacked or attacks someone, you will get a notification.
- When you visit four such targets, you become Conquest.

Notifications:
- You have decided to visit [player] tonight.
- Your target was attacked!
- Your target attacked someone!

Goal:
- Predict 4 instances of fighting and become Conquest, Horseman of the Apocalypse.

Win Conditions:
- Become Conquest and complete that objective.

Special Attributes:
- Attack: None.
- Defense: Basic.
- Detection immunity.

Investigator Results:
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Medium, Janitor, Retributionist, Necromancer, Trapper, or Warmonger.
Consigliere - Your target is obsessed about war. They must be a Warmonger!

Achievements:
Coming soon!

Additional Information:
To accurately predict who is going to die, you might have to encourage infighting among the town. Things like "Vigi shoot him" or "Jailor exe this" will help you better get who is going to die when. Since you need 4 such predictions, it means you cannot transform before Night 4. Random guesswork might set you back several nights more, so you will have to encourage some killing without drawing too much attention to yourself.


Conquest, Horseman of the Apocalypse

Role Name:
Conquest

Role Alignment:
Neutral Chaos

Abilities:
- Coerce a person into joining your war or attack a person.

Attributes:
- During the day, select a target to draft to your war. They will be role-blocked that night.
- At night, they will get an option to either submit or resist. You may select a target at night.
- If they submit to you, they visit your target selected target at night and deal a Powerful attack to them.
- If they resist to be drafted, you deal them a Powerful attack instead.
- If you do not select a player during the day, you will visit your target at night yourself and attack them.
- You destroy the last will of any player you attack.
- You may have up to four drafted players at a time.

Draft: A drafted player will gain basic attack on nights they don't have any. If they visit someone, they deal a basic attack to their target in addition to the effects of their role. If they stay at home, they deal a basic attack to any one visitor. If a drafted player attacks you, you will attack them too.

Notifications:
- War has consumed the Town summoning Conquest, Horseman of the Apocalypse!
- You have decided to draft [player] tonight.
- [Player] has submitted to you, obeying your command!
- [Player] attempted to resist you, incurring your wrath!
- You have decided to conquer [player] tonight.

Goal:
- Give everyone a taste of war and kill them.

Win Conditions:
- You win with the Pestilence.
- You win with the Survivor.
- You must kill everyone else.

Special Attributes:
- Attack: Powerful.
- Defense: Invincible.

Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Conquest.
Consigliere - Your target brings the War of Doom, they must be Conquest!

Achievements:
Coming soon!

Death messages:
When you kill someone: "They were conquered by Conquest, Horseman of the Apocalypse."
When a drafted player kills someone because of an attack granted by you: "They were killed by a recruit of Conquest, Horseman of the Apocalypse."
Note: If a drafted player kills someone with their own capacity, they do not get the death message of Conquest.
1. Any killing role dealing an attack to their target (mafioso, serial killer, vigilante) will get their personalized messages.
2. Any killing role that gets attack under some conditions (veteran, Coven Leader, Hex Master) will get their personalized message on the night they choose to activate the ability. On the nights they have no attack, if they deal a basic attack, they will yield the Conquest death message.

Interactions:
I tried keeping Pestilence as the base of this role. While this role does sound broken, I think it is balanced by its limitations and is unique and fun to play with. It also ties in with the theme of War and Conquest neatly, since giving roles with no attack a basic attack can be a great cause for war. Imagine a lot of town turning into Town Killing role, or maybe mafia getting three kills per night. While this would give them an obvious win, it is disadvantageous for you, Conquest, to support only one faction, because if they gain the majority quickly, you will be the one who is lynched. Thus you will have to plan who to draft and carefully eliminate people, all the while promoting infighting, so the town tries to kill each other.

I have been thinking about Conquest's interactions with each role, and I haven't found serious problems. When the town gets Pestilence notification, everyone starts staying at home. With the ability to control players, Conquest overcomes that shortcoming and keeps the game interesting. Here are some examples of how drafting might affect the roles-
1. Escort and Consort will kill most of the targets they are visiting in addition to roleblocking them.
2. Vigilante will be able to kill every night, but will still die of guilt if he shoots the wrong person.
3. Veteran is interesting. On alert nights, nothing will change. But on the nights he does not alert, he will still deal a basic attack to any one of the visitors. Same thing goes for Medusa.
4. Investigator, Sheriff, and Consigliere will be rendered useless for roles with no defense. They will attack anyone they visit so it might not be helpful.
5. Doctor is the only one who will not be affected by being drafted. Since he gives his target Powerful defense and will deal a basic attack to them, the target will not be affected.
6. Bodyguard and Crusader will be ineffective, since they will deal a basic attack to the target they are protecting and cannot intercept themselves.
7. Ambusher can potentially kill two people, the target they visit and the target they ambush. Both of them will also have different death messages, since the visited target will be dealt a basic attack thanks to Conquest, and the ambushed message for the ambushed target.
8. Jailor will be immune to the effects of being drafted too. Since they select their target during the day, they do not visit them at night and thus do not attack them. The jailor will still attack one visitor.
9. Vampire Hunter will either stake vampires or kill the person they are checking. It is not a smart idea to draft the VH, since they are helpful in dealing with vampires and prevent their majority.
10. Trapper will also attack the person they set the trap at, and since trappers trigger traps, they will kill themselves.
11. Retributionist and Necromancer will not deal a basic attack to corpses.
12. Janitor will complete the role of mafioso too, since they kill their target and clean them too.
13. Guardian Angel will not be affected, since they are not a visiting role. If they are alive, they will still attack one visitor.
14. A Pirate will deal a Powerful attack if they win, and a basic attack if they lose.
15. A Plaguebearer will attack whosoever they infect, thus preventing their transformation to Pestilence somewhat, so it is not wise to draft Plaguebearer since you win with Pestilence too and they will help you kill the town.
16. Pestilence is the only role who is immune to being drafted. It does not matter if they submit or if they resist, you cannot kill them and they cannot kill you. You also win with each other so it is better to cooperate.
17. A Coven Leader without necronomicon will behave like a coven leader with necronomicon, just with a different death message and having no defense. With the necronomicon, a drafted Coven Leader is not much different, except they cannot try to control you or they will be dealt a powerful attack. Same thing applies to Hex Master.
18. A Poisoner will turn into a normal killing role and their poisoning ability is redundant.

If you can think of any other interesting interactions, feel free to comment or ask!

Lore:
"Why won't they stop?" The Survivor cried out, after another dead body was discovered. This was the second death in town. Blood gushed out of the victim's body, a single bullet lodged in its center. The Survivor wanted to look away, he didn't have anything to do with deaths, yet he could not help but satisfy his curiosity. This was a living, breathing person yesterday.

"It is what it is," the Mayor placed a reassuring hand on his shoulder. "He was a member of Mafia, shot by the vigilante who has a strong belief in justice."

The Survivor wondered if it was enough to stop the fighting, and he knew the answer. That night, he decided to pay the Mayor a visit, and witnessed a suspicious person lurking around. They tore the door of his house open and rushed inside. All the Survivor heard were cries from the inside. He waited until the person left and went inside to see the Mayor beaten to death. A gunshot rang out in the distance.

He decided to talk to the investigator the next day, asking him who he thought was suspicious, and being particularly loud about it. He knew the mafia would overhear. He knew it would drive them to kill. Everyone desired death. And sure enough, that night the a metallic smell permeated the air around the Investigator's house. The Survivor stood in the corner, with the hint of a smile. Everyone desired to see death and fighting, no matter what excuses they gave.

The next night, the full moon shone through the clouds. An eerie silence overtook the town, it was the night when the Werewolf was on the prowl. He did not care, he stepped out and went to the person who he knew would be torn apart. A howl rang out as the Werewolf shred the Sheriff to pieces, and the Lookout who was keeping an eye. Another gunshot rang out somewhere else, accompanied by screams. Chaos surrounded them all. The Werewolf's eyes shone and turned to the Survivor.

"Fine then." Tears rolled down his cheeks. "If it is war that you want, it is war you shall have."
Last edited by hubbardia on Mon Jul 22, 2019 8:44 am, edited 1 time in total.
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Re: Warmonger / Conquest (Neutral Chaos)

Postby Brilliand » Sat Jul 06, 2019 2:53 pm

Wow, similar name: Warmonger / War, Horseman of the Apocalypse
Thought I was looking at my own role at first.

I don't much like the "predict attacks" method of transforming. It seems a bit dull, and besides, 4 attacks is a lot to predict.

Do the drafted players win with Conquest? If not, then the choice whether to be drafted doesn't seem to serve much purpose.
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Re: Warmonger / Conquest (Neutral Chaos)

Postby hubbardia » Sun Jul 07, 2019 12:15 am

I don't much like the "predict attacks" method of transforming. It seems a bit dull, and besides, 4 attacks is a lot to predict.

I can see why that would seem boring, but I must point out that simply predicting is not going to help. You will have to encourage people to attack someone like I have said in the additional information section.

As for the 4 nights of prediction before transformation, that can be balanced easily. It can be turned down to 3 or even 2. I had plaguebearer in mind when I said 4 nights of predicting, because it also takes a long time for the entire town to be infected too.

Do the drafted players win with Conquest? If not, then the choice whether to be drafted doesn't seem to serve much purpose.

No, drafted players don't win with Conquest. Conquest doesn't change factions, he simply facilitates more war and fighting. The choice a player gets is between accepting your death and risk losing the majority or staying alive and trying to get the majority and risk killing others.

This also ties in with the theme of war. There are no winners or losers, only death wins.

(Now that I look at your role with very similar name, I think War would be better suited name for Conquest.)
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Re: Warmonger / Conquest (Neutral Chaos)

Postby hubbardia » Sun Jul 07, 2019 12:17 am

JustSomeOtherGuy wrote:I just wanted to point out that Conquest & Pestilence are the same Horseman. This would work better as War, or even Death, considering the Warmonger origin. It wouldn't make sense to have both "forms" of the White Horseman.

Thank you for pointing that out! I'm not too knowledgeable about Horsemen of the Apocalypse. War would probably be a better name than Conquest anyway. But that is just the name, what do you think of the mechanics?
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Re: Warmonger / Conquest (Neutral Chaos)

Postby Brilliand » Sun Jul 07, 2019 4:20 pm

JustSomeOtherGuy wrote:5 kills/night is frankly insane. Especially when some are Powerful. That's not balance-able.


It's balanced by the fact that 4 of those kills aren't allied with Conquest. The drafted players may attack suspicious people to uncover who Conquest is, or simply refrain from visiting so as not to attack.

Compare it with my older War role, which effectively does the same thing on steroids (to everyone at once, instead of having to draft people and being limited to 4).
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Re: Warmonger / Conquest (Neutral Chaos)

Postby Brilliand » Mon Jul 08, 2019 2:13 pm

JustSomeOtherGuy wrote:They literally are purely helping him if they visit, and purely helping nobody if they don't.


Sort of like how the Mafia is purely helping the Serial Killer if they use their kills?

It's analogous. If a drafted player visits Conquest, they'll out him in their will. If they don't visit Conquest, then they're killing who they want (and helping their own faction). Conquest benefits some from people who are not him dying, but it's more likely that the faction with the drafted players will get majority (or in Town's case, get "confirmed town" in the majority) and lynch Conquest.
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Re: Warmonger / Conquest (Neutral Chaos)

Postby Brilliand » Mon Jul 08, 2019 6:35 pm

JustSomeOtherGuy wrote:Bad analogy.

Because this actively HINDERS the drafted player if they are a townie. Mafia killing actively HELPS them. But yes, it DOES also help the SK.


A drafted townie is a Vigilante who doesn't suicide (unless he attacks Conquest, in which case it's like an escort finding the SK).

Useful power, isn't it? It could be a hindrance for some roles, but it's also an improvement for some.

Even the town can benefit from being given extra night kills.
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Re: Warmonger / Conquest (Neutral Chaos)

Postby hubbardia » Tue Jul 09, 2019 8:53 am

Brilliand wrote:
JustSomeOtherGuy wrote:Bad analogy.

Because this actively HINDERS the drafted player if they are a townie. Mafia killing actively HELPS them. But yes, it DOES also help the SK.


A drafted townie is a Vigilante who doesn't suicide (unless he attacks Conquest, in which case it's like an escort finding the SK).

Useful power, isn't it? It could be a hindrance for some roles, but it's also an improvement for some.

Even the town can benefit from being given extra night kills.


Yes indeed. Every faction will benefit somewhat from having extra killing members. In fact, every role will be a vigilante. A veteran will be able to go on alert every night. Mafia will get more kills than 1 KPN, and the Coven can go ham, even without the necronomicon, they can have necronomicon-ish abilities (like HM or CL dealing a basic attack to everyone they visit).

This will be useful to Conquest in a way that his enemies are being eliminated, but it is also a disadvantage since a faction will achieve majority much quicker and lynch Conquest. So Conquest will have to keep his drafting balanced, make sure he doesn't give one faction too much power, and also kill the drafted members so that any one faction does not gain majority.
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Re: Warmonger / Conquest (Neutral Chaos)

Postby hubbardia » Wed Jul 10, 2019 12:52 am

Also I would like to add that even though he can cause 5 KPN, realistically the chance of that happening is slim to none. In the warmonger phase, it will take him at least 3-4 nights to transform into Conquest (similar to Plaguebearer). To draft 4 people into war, and assuming all 4 submit, Conquest will be able to cause 5 KPN at Night 9. We all know that games do not continue that long. Realistically, Conquest will have only two or maybe three drafted members. He can only kill one person in addition to any drafted members visiting him (which will out him), so this role is not overpowered at all in my opinion.

Just because a Pestilence can rampage and achieve 5+ KPN doesn't mean he is guaranteed to. Same thing with Conquest.
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