Okay, I tried to make this as least confusing as possible. If anyone feels that I should put each role in a more formal format, then I will. I read before that BGM doesn't really like randomized roles, however that is what this whole faction is made of. I can't imagine any of these roles being used in normal gameplay, but maybe a set gamemode that doesn't allow any neutral killing roles, mafia, or coven. And of course custom mode would make sense. More Notes at the bottom if you want
All decisions as to which of the one, two, or three people gets each outcome is completely random and not controlled by the player.
RISK TAKERS(faction)
Wins with Survivors and Risk Takers only. Must kill all others.
Maximum of two Risk Takers in one game.
ROLES:
Risk Taker(leader): No defense, Basic attack. Roleblock immunity.(Unique Role)
- Each odd night chooses 3 people:
- One is dealt basic attack(visited)
- One is roleblocked(visited)
- The other if left alone(not visited at all)
Silent Killer: No defense, Powerful attack (isn't unique Role)
- Each oddnight chooses 1 person
- 50% chance they are dealt powerful attack(doesn't show up as visit)
- 50% chance nothing happens to them(doesn't show up as a visit)
- Can't choose self
Reviver: (Unique Role)
- Any night chooses 2 dead people(Can only do this once in the game)(they can be any role)
- One person is revived/resurrected
- Nothing happens to the other dead person
Protector: Basic attack, No defense (Unique Role)
- Can choose yourself(but you might kill yourself)
- Every even(full moon) night chooses 2 players
- One of those players is given basic defense for that night
- The other is dealt basic attack
Bomber: Attack: None, Defense: None (Unique Role)
- Chooses one person during each day to plant a bomb in their house
- If they are visited by anyone except the people who visit them are dealt a powerful attack
- If they are not visited by anyone the bomb goes away and no one is killed
- It's not possible to kill the person the bomb is planted on
Suicidier: Attack: Unstoppable, Defense: None(isn't unique role)
- Chooses 3 other people each odd night except themselves
- One of the 4 people,will be dealt an unstoppable attack
-*If the Suicidier is killed by themself they win the game*
- The suicidier also wins if the other Risk Takers win
Sheriff: suspicious
Investigator: Your Target is a Risk taker, but won't say which type.
Witch: It will say the Risk Taker's exact role
NOTES:
This is OP but you can only have 2 risk takers in 1 game.
If there is no Risk Taker(leader) then one other Risk taker will randomly be given the Roleblock Immunity
If the person will Roleblock immunity is killed then another Risk Taker is given the RoleBlock Immunity and told they have it.
There is a nighttime chat between risk takers. They will only know the others role though in chat, not their name, however they could easily say who they are if they wanted to.
If there is not enough people to choose each night, then each person in the game(including the Risk Taker themself ) is chosen ad they each have an equal chance:
ex) if the Risk Taker(leader) is against 2 or less people then the Risk Taker, and both of those people each have a 33% chance of being dealt basic attack, 33% chance of being roleblocked(still wouldn't work against Risk Taker Leader though), and a 33% chance of nothing happening.
ex) If the Silent Killer is against 1 other person and they choose that person at night, then the Silent Killer has a 50% chance and killing themselves and a 50% chance of killing the other person.
*With less people however these chances are unrelated, meaning that multiple people(everyone left) could die in one night.*