Name: Blacksmith
Alignment: Neutral benign
Attack: None
Defense: None
Unique Role: No
Abilities: Each night choose a town member to make them an armor vest.
Attributes: Giving someone this armor vest will allot them powerful defense for the night of their choosing. You cannot choose yourself or the same person twice. You can only make 4 armor vest in total.
Mechanics: Each night you make a powerful defense vest for the person of your choosing. You can’t choose yourself or the same person twice, unless you are controlled by a witch or transported into doing so. During the next day, or any day after that. The receiver of the vest can choose to put it on the following night, giving them powerful defense. After that night, the person can no longer use the vest. Because it only gives powerful defense, the wearer can still be killed by the jailor, an arsonist, or a jester's night attack.
-Investigative Results-
Sheriff: You cannot find evidence of wrongdoing, your target seems innocent.
Investigator: Your target could be a Serial Killer, Vigilante, or Blacksmith
Consigliere/Witch: Your target makes armor for others, they must be a blacksmith.
Goal: Survive and win with the faction of your choice.
Wins With: Town, Mafia, Coven, Witches
Must Kill: Arsonists, Serial Killers, Vampires, Werewolves, Juggernauts, Plaguebearers, and Pestilence
Purpose/Reason: To allow the faction of your choosing, benefits. For example, you could gift the mayor of the town an armor vest to make up for an absent or dead bodyguard. To allow an escort to safely roleblock a Serial Killer. To allow a mafioso to attack a veteran/serial killer and live. To allow a veteran an extra night of defense. To allow any role protection for one night of their choosing.