Shadowmancer - Coven (Evil/Killing)

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Shadowmancer - Coven (Evil/Killing)

Postby Enchantful » Wed Jan 25, 2023 1:22 pm

Shadowmancer - Coven (Killing)

Attack: Basic
Defense: None
Unique: Yes

Abilities:
At night, create a "Shade" and select a target for it to follow.

Attributes:
Your target will know they are being followed by a shade.
Your Shade will follow your target, and hide at the house they visit. The next night, the shade will deal a basic attack to one random player who visits the house they are hiding at.
With the Necronomicon, you may select two targets to stalk, shades attack all visitors, and if you target the same person with both shades, you will deal a basic attack instead.
Members of the coven are immune to the shade's attacking effect.
Investigative Results:
Sheriff: Your target is suspicious! (With Necronomicon) You cannot find any evidence of wrongdoing. Your target seems innocent.
Investigator: Your target is a Vigilante, Veteran, Mafioso, Ambusher, Pirate, or Shadowmancer.
Consigliere: Your target is a Shadowmancer.

Additional information:
Spoiler: To be compatible with and to promote awareness of the sub-alignment changes suggested with the Lieutenant (TK) concept that a friend came up with, I have added the killing sub-alignment to this role. Those sub-alignment changes are:
Killing - PM and Poisoner (Can kill without the necronomicon)
Support - CL and Necromancer (Can help the coven in other ways)
Deception - HM and Medusa (Can withhold information)
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