Cupid (Neutral Evil)

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Cupid (Neutral Evil)

Postby mygma » Tue Dec 06, 2022 8:54 pm

Cupid - Neutral(Evil)

Summary:
You are a deity of love and master of matchmaking

Attack: None
Defense: Auto-vest
Priority: 1
Unique: Yes

Abilities:
At night you may select two people to make fall in love
During the day you may select someone to perform a background check on, gaining a clue to their role
Love: Spoiler: Not lovers. People in love will share most things that happen to them besides targeted attacks and investigations

Attributes:
You cannot make yourself fall in love
Your wings give you Basic defense against one attack


Investigative Results:
Sheriff: Your target seems innocent.
Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Cupid
Consigliere: Your target is able to make people fall in love, they must be a Cupid!

Goal:
Live to see the town lose or win with your favored faction from the grave

Victory Conditions:
You win with Survivors
You must kill the Town
You win with the Mafia
You win with the Coven
You win with Vampires
You win with Serial Killers
You win with Werewolves
You win with Arsonists
You win with Juggernauts
You win with the Plaguebearer/Pestilence

Notifications:
Cupid:
You have decided to make ___ a lover
You have instead decided to make ___ a lover

Mechanics:
Background checks do not count as visits
Background check results are the same as Investigator results
People in love will share defense buffs (Crusader defense buff, any heal, Survivor or Bodyguard self-vests)
People in love will share untargeted attacks(Ambushers, Medusa/Veteran, Bodyguard, Crusader, Trapper, walking into the Pestilence. Does not include rampages)
People in love will share Hypnotist messages and roleblocks but not being transported or witched
People in love will share effects such as Douses, Infection, Frames, Disguises, Blackmail, and being Hexed or Poisoned
If it's not listed here then it's not effected by love, if there's something you think I should mention tell me

Achievements:
Win X games as Cupid
Have the Veteran fall in love with someone he shoots
Save an evil from dying at night
Make 2 Serial Killers fall in love
Last edited by mygma on Fri Dec 23, 2022 12:12 pm, edited 7 times in total.
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Re: Cupid (Neutral Evil)

Postby SkyW » Wed Dec 07, 2022 1:23 pm

Spoiler: It spreads death (rarely) and negative effects. This helps the Mafia. It spreads information and defenses. This helps the Town. Every single time you make two people lovers, it spreads information. It has a chance to spread negative effects, but it will always spread information. Cupid helps Town more often than it helps Mafia, and that just makes it a bad Neutral Evil

As for the rare deaths. The circumstances are hyper specific and entirely chance based. No Neutral Evil should be able to cause an excess of death anyways. Jester gets 1. Executioner gets 1 via lynch. Witch has a chance to make a Vigilante shoot another Townie, netting them two kills. There's also a chance the Vigilante ends up shooting a Mafia, causing a 1f1 situation as the Vigilante is lynched or executed to prevent further witchings. 1-2 kills max for Neutral Evil's. This however, is not my main point. Just a side note.

Overall: this role relies too heavily on chance to accomplish anything evil.


Whoops! Misread everything. Ignore this.
Last edited by SkyW on Wed Dec 07, 2022 5:24 pm, edited 1 time in total.
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