Reaper - Neutral Chaos
Summary: You are an undead being who thrives on violence.
Attack: None
Defense: Basic
Unique: Yes
Priority: 3
Abilities:
- Taint one player's soul each night, granting them powerful defense until you die.
Attributes:
- If no one dies for two consecutive nights, everyone will be notified of your existence at the start of the day
- If you are not lynched the day your existence is revealed, you will automatically win the game
- When you die, anyone who would have otherwise died if not for your protections will be dealt an astral unstoppable attack the following night (credit to scarves)
Investigative Results:
Sheriff: You see no evidence of wrongdoing. Your target seems innocent.
Investigator: Medium/Janitor/Retributionist/Necromancer/Trapper/Reaper
Consigliere: Your target taints the souls of the living. They must be a Reaper.
Goal: Kill all who oppose your reign.
Victory Conditions: Wins with Reapers , Survivors, and Witches
Notifications:
You have chosen to taint [player]'s soul tonight.
You feel an insurmountable hunger for violence. You will win the game unless you are lynched today.
[global] You sense a deadly presence hanging over the town. The Reaper will reign over the town if they are not lynched today!
Mechanics:
- Tainted players will be told their defense was too strong if attacked.
- Lynches do not affect your win condition. It does not matter if someone is lynched in between as long as there are no deaths in consecutive nights.
Achievements:
Grim - One win as a Reaper. (20 MP)
Demonic - 5 wins as a Reaper. (20 MP)
Exterminator - 10 wins as a Reaper. (40 MP)
Angel of Death - 25 wins as a Reaper. (100 MP)
Deathtrap - Win the game after surviving an attack. (20 MP)
False Peace - Win the game on or before Day 5. (40 MP)
Immortal Town - Stop three or more deaths on one game. (100 MP)
Additional Information:
Inspired by GreenishT34's Pacifist
Lore:
Death. It's all the Reaper thought of. Her hopes, her dreams, her aspirations, all centered around death. She wanted to rule over the town, to coerce the townspeople into submitting to her reign of tyranny. But she knew it wouldn't be that easy. The townspeople did not trust her. Instead, their loyalty lied with the Mayor, who promised to rid the town of all its criminals. "How pathetic," she thought to herself. A mortal politician, promising to save the town in exchange for loyalty but never doing anything about it. She would do something about it, give the people something they could never even dreamed of. As darkness spread over the town, the Reaper traveled to the Sheriff's house. She put her hands on the sleeping Sheriff's chest, allowing the darkness to spread through his body. He would no longer have to worry about the Mafia or anyone else attacking him. He would now be loyal to the Reaper, the one who granted him the gift of immortality. As the sun rose without a single dead body in the town square, the Reaper was ready to establish herself as supreme leader of the town. She had stopped all violence in the town, but the townspeople could never have imagined the terror that had just begun.