Cleric - Town (Protective)
You are a magic user that cannot quite tamper with the laws of life and death.
Attack: None
Defense: None
Unique: Yes
Abilities:
Target two people at night to delay their death(s) by two nights if they are attacked and would die.
You may target yourself once per game to give yourself powerful defense for one night.
You may protect yourself and one other person simultaneously.
Attributes:
You protect against all attacks, including those with a value of Unstoppable.
You may not target the same person more than twice in a row.
Delayed deaths cannot be stopped by other Town Protective roles.
Investigative Results:
Sheriff: Your target is innocent or great at hiding secrets.
Investigator: Lookout, Cleric, Forger, Witch (Coven Leader), or Juggernaut.
Consigliere: Your target can stop even the most powerful killers. They must be a Cleric!
Notifications:
You have decided to protect X tonight.
You have instead decided to protect Y tonight.
You successfully saved your target!
Additional Information:
you can save people from jailor executions.
you cannot stop a vigilante from committing suicide.