Role Idea: Outlaw (Netural)

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Role Idea: Outlaw (Netural)

Postby Error243 » Wed Sep 28, 2022 7:44 pm

Outlaw - Neutral Chaos

Summary: "You are a known fugitive using stolen tools to hide amongst Salem's residents."

Attack:Powerful
Defense:None
Unique:Yes (Coven Mode Specific)
Priority: 5

Abilities:Choose to Select one of three tools each night (Or no tools) to use, Either Your gun, Dynamite, Or a Bullet proof vest.

Attributes:None

Investigative Results:
Sheriff:Your target is suspicious!
Investigator: Doctor , Disguiser, Serial Killer, Potion Master, Or Outlaw
Consigliere: Your target uses the tools of Salem's residents against them to survive, they must be the Outlaw

Goal:Live to see town lose

Victory Conditions:The Outlaw just needs to be alive but town must LOSE in order for the Outlaw to win. They'll win with every other role and faction, just not town.

Notifications:

You have decided to not use a tool tonight (Not choosing in time or Selecting Nothing)

You have decided to shoot incoming Visitors with the Stolen Gun.

You have decided to Blow Up [Player] with your Dynamite

You Have instead decided to Blow up [Player] With your Dynamite.

You have decided to Put on the Stolen Bulletproof Vest.

You chose to use nothing tonight.

You were shot by the Outlaw you Visited!

They were Shot by An Outlaw

You were Blown up!

They were Blown Up by An Outlaw.



Mechanics:
•Every night, the outlaw can choose one of 4 Options from an Interface that automatically appears every night. Similar to the Pirate, CHOICES ARE FINAL. The four options are Gun, Dynamite, Vest, and Nothing.

•Choosing gun will Cause the outlaw to shoot ALL Visitors dealing a basic attack to them. If an attacker dies from this attack, the attack will not go through, if they do not die, the outlaw dies. All players shot by the Outlaw will have a bloody will, but the outlaw can read the will in the graveyard. The Outlaw has Two uses of the gun.

•Choosing Dynamite will allow the outlaw to select one player to Blow up at night, delivering a Powerful attack to them. If the outlaw does not choose someone to attack, the game will choose at random. The Outlaw has ONE use of the Dynamite.

•The Vest does what it normally does for the Bodyguard, but gives the Outlaw a POWERFUL defense instead. The Outlaw only has two uses of the vest.

•Choosing nothing skips the ability for the Outlaw.



Achievements:
Feelin' Wild(West): Win a Game as the Outlaw

Yeeeehaw!: Win Five games as the Outlaw

Bandito: Win Ten games as the Outlaw

Giles The Kid: Win Twenty-Five games as the Outlaw

This Town Ain't Big Enough:Shoot the Sheriff

High Noon: Shoot a Vigilante that was Targetting you

Docs On Holiday: Blow up the Doctor

O.K Gunfight: Shoot Four players in One night and Survive

You're Wild Bill!: Be Acquitted from the stand twice in a single game



Additional Information:
•The town can Spare the outlaw, but the outlaw will not win if this happens.

•O.K Gunfight does not count unless all four players Die from you AND you survive.

•High Noon does not count if the Vigilante was controlled.


Lore: N/A (For now....)
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Joined: Wed Oct 31, 2018 11:19 am

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