Inquisitor (Coven Evil)

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Inquisitor (Coven Evil)

Postby Soulshade55r » Fri Aug 19, 2022 5:56 am

Coven Evil
Inqusitor
Attack: Basic / Defence: None
Abilities:
-During the night you may wait outside someone's house learning who visits, you will learn who your target visits, whoever visits your target will be Marked
Attributes:
-If you wait outside someone's house who is Marked, you will attack the marked player.
-Once you've attacked a Marked player, all marks will wear off.
-With the Necronomicon, all players will be Marked, marks will not wear off.

Invest Results
Lookout, Forger, Inqusitor or Juggernaut.
Coven Leader will be moved away from that result.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Inquisitor (Coven Evil)

Postby syjfwbaobfwl » Fri Aug 19, 2022 9:14 am

Idk if coven does need this to be honest
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Re: Inquisitor (Coven Evil)

Postby Soulshade55r » Fri Aug 19, 2022 9:34 am

syjfwbaobfwl wrote:Idk if coven does need this to be honest

Obviously Mafia would need a information based role with visitors, But this is a general role for coven to bait out tps, it's generally less brainless & allows coven in general to have more roles (Right now they lack coven varity).

I think with roles such as Tracker & Lookout + Investigator their needs to be evils (from each faction) that learn visitors, It also is a issue with investigators results. This role allows CL to be moved somewhere else, while having the Lookout, be less confirmable once investigated.

In general i dont think the coven Needs this role to function, but this roles existence helps with how powerful current investigative like Lookout are (sure mafia should also get a LO, aka a consigilere buff)

Also in general i kinda like this role, it gets information for the coven but can act on that information. (Its KPN will be 0.5 if used correctly).
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Inquisitor (Coven Evil)

Postby WaveAqualei » Fri Aug 19, 2022 4:15 pm

I actually like this idea, along with the CL change for the Investigative Results. I think the name could be changed but once again it's pretty good!

/support
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Re: Inquisitor (Coven Evil)

Postby WaveAqualei » Wed Aug 31, 2022 7:52 pm

I'm coming back to this, I really really like it. I might edit a few of the flavor stuff to make it more interesting. Do you think I should post this separately? I'd give you credit ofc.

Jinx - Coven (Evil)
Summary: You are a misfortunate fiend who studies Salem's tracks with the dark arts.

Attack: Basic
Defense: None
Unique: Yes
Priority: 3/4?

Abilities:
    - You may wait at someone's house at night, learning who visits them and who they visit.

Attributes:
    - Any player that visits your target will be Jinxed.
    - When you visited a Jinxed player, you will attack them.
    - With the Necronomicon, you will deliver a Basic Attack to your target.
Spoiler: Tooltip - Jinxed: "Jinxes wear off until a Jinxed player is attacked. Players will not learn they were Jinxed.

Investigative Results:
Sheriff: Suspicious (Innocent with Necronomicon)
Investigator: Your target could be a Lookout, Forger, Jinx, or Juggernaut.
Consigliere: Your target claws at revenge with a series of curses. They must be the Jinx.

Mechanics:
    - If you visit a Jinxed player while another player visits your target, the visitor(s) will not be Jinxed the next night.
    - The Coven Leader will be moved to the Investigator result, given that it can claim both Investigator and Tracker.
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