Role Name: Godfather
Role Alignment: Mafia Head
Attack: Basic Defense: Basic
Abilities:
You may order the Mafia to attack a player each night and select a member who will perform the kill
Attributes:
-You may perform your night actions if pirated or jailed
-You will appear to be innocent to the Sheriff.
-If you die a successor will become the new Godfather but will not gain any immunities
Changes:
-TMK implementation the Godfather will now be able to select the target to kill and a fellow Mafia member who will perform the kill
-Godfather will be immune to rbs from Jailor and Pirate
Why?:
Because most people want TMK
Role Name: Sheriff
Role Alignment: Town Investigative
Abilities:
-Interrogate one person each night for suspicious activity.
-Once a game at night run a back ground check on a player
Attributes:
-You will know if your target is suspicious.
-When you run a background check you will found out if your target has any sort of deception or night-time immunity.
Changes:
-An extra 1-time use ability for the Sheriff to run a background check which will detect any sort of immunity. This includes if a player is Disguised.
Why?:
Inspiried from Krizies idea. Sheriff is far weaker than the other Town Investigative results and is in need of a slight buff.
Role Name: Witch
Role Alignment: Neutral Evil
Abilities:
-Control someone each night.
Attributes:
-You have a mystical barrier that grants you Basic defense until you are attacked.
-Your target will not know that they have been controlled
Changes:
-Witch can now be roleblocked. Higher priority than Escort, so a Witch controlling a Escort who is targeting the Witch will not be roleblocked, unless that Witch is targeted by another Escort.
-Targets no longer know that they have been controlled and will receive feedback based on the target they are Witched to.
Why?:
Allows Escort to be more then just a deadlocker and gives the Escort more useful evil roles to roleblock, rather then just targeting town most of the game.
Decreases town confirmability and makes Town Investigative less reliable
Role Name: Jailor
Role Alignment: Town Killing
Abilities:
-You may choose one person during the day to Jail for the night.
Attributes:
-You may anonymously talk with your prisoner.
-You can choose to execute your prisoner.
-You can execute twice
-The jailed target can't perform their night ability.
-If you use up your executes you can no longer jail
Changes:
-Removal of Jailor defense, no more "your target was jailed so you could not target them"
-Loses an execute.
-Loses the ability to Jail after he's made his final execute or if he executes a Town member
Why?:
It needs to be done no matter what you Jailor fanboys think. This overpowered role has created a toxic & repetitive meta which is ruining the game
Role Name: Vigilante
Role Alignment: Town Killing
Abilities:
-Choose to take justice into your own hands and shoot someone.
Attributes:
-If you shoot another Town member you will be forced to put away your gun.
-You can only shoot your gun 3 times.
Changes:
-Guilt is less harsh
Why?:
Vigilante needs to be more powerful at Killing then Jailor; seeing as they are apart of the same sub-alignment, they should be equally balanced.
Role Name: Spy
Role Alignment: Town Support
Abilities:
-Bug a players house each night
Attributes:
-You will be informed of if your bugged targets were at home or not
-You will be aware of which Mafia and Coven roles visited your bugged targets
-You will be able to read your bugged targets whispers
-You may have three bugs out at a time
-Bug takes a night to remove
Role Name: Disguiser
Role Alignment: Mafia Deception
Abilities:
-At night Disguise yourself as another player
Attributes:
-You may disguise three times
-All actions directed at you will instead be redirected to your disguised target
-If you are killed at night or lynched the following day, you will appear to be the role of your disguised target
Role Name: Medium
Role Alignment: Town Investigative
Abilities:
You may investigate a deadplayer each night for their true role
Attributes:
-You will receive all feedback that your target received on the night he died
-You will know who your target visited the night he died
Changes:
-Town Investigative role
-Investigates dead people for what their legitimate role was
Why?:
Because people shouldn't have to stay and commit to a game when they've died
Furthur Changes
-Veteran needs to be non-unique so evils can claim it
-Gun kills (vig,vet,mafia) should be indistinguishable
-Role needs to be balanced primarily around a 10vs5 rolelist
-Bodyguard prevents multiple attackers, but dies and doesn't kill the attackers
-Framer shows the framed target as visiting Mafia kill
-Lookout reverted to seeing all visits (rng sucks)
-Transporter should lose its ability to self-target or should at least only be able to do it once
-Mayor needs to be removed from Town Support and implemented into a Town Government allignment
-Mayor should once again be able to lead the town so should be able to whisper
-Hypnonist and Ambusher needs some sort of rework, ideas?
-Retributionist needs a rework, ideas?
-Tracker and Trapper need to be added to the game
-Amnesiac and Survivor would make great additions under some competitive set-ups