Summary: You are a mental patient that wants to destroy the town utterly
Attack: Unstoppable
Defense: Basic
Unique: Yes
Priority: Highest
Immunities: Detection immunity
Abilities: Plant a bomb at someone's house
Attributes: After you plant a bomb, the next night your target will notice the bomb. They can either leave it alone (And die) or pass the bomb to someone else. They can not use their night ability while bombed. The bomb will explode after 3 passes. There can be multiple bombs in play. (3 limit? or something.) If a bomb is given to a mad bomber, they can pass it like anyone else, but it wont explode on them. Any visitors to an exploded target will also die, and all wills and death notes will be ereased.
Investigative results:
Sheriff: Your target is innocent!
Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner or bomber
Consigliere: Your target wants to blow the town up. They must be a Bomber.
Goal: Kill everyone.
Extras: I kinda also consider adding a counter role, kinda like VH: Defuser. They would be a townie, and they can go to peoples houses to defuse their bombs, though they can not go anywhere if a bomb is in their house. When the bomber is dead, they turn into a vigi, like VH.
And a little silly thing thats probably even more unbalanced: After you have deployed atleast 3 bombs, you can use 'The big one'. If you do it, the next day the town will be alerted the big one is armed. If the bomber is not lynched, everyone will die.