Time to bring back one of my old ideas.
Role Name:
Minion
Role Alignment:
Neutral Chaos
Abilities:
Check two players to see if they are Minions. (if you find a Minion, you will know who it is)
Use any weapon that you currently possess.
Attributes:
At the beginning of the game, a random Minion possesses the baton and becomes the leader.
If you connect with the leader or another discovered Minion, you will become discovered (connect means either you find them or they find you).
Discovered Minions share a night chat.
Once all Minions are discovered, the leader may give one Minion a machine gun, grenade launcher, or cannon each night.
Goal:
Kill all who oppose you.
Win Conditions:
You must kill everyone except Minions and non-factional Neutrals.
Weapon Descriptions: (show up when hovering over items on role card)
Baton:
Allows Minions to discover each other.
When you die, the baton will move to a random discovered Minion.
If all Minions are undiscovered, a random Minion with the most connections will receive the baton.
Once all Minions become discovered, you may give a weapon to another Minion each night.
Weapons must be allocated evenly. (no one may receive a second copy of one weapon until all weapons are held by living Minions)
No Minion can possess multiple weapons at once.
You may only give yourself a new weapon once all living Minions have weapons, surrendering your baton.
Machine Gun:
Player can deal basic attacks against two players each night.
Grenade Launcher:
Player can deal one powerful rampage attack each night.
Cannon:
Player can deal one unstoppable astral attack each night.
Additional Information:
Undiscovered Minions have basic defense.
The Minion holding the baton has basic defense and detection immunity.
There is a global notification when all Minions are discovered.
6x weight in Any slots.
Potential Rolelists:
Minion Ranked:
Spoiler:
Minion Mayhem:
Spoiler:
Battle of the Factions
Spoiler: