Fugitive (Neutral Killing) WIP

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Fugitive (Neutral Killing) WIP

Postby xXebicXx » Tue Jan 18, 2022 2:22 am

This role is a WORK IN PROGRESS, please post any feedback you may have in the comments. Thank you.

Name: Fugitive (Hex code - 2B303A)

Unique Role

Summary: You are an escaped convict, hiding from the law.

Attack: Basic
Defense: Basic

Alignment: Neutral (Killing)

Win Condition: Kill all who would oppose you.

Attributes:
Roleblock immune.

Will not be killed by TP's that kill (Crusader, Bodyguard, Trapper) but will also not harm the target.

Mechanics: Each night, you may choose a player to kill. You will hide in said players house. Any visits towards them will be redirected to you. One visitor (In order of priority) will also be killed. You will know if anyone visited your targets home.

Investigative results -
Sheriff - Your target seems suspicious!
Investigator - Your target could be a Lookout, Forger, Fugitive, (Juggernaut), or Witch/Coven Leader!
Consigliere - Your target sticks to the shadows. They must be a Fugitive!

Messages:
Fugitive -
You have decided to kill [Player] and hide in their home.
You have instead decided to kill [Player] and hide in their home.
You hear a door open from the other room. Someone visited your target's home last night!

Target -
You were beaten by a Fugitive!

Day -
They were beaten by a Fugitive.

Special:
Spy does not recieve bug messages for this role as visits towards the same target as a Fugitive are redirected to them.

Achievements:
Petty Thief - 1 win
Wanted Man - 5 wins
Outlaw - 10 wins
Malefactor - 25 wins
TBD

Lore: The sirens wailed as the man ran hopelessly through the night. He once was extremely successful, but he had gambled it all, and more. He owed many a debt to the Mafia, and in desperation, he turned to a life of crime. Now, it's come back to bite him. He ran into his home, and slammed the door shut, exhausted.

The Sheriff banged his hand on the door, "Yur' under arrest!" he yelled in his southern drawl. Fortunately, the criminal had an idea. He sneaked out the back, walking quietly until he came to the Mayor's home. He entered through the frontdoor, and saw him, peacefully within his bed. That night, the man hid in the Mayor's closet, right next to his bloody, bruised corpse.
Last edited by xXebicXx on Mon Jan 31, 2022 11:03 pm, edited 4 times in total.
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Re: Criminal (Neutral Killing) WIP

Postby xXebicXx » Tue Jan 18, 2022 11:57 am

xXebicXx wrote:This role is a WORK IN PROGRESS, please post any feedback you may have in the comments. Thank you.

Name: Criminal (Hex code - 2B303A)

Unique Role

Summary: You are an escaped convict, hiding from the law.

...


Changes:
Changed to NK since it now gets 2 KPN when target gets visited.
Removed detection immunity.
Removed Witch immunity.
Clarifyed what "Not being killed by attacking tp's" meant. (This means the target will still be protected, but the Criminal will not be attacked.)
Changed name from "Criminal" to "Fugitive".
Last edited by xXebicXx on Wed Jan 19, 2022 2:27 pm, edited 3 times in total.
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Re: Criminal (Neutral Killing) WIP

Postby syjfwbaobfwl » Tue Jan 18, 2022 12:45 pm

This is overpowered as hell, an SK that doesnt kills rbers but has a big potential to get 2 kpn, has control immunity, rb immunity and doesnt gets killed by bg and trapper

And for some reason it has detection immunity
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Re: Criminal (Neutral Killing) WIP

Postby xXebicXx » Tue Jan 18, 2022 1:37 pm

syjfwbaobfwl wrote:This is overpowered as hell, an SK that doesnt kills rbers but has a big potential to get 2 kpn, has control immunity, rb immunity and doesnt gets killed by bg and trapper

And for some reason it has detection immunity


I actually meant to remove that, I had that before I added the rb immunity and control immunity, I can also get rid of witch immunity, but I'd like to keep rb immunity.
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Re: Criminal (Neutral Killing) WIP

Postby TheTraitorofSalem » Wed Jan 19, 2022 2:45 am

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Re: Criminal (Neutral Killing) WIP

Postby WaveAqualei » Wed Jan 26, 2022 3:46 am

xXebicXx wrote:
syjfwbaobfwl wrote:This is overpowered as hell, an SK that doesnt kills rbers but has a big potential to get 2 kpn, has control immunity, rb immunity and doesnt gets killed by bg and trapper

And for some reason it has detection immunity


I actually meant to remove that, I had that before I added the rb immunity and control immunity, I can also get rid of witch immunity, but I'd like to keep rb immunity.

I think this role is too similar to SK + Ambusher... it needs something else to make it not too similar.
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Re: Fugitive (Neutral Killing) WIP

Postby syjfwbaobfwl » Wed Jan 26, 2022 9:16 am

2 kpn, redirect visits and also immunity to counter attacks, it is still waaaay to strong
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