Role Name:
The Carpenter
Role Alignment:
Town Protective
Abilities:
Send up to two people into a sanctuary during the day.
You cannot send the same person twice in a row.
You cannot send yourself.
Attributes:
Your targets will be protected for one night.
They will be able to speak to each other.
They will not be able to use any abilities on any targets but each other, if they choose to use it.
All other visits to your targets will fail.
Your targets will be unable to read their respective chats for the night.
Astral visits and Unstoppable attacks will not be blocked
Your targets will learn if someone attempted to visit them whilst they were in a sanctuary.
Notifications:
Carpenter:
You have chosen to send [Position] to the sanctuary.
You have chosen to send [Position] to the sanctuary.
You have changed your mind.
Player:
You were sent to a sanctuary. You may speak to [Name].
You were joined by [Name].
Your ability failed because your target was in a sanctuary.
Your ability failed because one of your targets was in a sanctuary.
You were visited.
Goal:
To lynch every criminal and evildoer.
WinCon:
Standard Town WinCon.
Special Attributes:
Unique.
Investigator Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target is a Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Carpenter.
Consigliere: Your target is a construction worker trying to keep the Town safe. They must be a Carpenter!