Brilliand wrote:Does this also have the effect of a Vanillaizer, i.e. removing the previous abilities of the person you train?
Ezradekezra wrote:isn't capo supposed to be mafia head
ak521 wrote:Also I think the mafia killing portion needs to be seriously revised.
Roleblocking your own team which is what it is in somewhat of a nutshell is not a healthy addition to the game.
Brilliand wrote:I am concerned this might be OP, but I'm not certain. It is, roughly, any two Mafia member it wants to be, and two copies of a clumsy sort of Consort, 1/3 of the time. 4/3 > 1, and it has its choice of powers. This is essentially guaranteed to be stronger than any non-Killing Mafia. Bonus points if it spend all of its Random Mafia choices on Ambusher, effectively becoming a killing role itself (with a side of roleblocking, and framing via the ambusher message).
The notification to the trained player helps nerf the Caporegime somewhat, but I doubt it's sufficient.
Ezradekezra wrote:It's my understanding that this is the same Capo that's been used for years in ToSFM so I'm fine with it as-is
Benn3 wrote:Ezradekezra wrote:It's my understanding that this is the same Capo that's been used for years in ToSFM so I'm fine with it as-is
I thought the one in FM was the one that could retrain their Mafia members into a different role, but that was it.
Benn3 wrote:Brilliand wrote:I am concerned this might be OP, but I'm not certain. It is, roughly, any two Mafia member it wants to be, and two copies of a clumsy sort of Consort, 1/3 of the time. 4/3 > 1, and it has its choice of powers. This is essentially guaranteed to be stronger than any non-Killing Mafia. Bonus points if it spend all of its Random Mafia choices on Ambusher, effectively becoming a killing role itself (with a side of roleblocking, and framing via the ambusher message).
The notification to the trained player helps nerf the Caporegime somewhat, but I doubt it's sufficient.
At first glance, yes. But, they have to spend a night training ONE person, while the other Mafia roles can consistently use their ability every night. It's not a good strategy to just train, use, train, use. It's more about training as many players as you can before you actually order them to do something. I may remove the role blocking aspect though and just have the player they order perform their actual ability AND the trained ability.
Brilliand wrote:Benn3 wrote:Brilliand wrote:I am concerned this might be OP, but I'm not certain. It is, roughly, any two Mafia member it wants to be, and two copies of a clumsy sort of Consort, 1/3 of the time. 4/3 > 1, and it has its choice of powers. This is essentially guaranteed to be stronger than any non-Killing Mafia. Bonus points if it spend all of its Random Mafia choices on Ambusher, effectively becoming a killing role itself (with a side of roleblocking, and framing via the ambusher message).
The notification to the trained player helps nerf the Caporegime somewhat, but I doubt it's sufficient.
At first glance, yes. But, they have to spend a night training ONE person, while the other Mafia roles can consistently use their ability every night. It's not a good strategy to just train, use, train, use. It's more about training as many players as you can before you actually order them to do something. I may remove the role blocking aspect though and just have the player they order perform their actual ability AND the trained ability.
I was actually proposing the strategy train, train, usex2, train, train, usex2. Seems like to me that that's the average of what an intelligent Caporegime would be able to pull off.
Removing the roleblocking would definitely help. I'd call it fair after that change.
Oh, but that "pick Ambusher every time" strategy... actually, since Ambusher is unique and Killing, shouldn't Ambusher has the same restriction as Mafioso? That is, using an Ambusher causes the real Ambusher (if any) to stay home, and you can only use one trained Ambusher per night.
runningwiththepower wrote:This is kinda similar to: viewtopic.php?f=27&t=63934#p2045844
Except yours seems temporary if I am understanding it right.
Brilliand wrote:runningwiththepower wrote:This is kinda similar to: viewtopic.php?f=27&t=63934#p2045844
Except yours seems temporary if I am understanding it right.
It isn't that similar. Similar theme, but very different implementation. The official FM caporegime targets a Mafia member, permanently changing that player's role and allowing them to use the new role. Benn3's version attaches charges to townies, building up power in the form of Mafia-role-actions that the Caporegime can then unleash all at once. Those townies are unaffected by the Mafia-role-action charge and have no control over it, except that if they die the charge is lost.
runningwiththepower wrote:Brilliand answer my DM on Discord!!!!
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