Echo (Neutral Evil)

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Echo (Neutral Evil)

Postby WaveAqualei » Wed Aug 04, 2021 6:32 am

Echo - Neutral (Evil) (Role Color: #4656b0)
Summary: You are a slippery thief that robs people of their identity.

Attack: None (can increase under certain circumstances)
Defense: Basic (None after being attacked once)
Unique: No
Priority: 2 (will change depending on what role they copy from)

Abilities:
    - Learn someone's role each night, while taking their abilities the next night.

Attributes:
    - You may use your target's ability the next night, while your previous target is rolestopped.
    - If your target cannot visit, your next visit will do nothing, but you will still learn your next target's role.
    - If you do not have an ability to use for the next night, you may choose someone during the day to learn their role and use their ability the following night.
    - You cannot be roleblocked or controlled.

-Investigative Results-
Sheriff: You cannot find any evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be an Spy, Blackmailer, Jailor, Guardian Angel, or Echo.
Consigliere: Your target shadows the identities of others. They must be an Echo.

Goal: Survive to see Town lose the game.

You win with the Echoes
You must kill the Town
You win with Survivors
You win with the Mafia
You win with the Coven
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Vampires
You win with Plaguebearers
You win with Pestilence
You win with Juggernauts
You may spare anyone else.

Mechanics:
    - You cannot use your copied target's ability on themselves (e.g. you cannot use a Vigilante's bullet to shoot the Vigilante you copied from).
    - Your Investigative results will always stay the same regardless of who you copy (unless you visit an Arsonist, then you will appear as Doused).
    - If more than one Echo visit the select target, the Echo that joined the lobby first will be able to use their target's ability the next night (or the same night if they chose the same target during the day). All other Echoes will still learn the role of their target.
    - If you use a Mafia or Coven's ability, the Spy will not see your visit in the Mafia/Coven visits.
    - If your target dies the night you copy their ability, you will still use their ability the next night.
    - Rolestopping is an Astral roleblock that your target will receive the night after you search them. Roles that are Rolestop Immune are Guardian Angel, Pirate, Pestilence, and other Echoes. Jailor can still jail their target but cannot execute if they are rolestopped. Mayor can still reveal during the day. Medium can still seance someone if an Echo visits them the night that the Medium is killed.
    - You can still be killed by a Bodyguard or Trapper if you use a killing role's ability on their target.
    - This role is only available in the Coven Expansion.

Notifications:
Spoiler: Echo:
"You have decided to nab from (player)."
"Your target had nothing to nab, you could not use their ability tonight."
"You have opened communication with the dead."
"You are eavesdropping on the Jailor and their prisoner."

Other Players:
"Someone occupied your night. You were roleblocked!"
"Someone tried to roleblock you but you are immune!" (appears for Guardian Angel, Echo, Pirate, and Pestilence.

Spy:
"Someone occupied your target's night. They were role blocked!"
"Someone tried to roleblock your target but they were immune!"
Medium:
"Someone took your crystal ball, you could not communicate with the dead tonight."

What Echo Does to Each Role:
Town
Spoiler: Investigator: Behave as Investigator would.
Sheriff: Behave as Sheriff would.
Lookout: Behave as Lookout would.
Psychic: You will get a vision as Psychic would (vision changes depending on the night). Your visit does nothing, but you will still get the Psychic's vision.
Sheriff: Behave as Sheriff would.
Spy: Behave as Spy would.
Tracker: Behave as Tracker would.
Jailor: You are able to listen to the Jailor and their prisoner talk the next night. Your visit does nothing.
Vampire Hunter: Check someone as Vampire Hunter would. If a Vampire visits you, you will not attack them. The original Vampire Hunter will still be able to stake visiting Vampires.
Veteran: You can alert home at night as Veteran would (this does not take away from the original Veteran’s alerts). If you choose to visit someone instead of alert, your visit does nothing.
Vigilante: Shoot someone as Vigilante would (this does not take away from the original Vigilante's bullets). Neither you or the Vigilante you copied from will die from guilt if you shoot a Townmember.
Bodyguard: Guard someone as Bodyguard would. If someone attacks your target neither you nor the original Bodyguard will die from the attack, but you deal an Astral Powerful attack to the attacker.
Crusader: Behave as Crusader would.
Doctor: Heal someone as Doctor would. You are able to self-heal (this does not take away the original Doctor's self heal).
Trapper: If the original Trapper has a trap ready to place, you will choose where you place it. Otherwise, your visit does nothing.
Escort: Behave as Escort would.
Medium: Talk to the dead for the night. The original Medium will not be able to see the dead or talk to them for the night. Your visit will do nothing.
Mayor: Your visit does nothing.
Retributionist: You are able to use a dead Townmember that hasn't rotted to use for the night. You will gain the abilities of the dead Townmember you use. The original Retributionist is not able to use someone that same night. If you and a Necromancer use the same target, the Necromancer will always use the body first.
Transporter: Transport two players as Transporter would. You will learn from the first player that you choose to transport.

Mafia
Spoiler: Godfather: Attack someone as Godfather would. If there is also a Mafioso in the game, both the Godfather and Mafioso will be rolestopped.
Mafioso: Attack someone as Mafioso would. If there is also a Godfather in the game, both the Godfather and Mafioso will also be rolestopped.
Ambusher: Ambush someone as Ambusher would. Visitors will see that someone prepare an ambush, but will not be given a name.
Blackmailer: Blackmail someone as Blackmailer would. You are not able to read whispers the next day, but Blackmailer still can.
Consigliere: Since you would already learn your target's role, your visit doesn't do anything more.
Consort: Behave as Consort would.
Disguiser: The original Disguiser will be disguised as the role of the player you visit. However, your visit does nothing.
Framer: Behave as Framer would.
Forger: Forge someone as Forger would. If your target dies their last will and role are replaced with what you have selected (your forge does not cost the original Forger a forgery).
Janitor: Clean someone as Janitor would. If your target dies you will secretly know their last will and role (our clean does not cost the original Janitor a clean).
Hypnotist: Behave as Hypnotist would.

Coven
Spoiler: Coven Leader: Control your target into another player of your choice as Coven Leader would. If the original Coven Leader has the Necronomicon, you will deal a Basic attack to your target.
Hex Master: Hex someone as Hex Master would. If the original Hex Master has the Necronomicon, your visit is Astral and you will also deal a Basic attack to your target.
Medusa: You can stone gaze at your house as Medusa would (gazing at home does not take away from the original Medusa's gazes). If the original Medusa has the Necronomicon, you are able to stone gaze at someone's house.
Necromancer: You are able to use a dead player that hasn't rotted to use for the night. You will gain the abilities of the dead player you use. The original Necromancer is not able to use someone that same night. If the original Necromancer has the Necronomicon, you will be able to use a ghoul by selecting yourself first. If you and a Retributionist use the same target, the Retributionist will always use the body first.
Poisoner: Poison your target as Poisoner would. If the original Poisoner has the Necronomicon, your poison cannot be healed by a Doctor.
Potion Master: You will heal your target as Potion Master would (healing does not take away from original Potion Master's cooldowns). If the original Potion Master has the Necronomicon, you may choose to either heal or deliver a Basic attack to your target.

Neutrals
Spoiler: Amnesiac: Your visit does nothing.
Guardian Angel: Heal and purge your target as Guardian Angel would (does not cost the original Guardian Angel a charge). However, your target can still be voted during the next day.
Survivor: Your visit does nothing.
Echo: Your visit does nothing.
Executioner:Your visit does nothing.
Jester: Your visit does nothing.
Arsonist: Douse someone as Arsonist would, or ignite all doused players. If someone visits you, you will not passively douse them; the Arsonist will still passively Douse however. If you stay home you will clean the gasoline off of yourself. The original Arsonist will not know who you douse.
Juggernaut: Attack someone as Juggernaut would. Your attack varies based on what powers the original Juggernaut has achieved. If the original Juggernaut is not able to kill the night you copy, your visit does nothing.
Serial Killer: Attack someone as Serial Killer would. If someone attempts to roleblock you, you will not attack the roleblocker. However if the original Serial Killer is roleblocked they will attack their roleblocker if they are uncautious.
Werewolf: Rampage at someone's house as Werewolf would. If you stay home you will rampage at home.
Pestilence: Your visit does nothing.
Pirate: Your visit does nothing.
Plaguebearer: Infect someone as Plaguebearer would. If someone visits you, you will not passively infect them. The Plaguebearer will still passively infect visitors.
Vampire: Bite/convert someone as Vampire would. If the Vampires have to wait a day to convert, you will deal a Basic Attack your target. The youngest Vampire will be rolestopped, and all Vampires will be notified that they visited your target.


Achievements: TBD

Lore:
Spoiler: As silent as a whisper, a goblin in the night bounces through the alleys of Salem. Picking a target, the Echo creeps into the Doctor’s house. The Doc lets out a snore as his medical equipment is stolen, right under his nose. The next night, the "Doctor" gets ready to visit their patient.
"Don't worry, this shouldn't take too much time, what is your name?" Precisely sewing together wounds and patching up deep knife gashes, the Vigilante is revived from near death. The "Doctor" retrieves their things and puts them in their kit, sending the Vigilante to bed, but takes the Vigilante’s gun away while he is tucked away in his cot.
The Doctor awakes for his nightly visit. He grabs at the table, searching for his med-kit. His hand finds nothing but air. He vainly searches his house for his equipment, coming up dry. Defeated, the Doctor returns to bed. In the morning, stepping out of the door, he finds all his stolen equipment laying on the doorstep, just as the "Vigilante" turns the corner.
"Someone nabbed my medical supplies, I couldn't heal anyone last night!" the Doctor cried. With the Vigilante contradicting that they were indeed saved by a fatal stab wound, the Town was left in confusion. Surely there was a strange force keeping the Town from performing their abilities manually, however the Town is left speechless for the day as the sun begins to die, giving its final breaths and letting the night take its turn. The Vigilante, having a night's rest to recover from the traumatic experience he witnessed, was awakened by a loud gunshot outside his house with his gun hitting the wooded floor next to him. Believing it was but a mere dream, the Vigilante goes back to sleep.
As the crack of dawn shines on the village, the Town reveals that the Crusader was slain by a shotgun much like the Vigilante's.

Credit to Salocin481. They helped me write over half of this lore :D


Purpose/Reason: Coven modes feel a lot less empty for Neutrals with Witch gone. With this new role, Neutrals (and Mafia/Coven) are able to be more dependent of Echoes helping them.

Role Icon: Echo (Credit to Cavespider17 for helping me make it)

Note: I finished editing this while being tired, please let me know if you have any questions or if I messed something up.
Last edited by WaveAqualei on Sat Apr 30, 2022 6:46 am, edited 32 times in total.
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Re: ~ Echo (Neutral Chaos)

Postby MorganTheMod » Wed Aug 04, 2021 7:05 pm

viewtopic.php?f=53&t=56978
^ this was like 5 years ago so times have changed but that's what happened to me when i created a similar role concept.
i personally dont have an issue with this role but it is a wildcard and needs to be balanced carefully.
Im usually named Yippie if you ever want to greet me in game
I have some role ideas floating around if you wanna check them out ;)(and more to come!)
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Re: ~ Echo (Neutral Chaos)

Postby Benn3 » Wed Aug 04, 2021 7:54 pm

This is pretty much just Kleptomaniac, except it role blocks the target when you get to use their ability. Also, why is it a Neutral(Chaos) with a Neutral(Evil) goal? It's extremely similar to Witch(as Klepto is) and it has an NE goal, so I don't understand why you made it Neutral(Chaos).


Anyways, the reason why I don't really like this(and klepto) is that it's very similar to Witch. Witch forces their target to visit, this doesn't, but that's about the only difference since technically the Witch uses the ability of their target. Actually, the fact that this role role-blocks the target makes it even more similar to Witch than Klepto is.
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Re: ~ Echo (Neutral Chaos)

Postby WaveAqualei » Wed Aug 04, 2021 8:06 pm

Benn3 wrote:This is pretty much just Kleptomaniac, except it role blocks the target when you get to use their ability. Also, why is it a Neutral(Chaos) with a Neutral(Evil) goal? It's extremely similar to Witch(as Klepto is) and it has an NE goal, so I don't understand why you made it Neutral(Chaos).


Anyways, the reason why I don't really like this(and klepto) is that it's very similar to Witch. Witch forces their target to visit, this doesn't, but that's about the only difference since technically the Witch uses the ability of their target. Actually, the fact that this role role-blocks the target makes it even more similar to Witch than Klepto is.


While it is somewhat similar to Klepto it has its own differences that make it unique enough.

This role is Neutral Chaos because it can directly kill, unlike Witch.
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Re: ~ Echo (Neutral Chaos)

Postby Benn3 » Wed Aug 04, 2021 8:10 pm

WaveAqualei wrote:
Benn3 wrote:This is pretty much just Kleptomaniac, except it role blocks the target when you get to use their ability. Also, why is it a Neutral(Chaos) with a Neutral(Evil) goal? It's extremely similar to Witch(as Klepto is) and it has an NE goal, so I don't understand why you made it Neutral(Chaos).


Anyways, the reason why I don't really like this(and klepto) is that it's very similar to Witch. Witch forces their target to visit, this doesn't, but that's about the only difference since technically the Witch uses the ability of their target. Actually, the fact that this role role-blocks the target makes it even more similar to Witch than Klepto is.


While it is somewhat similar to Klepto it has its own differences that make it unique enough.

This role is Neutral Chaos because it can directly kill, unlike Witch.


Where does it state that it can directly kill?

Also, the 'Survive to see the Town lose the game' can't be the goal if it isn't NE, ESPECIALLY when they can directly kill. They're just duplicating Coven/Mafia kills at that point(and it's also a guideline).
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Re: ~ Echo (Neutral Chaos)

Postby WaveAqualei » Wed Aug 04, 2021 8:14 pm

MorganTheMod wrote:https://www.blankmediagames.com/phpbb/viewtopic.php?f=53&t=56978
^ this was like 5 years ago so times have changed but that's what happened to me when i created a similar role concept.
i personally dont have an issue with this role but it is a wildcard and needs to be balanced carefully.


Yeah I see how this role is similar. What changes do you suggest to make this more balanced?
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Re: ~ Echo (Neutral Chaos)

Postby WaveAqualei » Thu Aug 05, 2021 3:14 am

Benn3 wrote:Where does it state that it can directly kill?

Also, the 'Survive to see the Town lose the game' can't be the goal if it isn't NE, ESPECIALLY when they can directly kill. They're just duplicating Coven/Mafia kills at that point(and it's also a guideline).


For roles that say "Attack/shoot/rampage at someone's house" means Echo can kill the night after they find a killing role.

Also, Witch is the ONLY role in ToS to have this win condition, which just happens to be NE. I can make this NE if that makes you happy but the majority of people that I talked about this with preferred if it was NC.
Also also, it seems unreasonable to change the goal. With this role having permanent basic defense, along with being Roleblock and Control Immune, it's just stupid for it to win while it's dead.
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Re: ~ Echo (Neutral Chaos)

Postby Benn3 » Thu Aug 05, 2021 11:39 am

WaveAqualei wrote:
Benn3 wrote:Where does it state that it can directly kill?

Also, the 'Survive to see the Town lose the game' can't be the goal if it isn't NE, ESPECIALLY when they can directly kill. They're just duplicating Coven/Mafia kills at that point(and it's also a guideline).


For roles that say "Attack/shoot/rampage at someone's house" means Echo can kill the night after they find a killing role.

Also, Witch is the ONLY role in ToS to have this win condition, which just happens to be NE. I can make this NE if that makes you happy but the majority of people that I talked about this with preferred if it was NC.
Also also, it seems unreasonable to change the goal. With this role having permanent basic defense, along with being Roleblock and Control Immune, it's just stupid for it to win while it's dead.


Then change the win condition, it's the most basic an NE wincon can get, because you're siding all evils and going up against their main opponent, the Town. I don't see why this role has to be RB immune and control immune, just give them a scum autovest like Witch has. This role's goal is directly interfering with the Town's goal, so I see no reason for it to be NC over NE unless you change the wincon. Also, Witch doesn't win while they're dead either, idk how that was relevant.
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Re: ~ Echo (Neutral Chaos)

Postby WaveAqualei » Thu Aug 05, 2021 9:58 pm

Benn3 wrote:
WaveAqualei wrote:
Benn3 wrote:Where does it state that it can directly kill?

Also, the 'Survive to see the Town lose the game' can't be the goal if it isn't NE, ESPECIALLY when they can directly kill. They're just duplicating Coven/Mafia kills at that point(and it's also a guideline).


For roles that say "Attack/shoot/rampage at someone's house" means Echo can kill the night after they find a killing role.

Also, Witch is the ONLY role in ToS to have this win condition, which just happens to be NE. I can make this NE if that makes you happy but the majority of people that I talked about this with preferred if it was NC.
Also also, it seems unreasonable to change the goal. With this role having permanent basic defense, along with being Roleblock and Control Immune, it's just stupid for it to win while it's dead.


Then change the win condition, it's the most basic an NE wincon can get, because you're siding all evils and going up against their main opponent, the Town. I don't see why this role has to be RB immune and control immune, just give them a scum autovest like Witch has. This role's goal is directly interfering with the Town's goal, so I see no reason for it to be NC over NE unless you change the wincon. Also, Witch doesn't win while they're dead either, idk how that was relevant.


I disagree with Roles that win while dead if their win condition is it see Town lose. Town can lose multiple ways, and Echo being dead but still winning just makes 0 sense. I don’t think I’ll be changing the Win Condition, it totally breaks the rules of NE roles if you can directly kill without achieving your goal first. Sorry.
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Re: ~ Echo (Neutral Evil)

Postby WaveAqualei » Wed Dec 22, 2021 11:01 am

Changed the alignment from Neutral Chaos to Neutral Evil
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