Note: Originally, I made a Vampire rework where I turned the Vampire into a Neutral(Killing) in this post. Now, I've incorporated that rework into this Vampire faction, as the leader of the Vampires. Feedback is appreciated! I could only come up with three(now four) roles so far, so I'd like to see if you guys have any other ideas.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Alignments:
Vampire(Head) - A/The head of the Vampires. One must spawn in the game for the other roles to spawn.
Vampire(Killing) - Same as Mafia.
Vampire(Deception) - Same as Mafia.
Vampire(Support) - Same as Mafia.
------------------------------------------
Dracula
Attack: None | Defense: Basic
Unique
Alignment -
Vampire (Head)
Abilities -
-Drain the blood of a player at night
-Draining blood will role-block the target
-Drains will bypass any value of Defense a target has
-On Full Moon nights, your drains will role-block the target the FOLLOWING night, and they will know it was a Vampire
-You will also drain the blood of up to one person who visits your target
-Your drained target's results will appear as "Dracula, an Escort, Consort, Transporter, or Hypnotist" until they are no longer drained.
-Each player you drain will grant you a Blood Point
Attributes -
-You cannot drain the same person in a row
-You will lose your Basic defense after being attacked, like the Witch
-You have 4 abilities: Bite, Cloak, Blend, and Settle
-You cannot be controlled
You may spend Blood Points to use abilities. You can choose more than one at a time as long as they both aren't attacking abilities.
1 Blood Point (Bite) - You will deal a Basic attack to any target of your choosing.
1 Blood Point (Cloak) - You will grant yourself or another Vampire Powerful defense for the night.
2 Blood Point (Blend) - You will grant yourself or another Vampire detection immunity and role block immunity from all Town(Investigative) roles for the night.
2 Blood Points (Settle) - You will rampage at your house of choosing, dealing a Basic attack to both the target and at most, two people who visit.
Goal -
Kill all who will not submit to the Vampires.
Notifications
Dracula:
You have decided to drain [Position] tonight.
You have [Number of Blood Points] to use.
You have decided to Attack [Position] tonight.
You have decided to put on your Cloak tonight.
You have decided to Rampage at [Position]'s house tonight.
You have decided to Settle at home tonight.
Player:
Someone occupied your night. You were role-blocked!
You were attacked by a Vampire!
You were attacked by the Vampire you visited!
Full Moon:
You feel your energy fading. You've been drained by a Vampire!
Spy:
Someone occupied your target's night. They were role blocked!
Your target was attacked by a Vampire!
Your target was attacked by the Vampire they visited!
Full Moon:
Your target was drained by a Vampire!
Investigative Results -
Sheriff: Your target is suspicious!
Investigator: Your target could be Dracula, an Escort, Consort, Transporter, or Hypnotist.
Consigliere: Your target is the leader of the Vampires. They must be Dracula!
Spoiler:
Partially inspired by The Famine
------------------------------------------
Mist
Attack: None | Defense: Basic
Unique
Alignment -
Vampire (Deception)
Abilities -
-You may make a target hallucinate at night, skewing their results for the night
-You may choose another target to focus
-A focused target will appear in the hallucinating target's results, depending on what role they are
-You can focus yourself
-You are not required to focus anybody
-You can also stay home, and make anyone who visits you hallucinate instead
Attributes -
-When you are attacked for the first time, you will lose your Basic defense
-When Dracula dies, you will become the new Dracula, and inherit the previous one's Blood Points with a priority of 3
Every Role Affected:
Town(Investigative)
Sheriff: Will see their target as suspicious if they are innocent, and innocent if they are suspicious.
Lookout: Will see the focused target visit their target, if you did not focus anybody, they will not see anybody visit at all.
Tracker: Will see their target visit the focused player, and will see them visit nobody if you do not focus a target.
Psychic: Their vision will not require at least 1 Evil or Good player.
Investigator: Will receive the results of the focused target. If you do not focus anybody, their target will appear as a Framer, Mist, Jester, or Hex Master.
Spy: Will see the Mafia/Coven only visit your focused target. If you do not focus anybody, they will appear to visit nobody at all.
Town(Protective)
Trapper: Their trap will appear to trigger by the role of the focused player. If you do not focus anybody, there will be no affect.
Bodyguard: If their target is attacked, they will receive no feedback, and if their target isn't attacked, they will receive feedback that they protected their target, but were nursed back to health.
Doctor: If their target is attacked, they will receive no feedback, and if their target isn't attacked, they will receive feedback that they were.
Crusader: If they attack a player, they will receive no feedback, but if they don't attack a player, they will receive feedback that they protected their target
Other:
Vigilante: Will shoot the focused target, however if said target is a Town member, they will not lose a bullet nor commit suicide afterwards. No affect will be taken if you do not focus anybody.
Goal -
Kill all who will not submit to the Vampires.
Notifications
Mist:
You have decided to make [Position] hallucinate tonight.
You have decided to focus [Position] tonight.
You have decided to focus yourself tonight.
Player:
None.
Spy:
A black mist made your target hallucinate last night!
Investigative Results -
Sheriff: Your target is suspicious!
Investigator: Your target could be a Framer, Mist, Jester, or Hex Master
Consigliere: Your target transforms into a black smoke at night to confuse others. They must be the Mist!
------------------------------------------
Shapeshifter
Attack: Basic | Defense: None
Unique
Alignment -
Vampire (Support)
Abilities -
-You may turn into a flock of bats and swarm a player's home at night
-You can swarm your own home twice
Attributes -
-A swarmed home will scare away all visitors
-You will deal a Basic attack to any visitors you've previously encountered, however you can only kill 1 at a time
-To anybody who is swarmed, you will appear to protect them if they are attacked
-The Serial Killer is immune to your swarms
-You cannot swarm the same house twice in a row
-When Dracula dies, you will become the new Dracula, and inherit the previous one's Blood Points with a priority of 2
Goal -
Kill all who will not submit to the Vampires.
Notifications
Shapeshifter:
You have decided to swarm [Position]'s house tonight.
You have decided to swarm your own house tonight.
Player:
A swarm of bats chases after you. You were scared away from your target!
You were attacked but someone protected you!
You were bitten by bats!
Spy:
Your target's house was swarmed by bats!
Your target transformed into a flock of bats!
Your target was bitten by bats!
Investigative Results -
Sheriff: Your target is suspicious!
Investigator: Your target could be a Sheriff, Executioner, Werewolf, Shapeshifter, or Poisoner.
Consigliere: Your target can shapeshift into bats. They must be a Shapeshifter!
------------------------------------------
Echolocator
Attack: Powerful | Defense: None
Unique
Alignment -
Vampire (Killing)
Abilities -
-You may choose a player to listen closely to each night
-At the end of the night, you will be notified of what your target did that night
-If your target did not visit, you will receive no feedback
-If your target visits you, you will deal a Powerful attack to them
-If your target attacks you, you will grant yourself Powerful defense and retaliate, dealing a Powerful attack to them in return
Attributes -
-When Dracula dies, you will become the new Dracula, and inherit the previous one's Blood Points with a priority of 1
Goal -
Kill all who will not submit to the Vampires.
Notifications
Echolocator:
You have decided to listen closely for [Position] tonight.
Your target investigated somebody last night! (Investigator, Sheriff, Lookout, Spy, or Tracker)
Your target attacked somebody last night! (Any Killing Role)
Your target protected somebody last night! (Bodyguard, Crusader, Hypnotist)
Your target healed somebody last night! (Doctor, Hypnotist)
Your target role blocked somebody last night! (Escort, Consort, Hypnotist)
Your target talked with somebody last night! (Jailor and Medium)
Your target plundered somebody last night! (Pirate)
You're unsure of what your target did last night. (Arsonist, Hex Master, Coven Leader, Transporter, Trapper, or any Mafia Deception.)
Player:
You were attacked by the Vampire you visited!
You tried to kill your target, but they fought back in retaliation!
Spy:
Your target was attacked by a Vampire!
Your target was attacked by a retaliating Vampire!
Investigative Results -
Sheriff: Your target is suspicious!
Investigator: Your target could be a Medium, Janitor, Retributionist, Necromancer, or Echolocator
Consigliere: Your target possesses a sonar system ability that allows them to hear everything. They must be an Echolocator!