Role Name:
Harbinger
Role Alignment:
Neutral Chaos
Abilities:
-Able to visit a player and "Doom" them.
-While alive, the Calamity can begin.
Attributes:
Attack: none
Defense: basic (becomes none when calamity begins)
-Dooms any player that visits them or dies.
-Starts the game "Damned".
-Upon all players being either Doomed or Damned while the Harbinger is alive, the Calamity begins.
-One the Calamity begins, the Harbinger is revealed, similar to the Mayor, and loses his basic defense.
The Calamity
-Once started, the Calamity will not end, even if the Harbinger is killed.
-The Calamity will kill all Damned players first in one large attack, then players in the order they where marked.
-If multiple players are marked in one night, one will be picked at random from the group until all are dead. Then the Calamity will move on to the next player or players in line.
-The Calamity's attack is Unstoppable, and cannot be avoided via transportation, being jailed, or any other means of defense. Pestilence of course, will not die.
-All players that die to the Calamity (except the Harbinger) have there role cleaned and will burned. The role will be listed "Taken".
-Players slated to die to the Calamity will be alerted the night they are about to die.
-The Calamity will not prevent any faction from winning. Although it will make life harder.
Notifications:
"The ground heaves! The sky grows dark! The Calamity has been brought to the Town!" Calamity alert
"____ has revealed them self as the Harbinger! He is damned!" Reveal message.
"The ground rumbles beneath you. This night is your last..." Warning message
"The ground trembles beneath you more then usual. No matter." Pestilence warning message.
"The ground opens beneath you! You are swallowed whole!" Unique death message, does not remove the "You have died!" message.
"He/She/They was destroyed by the Calamity." Death toll message.
"Their will was swallowed by the earth." Missing will message.
"No disaster is greater then you. The Calamity bows in defeat." Pestilence Calamity survival message.
"You could not find the will of your target." Fail message if Harbinger is killed while a forger attempts to forge.
"There was to much to clean." Fail message if Harbinger is killed while the Janitor attempts a clean.
Goal:
Bring about the Calamity.
Win Conditions:
Wins so long as the Calamity begins.
Special Attributes:
-Killed first by the Calamity.
-Roleblock immune.
-Will Doom a Jailor if Jailed. Will Damn a Jailor if they're already Doomed.
-Role and will cannot be cleaned or forged. Attempts to do so will be counted as failed.
-Unique
Investigator Results:
Sheriff - Your target is suspisious!
Investigator - Your target could be a Framer, Vampire, Jester, (Hex Master, )or Harbinger.
Consigliere - Your target brings a terrible curse that will destroy us all! He must be a Harbinger!
Achievements:
Destruction: Win one game as a Harbinger.
Disaster after Disaster: Win five games as a Harbinger.
Force of Nature: Win ten games as a Harbinger.
Bringer of Woe: Win twenty-five games as a Harbinger.
Hell on Earth: Be in a game where Pestilence is alive during a Calamity.
Well Deserved, yet Pointless: Be hanged after the Calamity begins.
Lambs to Slaughter: Doom four people in one night.
Now we die Together: Damn someone.
Fast Ending: Bring the Calamity before day five.
Additional Information:
-The primary goal of this role is to make a role that is properly Chaotic, while not being flat out annoying. The Calamity acts as a sort of timer, adding an entire new aspect that harms all factions equally (assuming the Harbinger wins).
-Intended game play meta for a Harbinger would be visiting players with low chance of death, while baiting players to visit, and push non Doomed players.
-Due to the Harbinger harming all factions, unless he is found early, most players will immediately sell out and push a Harbinger. Meaning a Harbinger will need to move fast and carefully.
Lore:
"You are a cursed man who brings The Calamity with him."
He'd seen so much.
Werewolves, Mafia takeovers, Witches, even peaceful towns burnt to the ground.
And he played a part in all of it.
Whispering the names of towns into the minds of evil men who would destroy them, or worse.
He enjoyed watching from the shadows, the sixteenth man in the horror shows he set up. All in amusement, and for it...
But one day he took the game to far.
As he watched the doctor laugh and morph before his eyes, his black heart sank deep into his chest.
The diseased town folk failed to root out the evil, and fell in a bloody slaughter.
When the last sickly man, a Doctor that had failed his job, begged for his life to the unfeeling thing. The man for the first time, could not bear to watch.
Walking down long dirt roads, a presence followed him, one he was familer with.
It followed every man that he lured into the helpless towns, and now its stink was on him.
As he sets what little he has into his new home, he knows it would be his last.
It watched him. It dug into the home. It dug into him.
As he whispered into the squirming body of the Mayor, sleeping in dreams turned to nightmares. It smiled.
This one would be second to die. He knew who was first.