watchme1 wrote:I saw Chemist signalling it was multi/uzay and with the failed guess of balloon/sombero I thought it could've been multi as murderer and uzay as the accomplice.
Yea I played bad I'll admit it. But taking out state of the scene over lets say time of crime is a thonk at least in my opinion cause state of scene removed arson/explosives/detonation as any form of weapon compared with noon which really removes almost nothing, which was why I had tinfoiled the reason for removing X scene tile was cause we didn't need it anymore.
I saw Chemist signalling it was multi/uzay and with the failed guess of balloon/sombero I thought it could've been multi as murderer and uzay as the accomplice.
UzayAltay wrote:watchme1 wrote:ok but curling stone, would you put accident over a lets say severe injury?
What reason do you have to have a curling stone in a playground?
There is no place to see curling stone in place choices so playground make sense.
I am not 100% sure about the first but I believe accident is more unique, we can think both bat (and other things, this is an example) and curling stone when severe injury is on the table but we cannot think most of other things when thinking curling stone still. That makes an incentive to pick accident imo.
Multiuniverse wrote:I was helping the detective because if/when uzay is brought up as a suspect I could then step in and argue against the case on him
If I didn't also argue on the other things then it'd look pretty sus if I defend only uzay (and thus people can infer that I'm the accomplice and uzay is the murderer)
CheezePie wrote:...i only thought of balloon/pen as a joke lol
dangit
UzayAltay wrote:GG.
Am I misunderstanding or is the murder literally, murderer blowing up the baloon with the pen when victim was on monkey bars, causing victim to fall and die?
Also sth sth I rolled scum in Rick's game again.
TBH at one point from the tiles I thought murderer blow up the baloon and victim had hearth attack due to it.
UzayAltay wrote:GG.
Am I misunderstanding or is the murder literally, murderer blowing up the baloon with the pen when victim was on monkey bars, causing victim to fall and die?
Also sth sth I rolled scum in Rick's game again.
TBH at one point from the tiles I thought murderer blow up the baloon and victim had hearth attack due to it.
EvilDeanius0 wrote:I really don't see a single clue that points to pen.
The problem was that you putting accident for balloon only really worked in the story you created, and I dont think creating a story like that is the best way to hint at the clues. Each clue needs to relate to the items on their own, or you're banking on the players just happening to create the same story as you.
EvilDeanius0 wrote:I really don't see a single clue that points to pen.
The problem was that you putting accident for balloon only really worked in the story you created, and I dont think creating a story like that is the best way to hint at the clues. Each clue needs to relate to the items on their own, or you're banking on the players just happening to create the same story as you.
Rickdaily12 wrote:So students don't carry pens?
Also, a playground is close enough to a school that I'd just say you never should have ruled it out in the first place. Could I have chosen School? Sure, but then there's Office Supplies to have to worry about.
EvilDeanius0 wrote:Rickdaily12 wrote:So students don't carry pens?
Also, a playground is close enough to a school that I'd just say you never should have ruled it out in the first place. Could I have chosen School? Sure, but then there's Office Supplies to have to worry about.
The clues are supposed to link directly to the items, not the kind of people that would use said items. You wouldn't find a pen in a playground over some of the other places, so I didnt consider it.
The clues are supposed to link directly to the items, not the kind of people that would use said items.
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